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    <title>Brown Dust 2 Game Announcements - English</title>
    <link>https://browndust2-db.souseha.com/game-news</link>
    <description>Brown Dust 2 Official Game Announcements RSS Feed</description>
    <language>en-us</language>
    <lastBuildDate>Fri, 16 Oct 2026 13:24:48 GMT</lastBuildDate>
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    <item>
      <title><![CDATA[🎥 BrownDust2 | GHOST PARADE OST]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M51QR3941HJR1HVBBMJHJ9ZZ?lang=en</link>
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      <pubDate>Fri, 16 Oct 2026 07:00:06 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Ghost Parade 👻 Spooky Dance 🎵Let's party in the dark! Come join some ghostly friends for a Halloween bash!Have a spook-tacular evening with BrownDust2's new Halloween soundtrack!Producer :: Shin Sang WooTitle :: Ghost ParadeVocal :: Karin IsobeComposer :: Kim JaehyeokArr...]]></description>
      <content:encoded><![CDATA[<div></div><div data-youtube-video=""><iframe width="640" height="360" allowfullscreen="true" autoplay="false" disablekbcontrols="false" enableiframeapi="false" endtime="0" ivloadpolicy="0" loop="false" modestbranding="false" origin="" playlist="" rel="1" src="https://www.youtube.com/embed/zqPr0u0dDG8" start="0"></iframe></div><div><br>Full Burst RPG —BrownDust2.<br><br></div><div><span>Ghost Parade 👻 Spooky Dance 🎵</span><br><span>Let's party in the dark! Come join some ghostly friends for a Halloween bash!</span><br><span>Have a spook-tacular evening with BrownDust2's new Halloween soundtrack!</span><br><br></div><div>Producer :: Shin Sang Woo</div><div>Title :: Ghost Parade</div><div>Vocal :: Karin Isobe</div><div>Composer :: Kim Jaehyeok</div><div>Arranger :: Kim Jaehyeok</div><div>Lyricist :: Kim Jaehyeok</div><div>Recording :: A.Sound Studio</div><div>Mix &amp; Mastering :: Kim Jaehyeok<br><br><br>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[👻 MANSION RUNAWAY Community Event Winner Announcement]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M51J9DV1Z8Q1F6K8MWBY3PXE?lang=en</link>
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      <pubDate>Fri, 16 Oct 2026 06:00:27 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Thank you to all Masters who participated in the MANSION RUNAWAY Community Event!We’re happy to announce the 10 winners selected by lottery below.🎁 Reward3 Draw Tickets🏆 WinnersMan****rawingPa****ityKar****unnyBelia****2313onii_****konabeCos****hnixfal****duatz****heluno...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<br><br></div><div>Thank you to all Masters who participated in the MANSION RUNAWAY Community Event!</div><div>We’re happy to announce the 10 winners selected by lottery below.<br><br></div><div><strong>🎁 Reward</strong></div><div>3 Draw Tickets<br><br></div><div><strong>🏆 Winners</strong></div><div>Man****rawing</div><div>Pa****ity</div><div>Kar****unny</div><div>Belia****2313</div><div>onii_****konabe</div><div>Cos****hnix</div><div>fal****duat</div><div>z****helu</div><div>non****tf</div><div>Ri****nz<br><br></div><div>※ Winners will receive a DM from the official BrownDust2 account to confirm their UID.</div><div>※ Please make sure your DMs are open so we can contact you.</div><div>※ If we do not receive a reply within the specified period, your prize may be forfeited.<br><br></div><div>Thank you again for participating!</div>]]></content:encoded>
      <category>event</category>
    </item>
    <item>
      <title><![CDATA[🎃 BrownDust2 × Beard Papa's Collaboration FAQ]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4ZCMC9Q3JADPXWVMYWDKSWW?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4ZCMC9Q3JADPXWVMYWDKSWW?lang=en</guid>
      <pubDate>Thu, 15 Oct 2026 09:00:03 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Thanks for joining the Halloween fun!Here are a couple of quick notes to help you enjoy the collab:❓ Is the Limited-Edition BrownDust2 6-Pack Gift Set priced the same at all locations?Prices may vary by location. Please check with your local participating Beard Papa's stor...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<br><br></div><div>Thanks for joining the Halloween fun!</div><div>Here are a couple of quick notes to help you enjoy the collab:<br><br></div><div>❓ Is the Limited-Edition BrownDust2 6-Pack Gift Set priced the same at all locations?</div><div>Prices may vary by location. Please check with your local participating Beard Papa's store for details.<br><br></div><div>❓ How do the in-game coupons work?</div><div>The 6-Pack Gift Set Package Coupon and the Starter Code Card can each be redeemed once per account.<br><br>❓ Missing Your Regular Purchase Coupon?<br></div><div>If you purchased a BrownDust2 × Beard Papa’s 6-Pack Gift Set but did not receive the Regular Purchase Coupon (Starter Code Card), please kindly submit a 1:1 inquiry through the in-game Customer Support and provide the following information:<br><br></div><div>① Your purchase receipt or order confirmation</div><div>② Your in-game UID</div><div>③ The date of purchase</div><div>④ The Beard Papa’s store location where you made your purchase</div><div>After verifying your purchase, eligible customers will receive one Regular Purchase Coupon code separately.<br><br></div><div>📅 Collaboration Period: October 9 (Fri) – November 9 (Mon)</div><div>📍 Participating Beard Papa's stores across the U.S.</div><div>※ Available while supplies last.<br><br></div><div>👇 Find participating stores &amp; full collaboration details:</div><div><a target="_blank" rel="noopener noreferrer" href="http://beardpapas.com/browndust2">http://beardpapas.com/browndust2</a><br><br>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[🖼️ Wallpaper | Herald of Enlightenment Darian & True Liberation Michaela]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4WF5WNSQEBFAVBJ5W7N2E4H?lang=en</link>
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      <pubDate>Wed, 14 Oct 2026 07:00:41 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.New Wallpaper Drop!Herald of Enlightenment Darian &amp; True Liberation Michaela wallpapers are now available—find your perfect fit!🔗 Get the full set here: Media &gt; Wallpaper &gt; Select WallpaperThank you....]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-10/01M4WF58ZKDNQAC2PAKVFJP7YW/SNS.png"><div><br>Full Burst RPG —BrownDust2.<br><br></div><div>New Wallpaper Drop!</div><div>Herald of Enlightenment Darian &amp; True Liberation Michaela wallpapers are now available—find your perfect fit!</div><div>🔗 <a target="_blank" rel="noopener noreferrer" href="https://ppl.cm/lkYwPpfI">Get the full set here</a></div><div>: Media &gt; Wallpaper &gt; Select Wallpaper</div><div><br></div><div></div><div>Thank you.</div>]]></content:encoded>
      <category>notice</category>
    </item>
    <item>
      <title><![CDATA[Notice of Live Update on October 15 (UTC)]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4PTPD2RMG6HFHM3733CVV0T?lang=en</link>
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      <pubDate>Tue, 13 Oct 2026 08:00:30 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We would like to inform you about the events following the October 15 update.Please refer to the details below.■ Update Schedule: October 15, 12:00 AM (UTC)■ Event Update1. Dark Magica (Water) Boosting Mission Event- Challenge yourself to hunt the Dark Magica (Water) to ea...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<strong><br></strong></div><div>We would like to inform you about the events following the October 15 update.</div><div>Please refer to the details below.<strong><br><br></strong>■ Update Schedule: October 15, 12:00 AM (UTC)<strong><br></strong></div><div><strong>■ Event Update</strong></div><blockquote><h3><strong><em>1. Dark Magica (Water) Boosting Mission Event</em></strong></h3></blockquote><div></div><div>- Challenge yourself to hunt the Dark Magica (Water) to earn various rewards.</div><div>Event Period: October 15, 12:00 AM (UTC) - October 21, 02:59 PM (UTC).<strong><br></strong><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M4PTSBG3H1GWKJX6T7A9QS83/image.png"><div><strong><br><br></strong>Thank you.</div>]]></content:encoded>
      <category>maintenance</category>
    </item>
    <item>
      <title><![CDATA[📢 Update Satisfaction Survey Announcement (October 13, 2026)]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4SE60Q15DNCFS0MHZPRJ6ND?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4SE60Q15DNCFS0MHZPRJ6ND?lang=en</guid>
      <pubDate>Tue, 13 Oct 2026 05:00:16 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We have prepared a satisfaction survey to gather your valuable opinions and provide better service regarding the BrownDust2 update.So, we ask for your participation.※ The responses you submit are collected to improve service quality and can be used for BrownDust2 promotion...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>We have prepared a satisfaction survey to gather your valuable opinions and provide better service regarding the BrownDust2 update.</div><div>So, we ask for your participation.</div><div>※ The responses you submit are collected to improve service quality and can be used for BrownDust2 promotional purposes.<br><br></div><div><strong>🗓️ Survey Period</strong></div><div>October 13 ~ October 18, 2026, 2:59 PM (UTC)<br><br></div><div><strong>📋 How to Participate</strong></div><div>You can participate in the service satisfaction survey through the in-game survey link. ([News/Notice] &gt; [Survey])</div><div>※ Click on [Survey] to receive 100 dias.</div><div>※ You can also participate in the survey through the link below.</div><div>👉 <a target="_blank" rel="noopener noreferrer" href="https://forms.gle/YkFxeJqfKmMqeFHu7">Go to the Update Satisfaction Survey </a></div><div><br><br></div><div><strong>📢 Reward Distribution and Winner Announcement</strong></div><div>Upon completing the service satisfaction survey, you will receive the following rewards:</div><div>1. Participation Reward: 600 Dias.</div><div>2. Top Survey Respondent Reward: 2,000 Dias. (10 Winners)</div><div>- All rewards will be given after the winner announcement on October 30, 2026<br><br></div><div><strong>🚨 Please note</strong></div><div>※ If inappropriate participation is discovered, the winnings may be canceled.</div><div>We look forward to your participation and valuable feedback!<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>notice</category>
    </item>
    <item>
      <title><![CDATA[📢 October 13 (UTC) Known Issue]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4SK4ZNXNGJVGD8WDZN51JEX?lang=en</link>
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      <pubDate>Tue, 13 Oct 2026 02:58:31 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We would like to inform you about the issues identified on October 13.For more details, please refer to the information below:[Known Issue]- An issue was identified where the removed Artifacts “Fruit Wine,” “Heavenly Cocktail,” and “Shield of Justice” could be obtained as ...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>We would like to inform you about the issues identified on October 13.</div><div>For more details, please refer to the information below:<br><br></div><div>[Known Issue]</div><div>- An issue was identified where the removed Artifacts “Fruit Wine,” “Heavenly Cocktail,” and “Shield of Justice” could be obtained as rewards from the Tower of Salvation event.<br><br></div><div>We sincerely apologize for any inconvenience this may have caused.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>issue</category>
    </item>
    <item>
      <title><![CDATA[📢October 12 (UTC) Resource Update Notice]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4QSA36ZAT46TE6RE0CZYXR1?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4QSA36ZAT46TE6RE0CZYXR1?lang=en</guid>
      <pubDate>Mon, 12 Oct 2026 11:02:09 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.An issue has been identified in which the Giant Fiend’s stats are incorrectly applied after using “Endless Descent,” one of Dark Magica's skills.We are informing you that a resource update was made to fix this issue.■ Update Time- October 12, 20:00 (KST)■ Details- Removed ...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<br><br>An issue has been identified in which the Giant Fiend’s stats are incorrectly applied after using “Endless Descent,” one of Dark Magica's skills.<br><br>We are informing you that a resource update was made to fix this issue.<br><br><strong>■ Update Time</strong><br>- October 12, 20:00 (KST)<br><br><strong>■ Details</strong><br>- Removed the debuff removal effect from the Giant Fiend Dark Magica’s skill, “Endless Descent.”<br>- Fixed an issue where the title acquisition requirements for the 'Mansion Runaway' minigame were displayed incorrectly.<br><br>※ Please restart the game after October 12, 20:00 (KST) to apply the resource update.<br><br>We will continue to strive to provide a more stable gaming environment.<br><br>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[🍰 BrownDust2 | Seir’s Birthday]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4D16G0Q43KR25ZCYH99DNSD?lang=en</link>
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      <pubDate>Sun, 11 Oct 2026 00:00:17 GMT</pubDate>
      <description><![CDATA[🎉 It’s the birthday of Seir, Ghenar Industries’ adorable new hire! 🎉“Y-You remembered my birthday?!Ugh… I know my dad’s surveillance drones hovering around me can be a little distracting…And I never expected you to go out of your way to celebrate a rookie who’s always making mistakes…I-I’m so happ...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-10/01M4D15W6N3H12F1V3VKH8QPGN/260917_1200x1200_02EN.jpg"><div>🎉 It’s the birthday of Seir, Ghenar Industries’ adorable new hire! 🎉<br><br></div><blockquote><div>“Y-You remembered my birthday?!</div><div>Ugh… I know my dad’s surveillance drones hovering around me can be a little distracting…</div><div>And I never expected you to go out of your way to celebrate a rookie who’s always making mistakes…</div><div>I-I’m so happy I could cry! Thank you so much!</div><div>I’ll make sure to fill today’s diary with nothing but happy memories!”</div></blockquote><div></div>]]></content:encoded>
      <category>notice</category>
    </item>
    <item>
      <title><![CDATA[📕BrownDust2 4-Panel Comics -【Pudgy~ Pudgy~】]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4D1HWHZ8QAA341X3QK88B7X?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4D1HWHZ8QAA341X3QK88B7X?lang=en</guid>
      <pubDate>Sat, 10 Oct 2026 03:00:17 GMT</pubDate>
      <description><![CDATA[Grrr! Tyr insists she’s a scary, hungry wolf! 🐾But honestly… she’s just adorable. What do you think?👉 A: She’s definitely a scary wolf! 🐺👉 B: She’s obviously an adorable little piglet! 🐷Written by 웨히히ウェヒヒ ...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-10/01M4D1HC6MNXDM3ZAMTV5HMJRV/11_EN.png"><div>Grrr! Tyr insists she’s a scary, hungry wolf! 🐾</div><div>But honestly… she’s just adorable. What do you think?<br></div><div>👉 A: She’s definitely a scary wolf! 🐺</div><div>👉 B: She’s obviously an adorable little piglet! 🐷<br></div><div>Written by <a target="_blank" rel="noopener noreferrer" href="https://x.com/1228cjrb">웨히히ウェヒヒ </a></div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[📢 BrownDust2 × Beard Papa’s collaboration Live Now!]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CZFWN7RYM9YNF3SS9XHNJY?lang=en</link>
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      <pubDate>Fri, 09 Oct 2026 15:00:49 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.The BrownDust2 × Beard Papa’s collaboration is officially LIVE! 🎃Join Wilhelmina and Zenith for a sweet Halloween adventure at participating Beard Papa’s locations and enjoy:• Wilhelmina &amp; Zenith-inspired cream puffs• Limited-edition 6-Pack Gift Sets• Collectible Brow...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-10/01M4CZBZFGX5HX15RY2C5E8BF5/Image_20261007_202640_802.png"><div><br><br>Full Burst RPG —BrownDust2.<br><br><br>The BrownDust2 × Beard Papa’s collaboration is officially LIVE! 🎃</div><div>Join Wilhelmina and Zenith for a sweet Halloween adventure at participating Beard Papa’s locations and enjoy:<br></div><div>• Wilhelmina &amp; Zenith-inspired cream puffs<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M4CZE4NQ0JW7GKG54TS11DQT/HTj4RuYbQAAKiHS.jpg"><img src="https://www.browndust2.com/web-assets/2026-10/01M4CZE4PKEQTGXYDSJPP8J5VQ/HTj4RucboAAWzDh.jpg"><div><br><br>• Limited-edition 6-Pack Gift Sets</div><div>• Collectible BrownDust2 merchandise</div><div>• Exclusive in-game code cards<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M4CZE4K7VSWSBJ2ACKZG019M/HTlXfxlWkAEyHap.jpg"><div>• Special Halloween collaboration displays and events<br><br></div><div>📅 Collaboration Period: October 9 (Fri) – November 9 (Mon)</div><div>📍 Participating Beard Papa’s stores across the U.S.</div><div>※ Available while supplies last.<br><br></div><div><strong>🍭 Meet &amp; Treat Events</strong><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M4CZE5W42XKXDRHF0CCN13BG/HT4dSWbXkAADOXY.jpg"><div>Meet our official BrownDust2 cosplayers, snap some photos, and join in on the fun!<br><br></div><div>📍Little Tokyo – Los Angeles, CA</div><div>October 17 | 12–5 PM</div><div>333 S. Alameda St., Los Angeles, CA<br><br></div><div>📍Katy Asian Town – Katy, TX</div><div>October 24 | 12–5 PM</div><div>23119 Colonial Pkwy, A-13, Katy, TX 77449<br><br></div><div>👇 Find participating stores &amp; full collaboration details:</div><div><a target="_blank" rel="noopener noreferrer" href="https://www.beardpapas.com/browndust2">beardpapas.com/browndust2</a></div><div><br>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[📢 Chibi Illustration - Unraveling Mummy Nekyndalia]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4D8KVH2DGG9T7VACARZQC63?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4D8KVH2DGG9T7VACARZQC63?lang=en</guid>
      <pubDate>Fri, 09 Oct 2026 03:00:34 GMT</pubDate>
      <description><![CDATA[“Uh… Nekyndalia, your bandages are coming undone again…!” 🤦‍♂️🩹She must’ve snagged them on something, but she doesn’t seem bothered at all.Looks like it’s up to Master to wrap her up again. 💜...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-10/01M4D8KBG653A2CQ24BHVGZDK7/BD2_SNS_0928B_EN.png"><div>“Uh… Nekyndalia, your bandages are coming undone again…!” 🤦‍♂️🩹</div><div>She must’ve snagged them on something, but she doesn’t seem bothered at all.</div><div>Looks like it’s up to Master to wrap her up again. 💜</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[📢 Community Q&A - Part 2]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CME5613SEKAVMQKDQP0SS7?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4CME5613SEKAVMQKDQP0SS7?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 09:01:25 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Following our answers to the consolidated questions released on Friday, October 2, we’re back with answers to the remaining questions submitted through the pre-submitted Q&amp;A.Thank you to all the Masters who shared their thoughts and questions with us. We’ll address eac...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<br><br>Following our answers to the consolidated questions released on Friday, October 2, we’re back with answers to the remaining questions submitted through the pre-submitted Q&amp;A.<br></div><div>Thank you to all the Masters who shared their thoughts and questions with us. <br>We’ll address each of them below.<br><br>Previous QnA: <a target="_blank" rel="noopener noreferrer" href="https://www.browndust2.com/en-us/news/view?id=01M3VA5N11VQCZ842A45NR8BWE">📢 Community Q&amp;A - Part 1</a><br><br></div><blockquote><h3><strong>36. You previously described “Innovative Vulgarity” as an important part of BrownDust2's creative philosophy. How will the team preserve this identity while staying within platform and regional regulations?</strong></h3></blockquote><div>We'll continue to bring you something unique through costumes that make creative use of visual implications, like "Sunny Inn Hand Helena" and "Onsen Practitioner Ventana."<br><br></div><blockquote><h3><strong>37. What's the goal behind creating collab characters that are on par with 3 stars? How are the new players supposed to be excited about the game if the characters are borderline unusable due to high cost and long CD? There's gotta be a fine line between unusable kit and an overpowered one.</strong></h3></blockquote><div>This is something we consider carefully whenever we design collaboration characters.</div><div>Unlike regular characters, collaboration characters are limited and can only be obtained during specific periods.</div><div>Players who start playing after the collaboration ends may have little opportunity to obtain those characters or costumes again. Because of that, simply giving collaboration characters exceptionally high performance could have a negative impact on the game's long-term balance, so we believe their design needs to be approached with care.</div><div>Taking all of this into account, our goal was to preserve what makes collaboration characters feel special while also making them easy and convenient to use for players who start playing during a collaboration. We also wanted them to remain naturally useful as those players progress into higher-level content, without significantly disrupting the balance with existing characters or future content.</div><div>Going forward, we will take an even more careful approach to balancing the limited nature of collaboration characters against their practical value in actual gameplay. We will also continue to consider their roles and overall usability so that players can feel they have plenty of opportunities to make good use of them after obtaining them.<br><br><br></div><blockquote><h3><strong>38. Surplus 5-star UR Exclusive Gear often just sits idle with no use, so I suggest adding an exchange shop: dismantling surplus 5-star UR Exclusive Gear would grant 100 dedicated coins along with the corresponding dismantling materials; once you collect 2,000 coins, you can select and exchange them for an unowned 5-star UR Exclusive Gear or various growth materials. Players who have already dismantled such Exclusive Gear in the past should be retroactively compensated with the corresponding coins, and 1,000 coins should be distributed to all players via the mailbox.</strong></h3></blockquote><div>It is true that we did not sufficiently account for duplicate UR Exclusive Gear during the early planning stage.</div><div>To implement this idea, we would need to trace every past case where UR Exclusive Gear was obtained and later dismantled and apply the change retroactively. We would also need separate standards for cases where additional resources obtained from dismantling, such as Refining Powder and Refining Crystals, have already been consumed.</div><div>We reviewed the possibility because we agree it is a good idea. However, given how long the service has been running, applying it fairly would require extensive retroactive handling of your past acquisition records and resource usage, making it realistically difficult to implement at this point. We appreciate your understanding.<br><br><br></div><blockquote><h3><strong>39. Are there any plans to develop new costumes for "Sacred Justia"? It's been two years since Sacred Justia was released, and she hasn't had any development in either her storyline or themed costumes. She's too bland for a female lead, so...</strong></h3></blockquote><div>We're truly sorry it's taken so long. Hopefully by this winter...!<br><br></div><blockquote><h3><strong>40. Are you planning to add this Seir costume to the game?</strong></h3></blockquote><div>We are considering releasing a new Seir Costume in the second half of 2027.</div><div>It may not use exactly the same design, but we'll do our best to incorporate the design you suggested while adapting it in a way that fits naturally into the story.</div><div></div><div><br></div><blockquote><h3><strong>41. Some female bosses like the mermaid princess, Octoqueen, masked lion are so well designed there will be a pet system or something to adopt them on your farm and increase affinity or a playable versión?</strong></h3></blockquote><div>This is an interesting suggestion, especially since it would give us another way to feature popular female Fiend Hunter bosses who are otherwise difficult to encounter again once their battle ends, until they return in a rerun.</div><div>We'll keep this idea in mind as we plan future content and aim to introduce content in the first half of 2027 that lets you encounter these bosses in a different way.</div><div>We also hope to use this opportunity to explore more of each Fiend Hunter boss's background and personality, while further expanding the worldbuilding surrounding them.<br><br></div><blockquote><h3><strong>42. Can you eliminate Taro's tactical manual?</strong></h3><h3><strong>It's a cool thing for beginners who don't know how to play the game, like a tutorial, but it shouldn't be another chore. Those sparks could be replaced with Last Night rewards.</strong></h3></blockquote><div>We understand that the Taros Tactical Manual can feel like another chore to some players.</div><div>However, as you mentioned, some players also enjoy using it like a tutorial to learn the game's combat systems and experience the skill mechanics of different costumes. Rather than simply removing the content, we want to continue refining it in a way that preserves both its purpose and the enjoyment it can offer.</div><div>For Sparks of Rampage as well, we plan to maintain the current reward structure so that the pressure to obtain them remains manageable, while still preserving the satisfaction of playing through the battles and figuring out the strategy for yourself.</div><div><br></div><blockquote><h3><strong>43. At a time like this when Refinement is such a sensitive topic, especially with tensions high over Taeja, how on earth are we supposed to take the official team flexing a 24-point gear score?</strong></h3></blockquote><div>We regret that our remarks failed to sufficiently consider the perspective of players who feel a significant burden from refining, and we apologize for the discomfort caused.</div><div>Going forward, when preparing and communicating content, we'll be more careful to consider the circumstances of how information is received.</div><div><br></div><blockquote><h3><strong>44. Will future Secret Events continue to receive the same level of creative freedom during the rough sketch stage, even when the final presentation may require adjustments?</strong></h3></blockquote><div>The rough sketches currently being shown to you are created in an environment where the artists' creative freedom is fully protected.</div><div>It really is protected. Please believe us...<br><br></div><div></div><blockquote><h3><strong>45. Looking at the range of Schera's Burst—a character mainly used in PvP—it is designed in a way that makes it virtually impossible to position units out of her attack range in PvP. While it is true that PvP characters have recently seen use in PvE after receiving additional costumes, please explain this Burst range that completely disregards PvP balance.</strong></h3></blockquote><div>Scheherazade's Burst range was designed with the PvP environment in mind.</div><div>She was designed from the outset to excel in PvP, and her Burst's range and effects were set based on that role and how we intended her to be used there.</div><div>However, if a particular character becomes excessively prevalent in actual PvP or creates situations that remain too difficult to counter, that can affect overall balance beyond the role we intended. We are therefore continuing to monitor current usage patterns and battle results.</div><div>Separate from Scheherazade specifically, it is also true that during Burst balance adjustments we have sometimes failed to account carefully enough for the characteristics of each type of content, resulting in certain Bursts performing better than intended in particular modes.</div><div>Going forward, we will not balance Burst solely around its numbers or effects. We will also examine how a character's role and Burst performance function within each type of content. In PvP in particular, we will look not only at character usage and win rates by mode, but also at whether players are becoming overly dependent on particular compositions or strategies and whether opponents have sufficient options to respond.<br><br></div><blockquote><h3><strong>46. In Guild Raid, there often seem to be guilds that appear to form alliances and share/rotate high-refinement accounts to secure top ranks. Is this a playstyle that the company actually encourages?</strong></h3></blockquote><div>As mentioned, we're aware that some guilds have been coordinating with one another by rotating accounts equipped with highly refined gear between themselves and repeatedly using those accounts in Guild Raid rankings.</div><div>Given the competitive structure of Guild Raid, this is not a playstyle we intended or encourage, and we believe it can also affect the integrity of the ranking competition.</div><div>To prevent this practice from creating unnecessary disparities between guilds, we're preparing improvements to the relevant systems. As part of the October 8 update, the maximum Guild Raid level will be increased from 10 to 15, and the number of members whose Overkill scores count toward the guild total will be raised from 3 to 10.<br><br></div><blockquote><h3><strong>47. Do you think the revisions to Yuri's Prestige Skin are sufficient? Compared to Sylvia's free Interaction, the paid Yuri's Prestige Skin falls short in every aspect, including its spice level and degree of exposure. Do you have any plans to revise this?</strong></h3></blockquote><div>Yes. With the December 3 update, we will revise the detailed view illustration and Secret Event for Forever Mascot, and the Prestige Skin for Comeback Idol Yuri.</div><div></div><div><br></div><div></div><blockquote><h3><strong>48. The patch regarding the virginity lore applied to Dalvi's Fated Guest story was very well received by many players. This contrasting feel between a virgin and a whore certainly became a major charm point. In Olivier's case, her character lore remains ambiguous across alternate settings; do you have any plans to clarify this aspect in the future?</strong></h3></blockquote><div>Throughout 2027, and no later than the first half of 2028, we plan to further develop Olivier's story across the different worlds she appears in, including the main story.</div><div>We're working to strengthen the narrative so that any new developments can fit naturally alongside Olivier's existing lore while respecting what has already been established as much as possible. We'll do our best to present the story in a way that you can find convincing and satisfying.</div><div><br></div><div></div><blockquote><h3><strong>49. Olivier's interaction after the revision has devolved to the point where it feels worse than not having one at all. Do you have any plans to properly revise the existing interaction rather than just leaving it as a simple wallpaper?</strong></h3><h3><strong>Would you have modified it so carelessly if Olivier weren't a free interaction, but a Prestige one?</strong></h3></blockquote><div>We once again ask for your understanding regarding changes required to comply with regional laws.</div><div>Even when making these adjustments, we have done our best to preserve the intent of the original design as much as possible. The Secret Events for Fated Guests will also be upgraded gradually for the proprietary client version. We'll work through them in order and do our best to deliver a level of quality you can be satisfied with.<br><br></div><blockquote><h3><strong>50. Currently, the chances of male characters receiving additional Costumes are very low, so it feels awkward that they share the same rarity as female characters. Aside from adding Costumes, are you considering any enhancement system that would allow male characters like Nartas to be used in parties just as much as female characters, whose Costumes keep increasing?</strong></h3></blockquote><div>We're sorry, but we are not currently considering a separate enhancement system specifically for male characters.</div><div>However, we are working toward adding Burst for male costumes this coming December.</div><div><br></div><blockquote><h3><strong>51. The quality of this limited-edition artbook was really something else. The Blade acrylic came covered in scratches, and the base plate shattered when I tried to insert it... You said you would strengthen QC, yet problems like these keep happening, and when people contact support, it feels like the issue just gets passed off to the publisher. How are we supposed to trust the quality of your merchandise going forward? I also have no idea what the intention was behind the Wilhelmina butt cushion sold at the SALON DE PORT. The stitching on mine was an absolute mess. Does whoever is responsible for these products not check them at all after they're made? And if you're going to sell T-shirts, basic measurements like the width and length of each size should be listed from the start. But even that only gets added after people point it out. So where exactly is the quality-control process for all of this?</strong></h3></blockquote><div><br>First, we sincerely apologize for the repeated inconvenience and disappointment caused by quality issues with the limited-edition artbook and other merchandise.</div><div>The issues you raised with the acrylic stand, cushion, and T-shirt, along with the lack of clear communication and proper follow-up, have shown us that there are clear gaps in our overall merchandise production and sales process.</div><div></div><div>We will review and improve every step of that process, from checking samples and inspecting mass-produced items to providing product information and responding when problems occur.</div><div></div><div>We know that simply promising improvement is not enough. To ensure we do not disappoint you with the same issues again, we will show you through actual, improved results.</div><div>Thank you for taking the time to share your feedback with us.<br><br><br><br></div><blockquote><h3><strong>52. I have a question about Refining Crystals and gear sub options.</strong></h3><h3></h3><h3><strong>Since it's extremely difficult to get gear with a score of 23 or 24, many players end up securing one strong piece of gear and reusing it across different content by changing its sub options. For example, they might switch a 24-point Venomous Touch IV between ATK and MATK setups, or change a 24-point piece of armor between HP, DEF, and MRES depending on what they need.</strong></h3><h3></h3><h3><strong>The problem is that if major content such as Fiend Hunter or Guild Raid ends up having an Error Season, any Refining Crystals spent preparing for that season are still gone. I understand having to spend resources to compete for rankings under normal circumstances, but if a season is invalidated or rerun because of an error, players can end up spending Refining Crystals all over again just to restore the same gear to the sub options they need for the rerun or the following season.</strong></h3><h3></h3><h3><strong>Refining Crystals are already fairly limited. If you run out, you may even have to craft gear you don't actually need just to obtain more. Yet there is currently no separate compensation for these additional costs caused by an Error Season.</strong></h3><h3></h3><h3><strong>Because of this, I'd like you to consider a feature that lets players save multiple sub option setups for each piece of gear and switch between them. Creating a new setup would still consume Refining Crystals as it does now, but once a setup has been created and saved, switching back to it would not cost anything.</strong></h3><h3></h3><h3><strong>This would preserve Refining Crystals as a resource sink while reducing the unnecessary cost of repeatedly creating and removing the same sub options. I also think it would help reduce the recurring issue of Refining Crystal compensation whenever an Error Season occurs.</strong></h3><h3></h3><h3><strong>I'd like to know how the development team views the compensation provided for previous Error Seasons, what you think about the repeated cost of changing sub options, and whether you have any plans to introduce gear sub option presets or a save feature.</strong></h3></blockquote><div><br><br>We fully understand that even after spending Refining Crystals to optimize your gear for specific content, an Error Season can ultimately make that investment go to waste. With this in mind, we have included Refining Crystals in the compensation for the recent Error Season.</div><div>We also understand the burden of having to reset sub options every time you prepare for different content.</div><div>To help reduce that burden, we will give the sub option preset feature higher priority and actively review its implementation.<br><br></div><div></div><blockquote><h3><strong>53. QoL - Is it possible to add 50 more wallpaper home screen slots to the game? | Why is it still not possible to showcase the uncensored version of official art from livestreams on Twitter/X? I still don't understand Discord, but Twitter/X should be fine.</strong></h3><h3><strong>Content - May you add more of the ladies to the Splash Splash Pop mini game along with some of the OST's from the stories?</strong></h3><h3><strong>Content - Instead of adding more additional content why not add more to the existing like more to Pandora Escape like Loen and Morpeah and any future potential cyberpunk-themed costumes in the future. The Monster Hunter could have more bosses and other costumes added as playable for variety.</strong></h3></blockquote><div><br><br>1) Additional Homescreen Illustration Slots</div><div>We'll look into adding a preset feature to make the homescreen easier to manage and customize.</div><div><br></div><div>2) Posting Official Illustrations on X (Twitter)</div><div>In the past, we have had to remove certain assets posted on X at the platform's request.</div><div>Even when posting these assets directly on external platforms, we still need to comply with each platform's policies and guidelines.</div><div>For that reason, please understand that we currently cannot release the uncensored versions of artwork through X.</div><div><br></div><div>BrownDust2 draws significant attention from platforms and regulatory bodies because of the level of explicit expression in its content.</div><div>As a result, we maintain a cautious policy toward sharing official promotional content, both on public official accounts and in more closed spaces such as Discord.</div><div>That said, we don't believe the "uncensored originals" you are asking for necessarily need to be repackaged as official announcements or promotional material. We'll therefore look into ways to make the original content available through less public channels, such as the official Discord.</div><div><br></div><div>3) Expanding Slap! Slap! Pop! and Existing Arcade Content</div><div>We plan to update Slap! Slap! Pop! with new female characters and additional OST tracks sometime in Q2-Q3 2027.</div><div></div><div>We do not currently have immediate plans to add to or expand other existing minigames such as Pandora Escape. However, when developing new content, we will also consider building on existing content where it makes sense to do so.<br><br></div><div></div><blockquote><h3><strong>54. Please keep releasing onsen-themed costumes.</strong></h3></blockquote><div></div><div>We'll continue actively preparing more costumes for the Onsen series.</div><div></div><div>Beyond Onsen, we'll also keep bringing back other series themes that players enjoy with a variety of characters and new designs.</div><div><br></div><div></div><blockquote><h3><strong>55. 1) UI for PC needs some changes;</strong></h3><h3><strong>the home screen UI needs an upgrade also you should remove the exit game option when you press "Esc" on PC everyone is used to spam esc to cancel stuff not to close the game.</strong></h3><h3><strong>2) The first chapter is so confusing for new players (Master pack 1 ) it really needs a rework or change it to chapter 21 instead</strong></h3></blockquote><div><br>By default, the ESC key closes the current pop-up when one is open, and acts as a Back button when using a full-screen UI. If no UI is open, it will exit the game. This is the intended behavior.</div><div></div><div>For Master Pack 1, we'll improve the Guide Pass so that new players can understand the worldbuilding and key story elements naturally without becoming confused early on.<br></div><div><br></div><blockquote><h3><strong>56. When will master be customizable like changing his hair, clothes and everything by the player? When will he be able to talk with an actual voice instead of endless options and "nod"? When will he learn to fight instead of standing around and hoping his teammates save him? When will he have a thought of his own instead of recklessly doing something without thinking or simply because someone told him so? When will he get an original power he could use instead of being a homunculus lathel/aya copy?</strong></h3><h3><strong>Speaking of Aya, you guys very much removed the very thing she was special about and that's her power to remove Ivelo's terra-weakening mist and enhance terra around her boosting her teammates' power and out of nowhere master came having the same ability his her but ten times better.</strong></h3><h3><strong>Speaking of lathel, for goodness sake give us a glimpse of that man and how's he doing, I don't care about those people that will be mad because a male is in their game (is not like they care about the story anyways)</strong></h3><h3><strong>And oh yeah, please don't take one or two years just to show like two or three reveries that IF we defeat them instead of running way because they absolutely can, Palette did it so why not them and i hope we kill those reveries our main enemies and not keep them alive because some individuals got mad that their enemy waifu got killed.</strong></h3></blockquote><div><br>Having Master's dialogue appear directly in dialogue choices also affects how many taps are needed to progress through the story, so we currently try to keep this to a minimum.</div><div><br></div><div>Instead, our approach has been to let players immerse themselves in the story by choosing the responses themselves, while leaving Master's exact words up to each player's imagination and interpretation.</div><div><br></div><div>However, we've also received a lot of feedback that this can make it feel as though Master simply takes actions rather than actually participating in conversations.</div><div><br></div><div>In recent story updates, we've been adding more descriptions and phrasing that tie directly into Master's intended dialogue, so that the choices alone naturally convey what he is trying to say and why.</div><div><br></div><div>We also plan to include more scenes where Master speaks directly during important moments in the story.</div><div><br></div><div>Since Master is a non-playable character, rather than giving him direct combat abilities, we're exploring ways to tie Master-specific abilities that can influence combat into the game's systems and weave them naturally into the story.</div><div><br></div><div>Starting with the main story in 2027, we plan to begin fleshing out Master's setting and narrative in earnest and introduce these elements alongside it.</div><div><br></div><div>Thank you as well for your feedback regarding the Reveries and Lathel.</div><div><br></div><div>We can't go into too much detail here without spoiling future developments, but we'll keep your feedback in mind as we continue shaping the story ahead.<br><br></div><div></div><blockquote><h3><strong>57. Can we just copy+paste the whole Fiend Hunter team formation/skill order in every turn with a code?</strong></h3><h3><strong>Will the new upcoming "Mirror Wars background battle feature" solve the device difference in points gained? Better device specs allow you to do your offense runs faster so, PC is always faster than mobile. This really affects the ranking in the last hour before the reset.</strong></h3></blockquote><div><br>We're currently developing a feature that will let you copy and share your entire Fiend Hunter team setup, including the turn-by-turn reserved skill order and movement information, through a single code. If development goes smoothly, we expect to introduce it in the November update.</div><div><br></div><div>The Background Battle feature is still in development, so we can't confirm a release schedule at this time.</div><div>Separately, we'll continue optimizing the battle experience to reduce friction during combat.</div><div><br></div><blockquote><h3><strong>58. How do you plan to ever finish the burst system with the current schedule? 2 costumes getting a burst every 2 weeks means this system will take 5 years to finish. That is not a feasible schedule.</strong></h3></blockquote><div><br>At the current pace, it would take several more months to add Burst to all existing costumes.</div><div>We agree that this is simply too long of a wait, and that we need to speed up the rollout.</div><div><br></div><div>Our plan is to keep adding Burst at a steady pace under normal circumstances, while using major milestones such as anniversaries to release Burst updates for multiple costumes at once. This should allow us to bring Burst to existing costumes much sooner overall.</div><div><br></div><div>Because of that, rather than making major changes to the acquisition structure for Burst and Sparks of Rampage based only on the current rollout speed, we want to adjust the overall pace with both the present situation and future operations in mind.</div><div><br></div><div>Right now, we need to add Burst to many existing costumes at once as we work through the backlog. Once Burst has been added to the existing costume lineup, the rollout will naturally shift to match the release cycle of new costumes.<br><br></div><blockquote><h3><strong>59. Since the recent shop UI revamp, players who actually want to sell items now have to scroll down to do so, which has made the process more inconvenient. Do you have any plans to revert this change?</strong></h3></blockquote><div><br>We will improve the shop so that Food and Cooking Ingredients are grouped together in a single category.</div><div></div><div>We apologize for not giving enough consideration to what worked well about the previous layout before making this change.</div><div><br></div><blockquote><h3><strong>60. Can you make the stats and substats of gears completely manually customizable? In the same way we can simply choose the main options for UR gear with a toggle.</strong></h3></blockquote><div><br>We're giving higher priority to a feature that would let you save and reuse sub option presets, and are actively reviewing its implementation.</div><div>Thank you for the suggestion.</div><div><br></div><blockquote><h3><strong>61. Ever since the previous Magical Girl content, in-game story cutscenes have been cropped whenever I watch them in portrait mode because of resolution issues.</strong></h3><h3><strong>Was portrait mode simply not taken into account when these were developed? Even if it wasn't, I don't understand why more cutscenes keep being added while the issue remains unresolved. It's gotten to the point where I wonder whether the videos were made with AI and can't be resized because of that, especially since AI-generated images have been used in-game before.</strong></h3></blockquote><div><br>First, we'd like to explain why some special cutscenes do not fit the screen properly in portrait mode.</div><div>The special cutscenes used in-game are broadly divided into Spine-based sequences and MP4 videos.<br><br></div><div>Spine-based sequences can adapt to different aspect ratios. MP4 cutscenes, however, use a single video file produced for landscape mode, and the game currently does not support a separate portrait-mode display for them. As a result, parts of the left and right sides are cropped when viewed in portrait mode.<br><br></div><div>Fixing this would require more than simply changing the resolution of the existing videos. We would need to create separate portrait versions and develop a system that plays different files depending on whether the game is in landscape or portrait mode.<br><br></div><div>Realistically, it would be difficult to produce both landscape and portrait versions of every MP4 cutscene. Future MP4 cutscenes will therefore continue to be produced for landscape mode, and we ask for your understanding that we are unable to separately address the cropping that occurs in portrait mode.<br></div><div><br></div><blockquote><h3><strong>62. Would it be possible to have a better costume filtering system? As in grouping by support class, DPS class, debuffer class.</strong></h3></blockquote><div><br>We believe this is a feature we can implement.</div><div>We'll assign multiple keywords to each costume based on its role and major effects, allowing you to filter costumes by the criteria you want.<br><br></div><div>For example, Red Riding Hood Rou could be tagged with keywords such as Energy Guard, Crit Rate, Crit DMG, and Buff. If a costume fills multiple roles, such as both DPS and buffer, it will receive all relevant keywords so it can appear under each applicable filter.</div><div>When multiple filters are selected at once, only costumes that meet all of the selected conditions will be shown.</div><div><br></div><blockquote><h3><strong>63. After the last censorship issue, Olivier and Palette were given half-hearted edits, and it felt like the whole thing was brushed aside with a "just wait for the limited wallpaper." Are those limited wallpapers even being made? Are you drawing them one line at a time or something?</strong></h3></blockquote><div><br>We apologize for not announcing the wallpaper distribution schedule sooner.</div><div>We're preparing to release them in the December update alongside the wallpapers for the popularity poll winners.</div><div><br></div><blockquote><h3><strong>64. I've been consistently asking about a dedicated preset feature for Mirror Wars ever since these QnAs began. It's been quite a while since I first brought it up, but we've never received any update on its progress. If it's simply beyond the development team's capabilities to implement at this point, I'd honestly rather you just say so.</strong></h3></blockquote><div><br>We sincerely apologize for taking so long to provide an update.</div><div>We're currently developing a dedicated preset feature for Mirror Wars. If development goes smoothly, we expect to introduce it in the November update.</div><div><br></div><blockquote><h3><strong>65. Please update the draw animation. I'd like it to feel as though Master, rather than Lathel, is doing the draw, and I'd also like a more suspenseful animation when a 5-star is pulled.</strong></h3></blockquote><div><br>Yes, we're currently preparing a revamp of the draw animation. We plan to introduce the new draw sequence in the first half of 2027!</div><div><br></div><blockquote><h3><strong>66. Changing gear for Mirror Wars takes a lot of work and is pretty inconvenient. I'd like to be able to change gear right there, like we can in Fiend Hunter.</strong></h3></blockquote><div></div><div>As we explained during the February 7, 2026 meeting, the current game structure makes it difficult to support changing gear directly from the in-battle screen.</div><div>We ask for your understanding that we're unable to provide this convenience at this time.<br><br></div><blockquote><h3><strong>67. The notices on the official website are displayed inside their own scrollable area, which makes them very difficult to read. Could you please do something about this? It's hard to use even on a tablet with a large screen.</strong></h3></blockquote><div><br>We apologize for the inconvenience when reading notices on the official website.</div><div>As you mentioned, notices currently have to be scrolled within a limited area. The operations team is also aware that this makes it difficult to view the full content at a glance, even on PCs and tablets with larger screens.<br><br></div><div>Notices are an important way for us to share information with players, so we'll work with the relevant teams to review improvements to the layout and scrolling area so they are easier to read across different devices and screen sizes.</div><div>This may not be something we can change immediately, but we'll continue to share updates on our review and any improvements through future Developer Notes.<br><br></div><blockquote><h3><strong>68. Do you plan to create other than existing worlds in character packs</strong></h3></blockquote><div><br>We believe one of BrownDust2's greatest strengths is that the parallel-world setting lets us explore a wide variety of worlds and stories without being tied to a single framework.</div><div>We'll continue building on the worlds and characters we've already established, while also expanding into new themes that have not yet appeared in BrownDust2.<br><br></div><div>We're currently exploring ideas for a variety of settings, including military and steampunk worlds, and may develop them into actual content when appropriate. Nothing has reached the stage where specific plans or a development schedule have been finalized yet, so we'll share more once those ideas take shape.</div><div><br></div><div></div><blockquote><h3><strong>69. Since open universes, have you planned any dark dimension "What If" scenarios with a completely dark, hopeless tone, packed with intense, raw, and gritty content?</strong></h3></blockquote><div><br>Yes. We actually considered a setting similar to the one you described in the past, but ultimately decided not to move forward with it because it did not fit the game's tone and direction at the time.<br><br></div><div>That could be a different story if it's the kind of world that many players would like to see.</div><div>We'll keep an eye on your feedback and reconsider whether we can develop something along those lines into actual content.<br></div><blockquote><h3><strong>70. We can see how many turns buffs and debuffs have left, but when multiple effects overlap, there's no way to tell the total percentage currently being applied. I'd like the buff and debuff display to be made easier to understand.</strong></h3></blockquote><div><br>We're aware that when multiple buffs and debuffs are active at the same time, it can be difficult to tell the combined value currently being applied or which character and skill applied each effect.<br><br></div><div>This is especially difficult when several instances of the same effect are active, since the icons alone do not clearly distinguish them. We'll improve the display so that the values of active buffs and debuffs, along with information such as the character or skill that applied them, can be checked more intuitively.</div><div><br></div><blockquote><h3><strong>71.</strong> <strong>I'd like you to consider adding high-difficulty content that isn't focused on rankings. Right now, I feel there's very little benefit to maxing out costumes outside of competing for top rankings. I'd like content where I can put the characters I've fully built to use, such as something that lets players adjust the difficulty themselves. I really enjoy BrownDust2's combat system, so I hope you'll consider it.</strong></h3></blockquote><div></div><div>We agree that there is a need for challenging content where players can fully use the characters and costumes they've built without the experience being centered around rankings.<br><br></div><div>The Tower of Desire was also designed with this goal in mind. We wanted it to be a place where you could freely use the characters and costumes you've developed, push your limits, and feel the results of your progression. However, we don't think the content is currently fulfilling that purpose well enough.<br><br></div><div>We want character and costume progression to lead to new challenges and a clear sense of accomplishment, rather than serving only as a means to compete for rankings. With that in mind, we'll look at ways to make better use of the Tower of Desire while also considering the possibility of new high-difficulty content.</div><div>Until we can introduce a new form of content, we hope you'll continue to enjoy experimenting with different characters and team compositions in the Tower of Desire.</div><div><br></div><blockquote><h3><strong>72. I know this is after the fact, but when you said you'd pursue a sort of "quantitative easing" because there were more uses for Gold, how did the logic that "people who already bought Cooked Rice would feel like they were losing out" somehow turn into increasing the amount of free Cooked Rice? What kind of business logic is that? It's not like the amount of paid Cooked Rice increased either. So because of that small group of players, are future buyers now supposed to purchase Cooked Rice with relatively lower value? If increasing the amount of paid Cooked Rice was difficult because it can also be used to farm materials, wouldn't it have been simpler to add a new, higher-difficulty Gold dungeon? Then people probably would have seen it as new content instead of complaining. People who invested earlier didn't actually lose anything in the first place, so why should everyone else feel like they're being collectively punished because of them?</strong></h3></blockquote><div></div><div>This change was made to ease the overall burden of acquiring Gold by increasing the amount of free Cooked Rice that every player receives by default.</div><div>Even with more free Cooked Rice, the amount of Gold earned per Cooked Rice remains unchanged, so the efficiency of paid Cooked Rice itself has not decreased.<br><br></div><div>Here's a simple example.</div><div>If you previously received 10 free Cooked Rice per day and each one earned 100,000 Gold, you could earn 1,000,000 Gold per day for free.</div><div>If the daily amount of free Cooked Rice increases to 20, you can now earn 2,000,000 Gold per day for free, but each Cooked Rice still earns the same 100,000 Gold.<br><br></div><div>The same applies to Cooked Rice purchased with paid currency, so this change did not reduce the amount of value provided by each individual paid Cooked Rice.</div><div>That said, because the amount of Gold available for free has doubled from 1,000,000 to 2,000,000 in this example, there may be less need to purchase additional Cooked Rice specifically to farm more Gold.<br><br></div><div>We fully understand that this can make paid Cooked Rice feel relatively less valuable than before.</div><div>However, with new content such as Burst also creating additional demand for large amounts of Gold, we judged that paid Cooked Rice still retains strong value overall.</div><div><br></div><blockquote><h3><strong>73. Suggestion: Free up nicknames from accounts that have been inactive for over a year.</strong></h3><h3><strong>A lot of rare nicknames are unavailable because they're tied to long-inactive accounts.</strong></h3></blockquote><div><br>We also think it's unfortunate when a nickname you want is unavailable because it belongs to an account that has been inactive for a long time.<br><br></div><div>We're planning to change the nicknames of long-inactive accounts to a format such as ""Master #1234,"" allowing other Masters to use the original nickname.</div><div>We'll provide advance notice once the system is ready.</div><div><br></div><blockquote><h3><strong>74. Can you add instrumental versions of BGM? Some of these songs are real bangers like the last Sonya boss BGM from master pack 2. I'd like the version without vocals though which can be heard during phase 1.</strong></h3></blockquote><div><br>A great BGM track really never gets old. I also tend to replay songs I like and enjoy hearing different versions of them, so I really liked this suggestion.<br><br></div><div>If possible, we'll look into having the instrumental version play during Phase 1 and the existing vocal version during Phase 2, allowing the BGM to change between phases.</div><div>We'll also need to keep optimization in mind when implementing something like this, and we'll share any further updates through future Developer Notes.</div><div><br></div><blockquote><h3><strong>75. Can we make max floor sweepable forever from first clear? So we just do level 10 or max unbeaten level?</strong></h3></blockquote><div><br>We're planning a broader overhaul of the Tower of Salvation for the first half of 2027.</div><div>We're well aware of feedback that the current internal progression system forces players to repeatedly build themselves back up from the lower floors each time, which can make the mode feel burdensome.<br><br></div><div>With this overhaul, we'll work to reduce the burden of that repetitive progression while preserving the sense of growth and strategy that makes the Tower of Salvation unique.</div><div><br></div><blockquote><h3><strong>76. Please display the remaining time on costume and gear pickup banners properly. A pickup that lasts until 9:00 AM on the 10th (KST) is already showing D-Day at 10:00 PM on the 8th (KST). Is that really normal...? Veteran players may be used to it, but wouldn't this be confusing for new players when there's still more than a full day left?</strong></h3></blockquote><div><br>We'll make sure this is corrected as soon as possible.</div><div>Thank you for the helpful feedback. We'll continue working to make the game easier for new players to understand and get into.<br></div><div><br></div><blockquote><h3><strong>77. Will you go back to rework old Fated interactions that come up a little short now compared to the newer ones that have much more interactions in them?</strong></h3></blockquote><div><br><br>For existing characters' Fated interactions, our first priority will be increasing the level of exposure for the proprietary client version.</div><div><br></div><div>We have continued to improve the quality and presentation of Prestige Skins and Secret Events with each new release. Rather than remaking every older asset to match the standards of the latest content, we want to focus our resources on further improving the quality of new content going forward.</div><div><br></div><div>Because of this, it would be difficult to fully remake the scenes of every existing Prestige Skin and Fated interaction to the same level as the latest content. We ask for your understanding.</div><div>Instead, we'll continue giving existing characters opportunities to appear with improved quality and scenes through Secret Events for newly released Prestige Skins and new Fated Guest stories.</div><div><br></div><blockquote><h3><strong>78. When Special Skins and Prestige Skins are released, I'd like them to come with a special story that fits the skin. The recent Yuri skin is a good example. I loved the concept, but that was all there was. I was disappointed that there wasn't any story explaining why Yuri was wearing the Yuridori mascot suit and sitting inside a claw machine. BrownDust2's characters are all incredibly charming, but overall I feel like their characterization isn't developed enough.</strong></h3></blockquote><div><br>For the release of Forever Mascot, the Prestige Skin for Comeback Idol Yuri, we included a related story in Comeback Idol Yuri's Rapport content explaining why she came to wear the mascot costume.</div><div>Going forward, we'll look into expanding these storylines further so they can also connect naturally to the Secret Events.</div><div><br></div><blockquote><h3><strong>79. Could you change selling Food and Cooking Ingredients in the Shop back to how it worked before? Previously, the items selling for 120 were right at the top, so you could check everything at a glance. I really don't understand why Food and Cooking Ingredients were separated in the first place. Could you please revert it?</strong></h3></blockquote><div><br>Previously, Food and Cooking Ingredients were sorted together without separate categories, which made it easy to see the items you wanted at a glance. However, there were cases where players confused ingredients with finished dishes and sold the wrong items. We separated them to make each category clearer and reduce accidental sales.</div><div>At the same time, we recognize that the new UI has made it more cumbersome for players who were used to the previous layout.<br><br></div><div>If a change intended to improve convenience ends up taking away the advantages of the old system and creating new inconveniences, we believe it should be improved again.</div><div>We'll merge the Food and Cooking Ingredient tabs back into a single tab so you can use the shop the same way as before.</div><div><br></div><blockquote><h3><strong>80. I'd like an option to hide collaboration and limited characters in the Collection. Ever since I missed a collaboration, it keeps bothering me whenever I see that I can no longer complete the Collection.</strong></h3></blockquote><div></div><div></div><div>I completely understand how frustrating it can be to see your Collection completion rate affected by collaboration characters you missed. I've missed collaboration characters myself, so I know the feeling.</div><div>We'll add an option that lets you hide unowned collaboration characters from the Collection and exclude them from your overall collection rate.</div><div></div><div><br><br></div><blockquote><h3><strong>81. Could you increase the acquisition rate for Legendary Gear just a little?</strong></h3></blockquote><div><br><br>The current acquisition rate was set with both gear progression and overall game balance in mind, so it would be difficult to simply increase it.</div><div><br></div><div>In particular, some players have already obtained and developed their gear under the current acquisition rate, investing a significant amount of time and resources in the process. Therefore, we ask for your understanding that we currently have no plans to change the acquisition rate itself.</div><div><br></div><div></div><div></div><blockquote><h3><strong>82. If you're unlucky, you might only see one rare fish every 30 minutes. There's no practice mode, so you can't even practice, and if you mess up the one chance you get after waiting 30 minutes, that's it. Of course, they'll be much easier to catch once you reach fishing level 30 or 35, but I want to experience the thrill of catching one while I'm still at a lower level. Could you adjust the spawn rate so that a rare fish appears at least once every 10 hits? Please, just let me see more rare fish..... I just want to see the mermaid.....</strong></h3></blockquote><div></div><div>We plan to maintain the current difficulty structure, where rare fish gradually become easier to catch as your fishing level increases, while adjusting their spawn rate based on actual gameplay data so that opportunities to encounter them are not overly limited.</div><div><br></div><div>We cannot confirm a specific figure such as one in 10 hits right away, as we need to review the overall gameplay data. However, we will look into reducing situations where players have to wait an excessively long time just to encounter a rare fish.<br><br></div><blockquote><h3><strong>83. Another way to increase the power of our companions? Suggestion Marriage system like AzurLane, and of course it needs to include a wedding dress skin</strong></h3></blockquote><div><br>We have been discussing an oath system internally for some time, as it could make the relationship between players and their favorite characters feel even more special. We will therefore actively consider introducing such a system.</div><div><br></div><blockquote><h3><strong>84. There are currently 20 locked achievements in the Quest tab of Achievements. It would be nice to have some hints on how to unlock them.</strong></h3></blockquote><div><br>Currently, the requirements for locked achievements can be difficult to determine, which may leave players unsure where to start. At the same time, providing appropriate hints could preserve the fun of figuring out the requirements yourself while making it easier to work toward completing the achievements.</div><div><br></div><div>Based on your feedback, we will review ways to provide appropriate hints for locked achievements or reveal some of their requirements in advance, while preserving the fun of discovering how to unlock them and making the process feel less daunting.</div><div><br></div><div>Thank you for sharing this valuable suggestion.<br><br></div><blockquote><h3><strong>85. What are your plans with the Soul Wager going forward? A 2-month refresh let's me lose all the interest and excitement I had for a new game mode.</strong></h3></blockquote><div><br>Soul-Wager is currently in a transitional phase as we work toward establishing it as full-fledged seasonal content, with the goal of launching its first official season next year.</div><div><br></div><div>Once the official seasons begin, we plan to maintain the basic approach of refreshing the content between seasons to provide a fresh environment and gameplay experience.</div><div><br></div><div>However, based on the play patterns we have observed in Soul-Wager so far and the feedback we have received from our players, we will review and improve how the official seasons are run overall, including the refresh cycle and content structure.</div><div><br></div><div>Whenever a new season begins, we will make sure it feels like more than simply resetting your progress, with enough changes and new experiences to make each season feel worth playing again.<br><br></div><blockquote><h3><strong>86. If a skill has multiple different effects it could trigger depending on conditions (Example: Nebris Laid-back Lifeguard/Labyrinth Gatekeeper), then it should highlight the effect that will be triggered when the skill is used that turn.</strong></h3></blockquote><div></div><div>Under the current system, the effects of a character's skill are determined at the moment the skill is used, so there are structural limitations that make it difficult to display those effects in advance.</div><div><br></div><div>Instead, we will improve how buffs applied to characters during battle are displayed so that players can check their effects and details more easily and intuitively.<br><br></div><blockquote><h3><strong>87. When fighting with multiple teams, such as in Fiend Hunter, it is common to see strategies that use Shattered Dream Palette to extend debuffs. However, when several identical icons are displayed, it can be difficult to tell the debuffs apart or determine which character or skill applied each one. Recently, for example, it was difficult to determine which skill had applied the Bleed on Octoqueen. Please consider adding a feature that shows who applied each buff or debuff, such as by displaying the portrait of the character who applied it.</strong></h3></blockquote><div><br><br>Yes, based on your feedback, we will improve how the sources of buffs and debuffs are displayed.</div><div>We understand that when multiple buffs and debuffs are applied at the same time, it can be difficult to check their combined values or identify which character and skill applied each effect.<br><br></div><div>In particular, when multiple instances of the same effect are active, it can be difficult to distinguish them based on their icons alone. We will improve the display to make it easier to see the values of buffs and debuffs and identify which character or skill applied each effect.</div><div>Please check our Developer Notes for further updates.</div><div><br></div><div></div><blockquote><h3><strong>88. Are there plans to rerun past event packs or add a permanent replay/archive feature so new players don't miss out on the story and lore?</strong></h3><h3><strong>Will collaboration events and limited collab characters be rerun in the future for players who want to collect all characters and cutscenes from those events?</strong></h3></blockquote><div><br>Until now, Event Packs have been released for a limited time during specific seasons and later brought back through reruns.</div><div><br></div><div>Going forward, Event Packs featuring original BrownDust2 stories will be included in Character Packs and remain permanently available.</div><div><br></div><div>Accordingly, rather than using the term “Event Pack” to refer broadly to BrownDust2's seasonal event stories as we have in the past, we plan to reserve it for content, such as Collaboration Packs, that is available for a limited time and later returns through reruns.</div><div><br></div><div>This will allow new players to experience the existing stories and worldbuilding of BrownDust2's original characters regardless of when they started playing.</div><div><br></div><div>However, Collaboration Packs operate under different conditions from standard BrownDust2 original content. Collaboration content is subject to contracts with each IP that determine what can be provided and for how long, making it difficult to keep stories and cutscenes permanently available for replay or in an archived format after the contract period ends.</div><div><br></div><div>Likewise, reruns of Collaboration Packs and limited collaboration characters cannot be decided by the development team alone. Whether they can return depends on contracts and discussions with the respective IP holders. Therefore, we ask for your understanding that we cannot promise to make all collaboration content permanently available.<br><br></div><blockquote><h3><strong>89. I would like you to consider adding a new Hunting Ground where only Iron Ore can be obtained, or adjusting the materials dropped in existing Hunting Grounds. Currently, Hunting Ground 7 seems less efficient per Cooked Rice for Iron Ore than Hunting Ground 9 does for Hardwood, due to the difference in the number of material types that can drop. Please consider adjusting the balance of material acquisition.</strong></h3></blockquote><div><br>After reviewing the issue you mentioned, we confirmed that material acquisition efficiency can differ between Hunting Grounds even when the same amount of Cooked Rice is consumed.</div><div><br></div><div>For example, Mountain Keeper's Shelter and Gladiator Colosseum each have three types of materials that can drop, while Lizardman Altar has five. As a result, material acquisition efficiency varies between Hunting Grounds.</div><div><br></div><div>Rather than adjusting the drops of individual Hunting Grounds, we are considering revamping existing Hunting Grounds that are less efficient in combat or less frequently used and repurposing them as dedicated material farming dungeons where players can more efficiently obtain the materials they need.</div><div><br></div><div>Through this approach, we will improve the overall material acquisition system so that players will not have to repeatedly use less efficient Hunting Grounds to obtain specific materials and can instead choose the appropriate Hunting Ground based on the materials they need.<br><br></div><blockquote><h3><strong>90. It is already incredibly difficult to naturally roll a Gear Score of 24, and even when you do, if the gear is not actually useful, it feels like all that luck went to waste.</strong></h3><h3><strong>Would you consider adding something like a ticket that lets us extract the Gear Score from such gear, so these rolls do not go to waste?</strong></h3><h3><strong>I'm mainly talking about things like Exclusive Gear for buffers or less useful pieces of armor.</strong></h3></blockquote><div><br>Yes, we will look into adding a feature that allows players to extract a Gear Score Change Ticket from gear other than event gear.</div><div><br></div><div>However, if tickets could be extracted freely without any restrictions, it could effectively encourage players to extract and reuse a Gear Score Change Ticket every time they change their gear setup for different content or battles. Since this could create a new burden instead, we will consider placing certain limits on how often tickets can be extracted.<br><br></div><div></div><div></div><blockquote><h3><strong>91. Fiend Hunter (Since the recent livestream mentioned an upcoming Fiend Hunter revamp, the suggestions regarding Quick Battle and battle records for each Fiend level are just for reference.)<br><br>- There should be an option to restart from the beginning of Team 2 or Team 3 instead of starting over from the very beginning. This would reduce the fatigue and hassle of having to restart the entire battle when something goes wrong with a later team.<br></strong></h3><h3><strong>- It would be helpful to save the best battle stats for each level after it is cleared. For example, after clearing level 15 and moving on to level 16, there is currently no way to compare how much your damage has changed after switching gear or characters unless you take a screenshot of the previous results.</strong></h3><h3></h3><h3><strong>- There should be a way to use the battle record from a cleared higher-level Fiend to run Quick Battle against lower-level Fiends. Players often have to fight the same high-level Fiend (e.g., level 25) every day from the first day of Fiend Hunter until the last.</strong></h3><h3></h3><h3><strong>Battle Convenience</strong></h3><h3></h3><h3><strong>- There should be a code system for content such as Fiend Hunter, Guild Raid, Mirror Wars, and Golden Colosseum, including Blessings, that lets players save each character's Costume Bonding Stat, team composition, formation, and Costume use order for each type of content as a single code. The code could then be shared with other players through Guild Chat or the web and used to save and load setups. Fortunately, a code system was mentioned as a planned feature in the latest Developer Notes, although Mirror Wars and Golden Colosseum were not included.</strong></h3><h3></h3><h3><strong>(Unowned characters could appear as empty slots in the team composition, while unowned Costumes could be replaced with Normal Attacks in the Costume use order. Bonding settings could be replaced with available characters, and any SP shortages in the saved Costume use order could be adjusted by the player on the battle screen to suit their own setup.)</strong></h3><h3></h3><h3><strong>- When setting the Costume use order for characters with Burst, the left and right arrow buttons for adjusting the Burst tier should remain visible at all times in the Costume list on the left side of the screen. Right now, adjusting the Burst tier while setting the order takes several clicks, so this inconvenience really needs to be addressed.</strong></h3><h3></h3><h3><strong>- When setting the Costume usage order, selecting a Costume should always move the selection to the next slot. The system was improved so that the checkbox automatically moves to the next slot when editing a slot in the middle of the order. However, if the Costume selected while editing is the same as the one already assigned to that slot, the checkbox does not move, so players still have to click the next slot manually.</strong></h3><h3></h3><h3><strong>- A Clear All feature would be helpful for formations and Blessings in Golden Colosseum, formations in Mirror Wars, and similar settings. For reference, Brave Nine did not add this feature until about six months before the service ended.</strong></h3><h3><strong>​</strong></h3><h3><strong>Tower of Salvation</strong></h3><h3></h3><h3><strong>- The route on Floor 29 with no Shop needs to be improved, as it has become a pointless trap since Floor 31 was added to Tower of Salvation. Automatically taking players to the Shop when they enter Floor 31 could be one solution.</strong></h3><h3></h3><h3><strong>- There should be a way to check Tower of Salvation scores and progress in real time.</strong></h3><h3><strong>​</strong></h3><h3><strong>Shop</strong></h3><h3></h3><h3><strong>- The use of Cooked Rice (mainly useful to veteran players) and Torches (mainly useful to newer players) as rewards from Evil Castle, events, and other content could use some improvement. Combining them seems like one possible solution, and if you do not think that would work, I would like to know why.</strong></h3><h3></h3><h3><strong>- Are there any plans to consolidate or revamp the various content Shops? Item values are all over the place from one Shop to another, and some items are priced as if they are ripping players off. How long do you plan to leave them this way? If there are not enough resources to improve them, shouldn't those absurdly overpriced items at least be removed?</strong></h3><h3></h3><h3><strong>I provided specific suggestions for improvement last time, and below are some examples of items with significantly different values.</strong></h3><h3></h3><h3><strong>UI/UX Convenience</strong></h3><h3></h3><h3><strong>- It would be helpful to have favorites and priority settings in the Cook UI, similar to the Shop, so that saved dishes can be batch crafted in priority order up to the maximum available quantity. Currently, each dish has to be selected and crafted individually.</strong></h3><h3></h3><h3><strong>- The Show Only Owned Items option should be enabled by default when opening the Shop's selling price list. I have to enable it every day, and I have no interest in checking the prices of items I do not own.</strong></h3><h3></h3><h3><strong>- The Guild Raid support character list should reset automatically at the start of each new season. DEF, Magic Resist, and property all change every season, and changes made by players are not automatically reflected.</strong></h3><h3></h3><h3><strong>- There should be a way to switch directly between Costumes from the Potential Liberation and Burst progression screens.</strong></h3><h3><strong>​</strong></h3><h3><strong>Achievements</strong></h3><h3></h3><h3><strong>- Hunting Ground achievements based on the number of clears should be consolidated across difficulty levels. What is the point of having separate Normal and Hard achievements when they serve no meaningful purpose?</strong></h3><h3></h3><h3><strong>- The number of times required for the Clang! achievement for Jars, the Collision Warning/Fender Bender achievements for Gloom Glutti,and the Snatch/? achievements for Twing Glutti should be reduced.</strong></h3><h3></h3><h3><strong>- Fiends such as Darkness Devourer, Parakyr Rex, Fiery Tiger – YuKwang, Procyon 001, and Cherry Blossom Evil Spirit that, as far as I know, haven't had a rerun yet should be brought back to keep things fair,even if they have to return with different appearances.</strong></h3><h3></h3><h3><strong>Miscellaneous</strong></h3><h3></h3><h3><strong>- When first logging in after 9:00 AM, the red dot does not appear on the Quick Hunt button on the home screen. This issue has been occurring since the beginning of this year.</strong></h3><h3></h3><h3><strong>- On PC, entering the Soul-Wager Pack moves the game window to the center of the monitor, similar to what happens when launching an Arcade minigame. Unlike Arcade, however, where the window returns to its original position after exiting the minigame, the Soul-Wager window does not return to its original position.</strong></h3><h3></h3><h3><strong>- Overpower rewards increase with Pack difficulty, but future high-difficulty Packs will not have field monsters.</strong></h3><h3></h3><h3><strong>There is already a significant difference between the Overpower rewards in Pack 1 and Pack 19, and the higher rewards that would normally come with future high-difficulty Packs are effectively set to disappear. I would like to know how you plan to address this going forward.</strong></h3><h3></h3><h3><strong>For example, you could use the average Combat Power of players who have completed Pack 19 as the baseline, such as 400,000, and increase Overpower rewards by a set percentage for every additional 10,000 Combat Power.</strong></h3><h3></h3><h3><strong>Whenever a new Pack is added, you could incorporate an amount equal to 1.1 times the previous final Pack's Overpower reward into the overall Overpower rewards.</strong></h3><h3></h3><h3><strong>- The Go to My Room daily mission should be changed to having players give a like instead, encouraging them to visit other players' My Rooms and use the like feature. The existing weekly mission that requires three likes could then be removed, with its rewards incorporated into the daily mission.</strong></h3><h3></h3><h3><strong>- When the 12 PICK Exclusive Gear Selective Draw is held, I think changing it to a 1 PICK Selective Draw like the one used for Costumes would be a big help to all players, even if it were limited to five draws.</strong></h3><h3></h3><h3><strong>- A pity system for crafting Legendary Gear would be helpful. Statistically, the rate works out to about one piece of Legendary Gear every 20 crafts, but it is surprisingly common to craft 50 times without getting any. Veteran players may be able to curse their bad luck and move on, but for newer players who desperately need every piece of Legendary Gear and are short on Ancient Crystals, this can be devastating. I think this is something the game needs as it becomes increasingly dominated by long-time players, so I hope you'll consider moving forward with it as soon as possible.</strong></h3><h3></h3><h3><strong>- The two out-of-place Finds on the second floor of the Pagan Tower in Story Pack 6 should be moved to the first floor. I suggested this when the locations of Finds were being adjusted, so how long are these two going to stay where they are? It may seem like a minor issue, but almost every Pack has Finds spread across one Safe Zone and two Hunting Grounds. Story Pack 6, however, is split into two Safe Zones and four maps just because of these two Finds.</strong></h3><h3></h3><h3><strong>- The 1,000-Day Developer Notes stated that Fiend Hunter and Guild Raid rankings would be displayed up to 1,000th place. Fiend Hunter rankings are already shown up to 1,000th place, and rankings are now displayed up to 10,000th place on ID Cards. When will Guild Raid be expanded as well?</strong></h3><h3></h3><h3><strong>- Recently, Fiend Hunter and Guild Raid have once again become heavily centered around just one or two DPS characters. Things seemed to be moving toward a more balanced state, so why has this suddenly returned? There are now more than five DPS characters for each property. Do you really consider stacking buffers around a single DPS to be genuine strategy??</strong></h3><h3></h3><h3><strong>- Regarding the changes to Crit Rate, the amount converted into damage appears to need adjustment. Some existing gear has lost value as a result, so this needs to be addressed. In particular, Crit DMG as a gear option has become almost as undesirable as the old Crit Rate option, so the value provided by the option may need to be increased significantly.</strong></h3><h3></h3><h3><strong>- There is a bug where, after logging in for the first time, starting a Dispatch in the Square and immediately mounting up causes you to be automatically dismounted about three seconds later when the Dispatch ends.</strong></h3><h3><strong>​</strong></h3><h3><strong>I also have a lot to say about Burst, but I won't make it complicated. You've already been down this road before, so there's no way you don't know what can happen.</strong></h3><h3></h3><h3><strong>One of the reasons Brave Nine went downhill was that it kept layering more power creep on top of existing power creep, causing the problem to accelerate. It rendered players' previous efforts meaningless, neglected loyal players, and effectively shut out new players. You can't deny that power creep ultimately became one of the main factors behind the game's downfall.</strong></h3><h3></h3><h3><strong>BrownDust2's gameplay is all about strategy, and I don't think strategy comes from simply tweaking numbers in a spreadsheet. BrownDust2 isn't an MMORPG, after all. Ultimately, since the HP of the PvE bosses we encounter just increases right along with our stats, it's nothing more than a numbers game. If BrownDust2 is going to stay on course into the 2030s, I think continuing to add new ways to strengthen individual Costumes?-?? through materials like Tear of Goddess, Spark of Rampage, and whatever comes next could lead the game into a dead end.</strong></h3><h3></h3><h3><strong>I wonder if Burst would have been better tied to characters rather than Costumes, with three strategic options instead of three progression tiers. Rather than simply extending the line of a one-dimensional game and adding more systems along that same line, I would like to see the game expand into a two-dimensional plane, or even into three-dimensional space.</strong></h3><h3></h3><h3><strong>Problems with Refinement should be solved within the Refinement system itself. If Refinement continues to serve as the baseline for new progression systems that simply pile more numbers on top of it, the same Refinement issues will just keep resurfacing.</strong></h3><h3></h3><h3><strong>Watching a character grow stronger as their stats increase may be satisfying in an MMORPG, but in a strategy game, the sense of accomplishment comes from overcoming a disadvantage through strategy and finding a way to win even when your character's stats are lower or the matchup is unfavorable.</strong></h3><h3></h3><h3><strong>Please rethink the game's overall direction so that it can continue on a healthy path for many years to come. Above all, I hope BrownDust2 never ends up like Brave Nine, reduced to simply tweaking numbers while its skills become increasingly overcomplicated and start working against themselves.</strong></h3></blockquote><div></div><div>Thank you for sharing so much detailed feedback. We'll go through each point one by one.</div><div><br></div><div><strong><em>Fiend Hunter</em></strong></div><div></div><div><strong>1. Team-Based Retry</strong></div><div></div><div>We believe the burden of having to restart from the beginning when something goes wrong with one of the later parties during a multi-team Fiend Hunter battle needs to be addressed.</div><div></div><div>As we are currently preparing broader convenience improvements for Fiend Hunter, we will also review adding a feature that allows players to retry from the start of Team 2 or Team 3, as you suggested.</div><div><br></div><div><strong>2. Saving Battle Records by Level</strong></div><div></div><div>We will look into a feature that allows players to view their highest damage and battle records for each level, making it easier to compare results from previous levels with the performance of their current setup when challenging higher levels.</div><div></div><div>We will also explore ways to make it easier to compare the results of gear or character composition changes without having to take screenshots of previous results.</div><div><br></div><div><strong>3. Quick Battle for Lower Levels Based on Higher-Level Battle Records</strong></div><div></div><div>We are preparing a Fiend Hunter revamp aimed at reducing the burden of repeated play, and we will also take your suggestion of using higher-level battle records for Quick Battle at lower levels into consideration.</div><div></div><div><br></div><div><strong><em>Battle Convenience</em></strong></div><div></div><div><strong>4. PvP Code System</strong></div><div></div><div>Following the Fiend Hunter code system currently in development, we also plan to develop a code system for PvP content that allows players to save and share their team compositions and settings.</div><div></div><div>However, Mirror Wars and Golden Colosseum differ from Fiend Hunter and Guild Raid in both their team composition structures and the information required. Rather than implementing them at the same time, we plan to develop and introduce them as separate features.</div><div><br></div><div><strong>5. Adjusting Burst Tiers</strong></div><div></div><div>To make it easier to change the Burst tier for Costumes with Burst when setting the Costume Usage Order, we will keep the left and right arrow buttons for adjusting the Burst tier visible at all times in the Costume list on the left side of the screen.</div><div><br></div><div><strong>6. Moving to the Next Slot When Selecting the Same Costume</strong></div><div></div><div>As you suggested, even if players select the same Costume that is already registered for that slot, we will treat the setting for that slot as complete and have the checkbox automatically move to the next slot.</div><div><br></div><div><strong>7. Clear All Placements</strong></div><div></div><div>We will add a Clear All feature in Golden Colosseum and Mirror Wars that allows players to remove all currently placed characters and formations at once.</div><div></div><div><br></div><div><strong><em>Tower of Salvation</em></strong></div><div></div><div><strong>8. Shop Before the Final Boss</strong></div><div></div><div>We will address the issue where players are not guaranteed access to a Shop for final setup adjustments before challenging Floor 31, creating unnecessary inconvenience depending on the route they choose.</div><div></div><div>With the October 8 update, we will ensure that players can always access a Shop before challenging the final boss.</div><div><br></div><div><strong>9. Real-Time Score and Progress</strong></div><div></div><div>We will also look into a feature that allows players to check their current score and progress at any time while progressing through Tower of Salvation.</div><div></div><div><br></div><div><strong><em>Shops and Currencies</em></strong></div><div></div><div><strong>10. Combining Cooked Rice and Torches</strong></div><div></div><div>As you mentioned, the need for Cooked Rice and Torches varies significantly depending on a player's stage of progression. Because of this, we understand that when certain content always awards a specific currency, it may be useful to some players while having relatively little value for others.</div><div><br></div><div>However, simply combining Cooked Rice and Torches into a single universal currency, or replacing them with a currency that can be used in existing Shops, requires careful consideration. If rewards currently given as Cooked Rice or Torches were converted into a currency that could also be used to purchase other items, it could affect both the overall value of the content's rewards and the amount of currency players can obtain.</div><div><br></div><div>On the other hand, adding a separate currency that could only be exchanged for Cooked Rice or Torches would introduce yet another currency simply to let players choose between the two, unnecessarily complicating the overall currency system.</div><div><br></div><div>Therefore, rather than simply combining the two currencies, we believe it would be more appropriate to adjust their acquisition sources and reward composition so that both new and existing players can obtain the currencies they need at their respective stages of progression. We will review the current acquisition amounts and uses of each currency and look for areas where improvements can be made.</div><div></div><div><br></div><div><strong>11. Item Value Differences Between Shops</strong></div><div></div><div>As new Shops have been added, item prices have been set based on currency availability and the need for each item at the time. As a result, the value of identical or similar items has become inconsistent between Shops. We are aware of this issue.</div><div><br></div><div>However, making large-scale adjustments to item prices while the Shops are already in operation could also create issues involving refunds or the need to reclaim currency based on previous purchases, which has made such changes difficult to implement.</div><div><br></div><div>We will discuss ways to standardize item values and pricing across Shops, including approaches such as temporarily restricting Shop resets at a set point, adjusting item prices, and then resetting the Shops after the update.</div><div></div><div><br></div><div><strong><em>UI/UX</em></strong></div><div></div><div><strong>12. Cook: Favorites and Batch Crafting</strong></div><div></div><div>We will add a feature that allows players to add frequently crafted dishes to Favorites.</div><div>We will also look into a feature that makes it easier to craft favorited dishes according to their priority.</div><div></div><div><br></div><div><strong>13. Show Only Owned Items Enabled by Default</strong></div><div></div><div>We will change the system so that Show Only Owned Items is selected by default when viewing the Shop's selling price list.</div><div><br></div><div><strong>14. Automatic Reset of Guild Support Characters</strong></div><div></div><div>We understand that Guild Raid conditions, such as the fiend's property and DEF, change each season, which can leave outdated support character information from the previous season in place.</div><div><br></div><div>However, resetting all support characters whenever a new season begins would require players to register them again each time, and we do not believe this would significantly improve convenience for players who change their setups every week.</div><div><br></div><div>Rather than simply resetting registrations each season, we will consider ways to make it easier to reflect changes made to registered support characters or to set up support characters for the new season.</div><div><br></div><div><strong>15. Switching Costumes from the Potential and Burst Screens</strong></div><div></div><div>We understand the inconvenience of having to repeatedly switch between Costumes to compare their progression effects during Potential Liberation or Burst progression.</div><div><br></div><div>As you suggested, being able to switch directly to another Costume for the same character would make it easier to compare their progression effects and decide which Costume to invest in.</div><div><br></div><div>However, compared with other convenience improvements currently in development, this feature currently has a somewhat lower development priority. We ask for your understanding.</div><div><br></div><div><strong>16. Hunting Ground Achievements by Difficulty</strong></div><div></div><div>Achievements were designed not only as general gameplay goals, but also to give players the fun and sense of accomplishment of having special milestones recognized, much like a Guinness World Record, even for actions that may seem meaningless at first.</div><div><br></div><div>With this intent, we created achievements with various conditions, including Normal and Hard difficulties. However, we determined that some achievements required too many repetitions even when considering their original intent.</div><div><br></div><div>As a result, we released an update that significantly reduced the required number of repetitions for all difficulties except Hard.</div><div><br></div><div>At this time, we have no plans for any further reductions.</div><div><br></div><div><strong>17. Jar, Gloom Glutti, and Twing Glutti Achievements</strong></div><div></div><div>For some of the achievements you mentioned, we will not only reduce the required number of repetitions, but also provide opportunities to complete them more easily through Field Events.</div><div><br></div><div><strong>18. Reruns of Past Fiends</strong></div><div></div><div>Under the current operating policy for Fiend Hunter, Fiends that have already been rerun twice since their initial appearance do not return again.</div><div><br></div><div>The Fiends you mentioned had already been rerun twice before March 2025, so we currently have no plans to rerun them again through Fiend Hunter.</div><div><br></div><div>However, considering feedback from Masters who would like to encounter Fiends from past seasons again, we will review whether we can provide separate content outside the official Fiend Hunter seasons where previously featured Fiends can be encountered and challenged again.</div><div></div><div><br></div><div><strong><em>Miscellaneous</em></strong></div><div></div><div><strong>19. Quick Hunt Red Dot Issue</strong></div><div></div><div>The issue where the red dot does not appear on the Quick Hunt button on the home screen when first logging in after 9:00 AM is indeed a bug. We will fix it. We apologize for the inconvenience.</div><div><br></div><div><strong>20. Soul-Wager Game Window Position Issue</strong></div><div></div><div>We will add the issue where the game window does not return to its original position after entering the Soul-Wager Pack on PC and exiting the content to our list of fixes. However, compared with other bugs and improvements, we expect this fix to have a somewhat lower priority. We ask for your understanding.</div><div></div><div><br></div><div><strong>21. Future Overpower Rewards</strong></div><div></div><div>With new Story Packs no longer featuring field monsters and Overpower rewards no longer expanding as a result, we are currently discussing alternatives to address this.</div><div>However, there is already a considerable gap in the amount of currency accumulated between players depending on how often they use Overpower. If we continue increasing existing Overpower rewards every time a new Story Pack is added, players would have an even greater need to use Overpower repeatedly, which could further widen that gap.</div><div><br></div><div>Therefore, for now, we would like to avoid continuously increasing Overpower rewards whenever new Story Packs are added.</div><div>If the currency acquisition structure needs to be improved in the future, we will address it in other ways rather than making repeated play of specific content even more necessary.</div><div><br></div><div><strong>22. Daily Mission for My Room</strong></div><div></div><div>We fully understand the idea behind changing the daily mission from Go to My Room to giving a like, as it could encourage players to explore My Room and interact with other players.</div><div><br></div><div>However, My Room is optional side content meant to be enjoyed freely outside of combat, so requiring players to visit another player's My Room and give a like every day as part of a daily mission would not quite align with that original intent.</div><div><br></div><div>Thank you once again for sharing this valuable suggestion.</div><div><br></div><div><strong>23. Changing 12 PICK Exclusive Gear Selective Draw to a 1 PICK Format</strong></div><div></div><div>Whenever a new Costume Pickup is held, an Exclusive Gear Pickup for that character is also held, so we continue to provide opportunities for players to select and obtain the gear they want.</div><div><br></div><div>The 12 PICK Exclusive Gear Selective Draw is a separate event intended to provide opportunities to obtain a variety of Exclusive Gear, so we currently have no plans to change it to the same 1 PICK Selective Draw format used for Costume Pickups.</div><div><br></div><div><strong>24. Pity for Legendary Gear Crafting</strong></div><div></div><div>Currently, there are more ways to obtain Ancient Crystals compared to the past, and many players have already spent significant resources crafting gear based on the current crafting rates. <br>Under these circumstances, we feel that directly increasing the crafting probability for Legendary Gear or adding a new adjustment system, such as guaranteed crafting, would severely impact the value of existing gear crafting and the overall resource balance.</div><div>Therefore, rather than altering crafting rates or introducing a pity system at this time, we plan to focus on improvements that continuously expand opportunities to acquire Ancient Crystals, thereby increasing the overall number of times players can attempt crafting.</div><div><br></div><div><strong>25. Finds in Story Pack 6</strong></div><div></div><div>We will address the inconvenience of having to check a separate map because of the Finds on the second floor of the Pagan Tower in Story Pack 6.</div><div><br></div><div><strong>26. Guild Raid Rankings Up to 1,000th Place</strong></div><div></div><div>As with Fiend Hunter, we will update Guild Raid so that rankings can also be viewed down to 1,000th place.</div><div><br></div><div></div><blockquote><h3><strong>92. I don't think there's any need to force Master into Character Packs or Event Packs when they have no meaningful role to play. I would like the characters in each Pack to carry the story on their own. Otherwise, I would like Master to play a clear and meaningful role in the story rather than simply appearing as an extra.</strong></h3><h3></h3><h3><strong>Spark of Rampage should be adjusted so that it changes mechanics such as range, cooldowns, additional abilities, buffs, and debuffs, rather than simply increasing damage.</strong></h3><h3><strong>Please consider limiting Burst to tier 1 instead of developing it all the way through tier 3. Right now, the dev team is simply inflating raw damage numbers just to stretch Burst all the way to Tier 3.</strong></h3><h3><strong>Simply increasing damage feels like nothing more than nerfing a character's existing damage output and then using the Burst system to make up for that reduction.</strong></h3></blockquote><div><br>Through the 2027 main story, we plan to fully flesh out Master's background and story, developing Master into a character who can play a substantial role at the center of the narrative.</div><div><br></div><div>Thank you as well for sharing your feedback on Burst.</div><div><br></div><div>We are not designing Burst around lowering an existing character's damage and requiring Burst for them to reach their intended performance. Even so, if this is how players are perceiving it, we believe the role we intended Burst to serve may not be coming through clearly enough in actual gameplay.</div><div><br></div><div>Going forward, we will review not only characters that will receive Burst in the future, but also existing Burst Skills that have already received improvements. In particular, as you mentioned, we will review areas that may feel as though a character's existing performance was lowered simply so that Burst could raise their damage again. We will also consider further improvements so that Burst can give characters new roles or bring noticeable changes to how they play.<br><br></div><blockquote><h3><strong>93. Could you implement a better variety of skills for the characters and bosses in GR and FH?</strong></h3><h3><strong>Lately, all game mechanics rely solely on building up chains, and I find it a bit repetitive. Furthermore, a very popular character like Beachside Teresse is being underutilized, she’s only used in very specific content. Power creep shouldn't happen to a limited character</strong></h3></blockquote><div><br>We recognize that Chain-related mechanics have been used somewhat frequently in recent content.</div><div><br></div><div>The Fiends currently in development are being designed around mechanics that differ from those used previously, such as low Chain counts and debuffs.</div><div><br></div><div>Going forward, we will continue to design each Fiend to offer a variety of strategies and combat experiences, while avoiding the repeated or excessive use of any particular mechanic or pattern within a short period of time.</div><div></div><blockquote><h3><strong>94. Why were achievements added for Normal and Hard difficulties in the Hunting Grounds? I'm already short on resources even when I'm only running Very Hard.</strong></h3></blockquote><div></div><div>As you mentioned, Very Hard is currently the most efficient difficulty for acquiring resources in the Hunting Grounds. Because of this, we determined that requiring players to repeatedly run Normal or Hard separately just to complete achievements does not align with how the content is actually played.</div><div><br></div><div>However, the clear achievements for Normal and Hard difficulties have existed for some time. We also had to consider that removing them entirely would diminish the records and efforts of players who had already repeatedly played Normal and Hard to complete those achievements.</div><div><br></div><div>As a result, rather than removing the existing achievements, we significantly reduced the number of clears required to complete them. Previously, reaching achievement level 10 required up to 50,000 clears, but this has now been adjusted so that 1,000 clears are enough to reach achievement level 12, significantly reducing the burden of repeatedly running less efficient difficulties just for achievements.</div><div><br></div><div>The newly added achievement levels were also not intended to require players to run Normal and Hard more often. Rather, they were added to recognize and reward the records of players who had already played those difficulties many times for these achievements.</div><div><br></div><blockquote><h3><strong>95. Could we get more new characters? Most of the additions are just costumes for old characters, while some characters haven't received any costumes in a long time, and others have received too many.</strong></h3><h3><strong>Also, the Slime Dungeon has become almost useless, as you can get more than enough materials to upgrade all new characters from event shops or rewards.</strong></h3></blockquote><div><br>For new characters, our general approach is to first introduce them through BrownDust2's original world and story, and then release them as playable characters.</div><div><br></div><div>In addition, since BrownDust2 is structured in a way that makes it difficult to use a character effectively across various types of combat with only one Costume, we generally give additional Costumes for newly released characters relatively high priority until they have up to three Costumes, including their base Costume.</div><div><br></div><div>This approach is intended to ensure that newly introduced characters do not remain difficult to use after release and can be actively used in actual combat.</div><div><br></div><div>Because of this, there may be times when it feels as though Costumes for relatively recent characters are being released one after another.</div><div><br></div><div>For new Costumes for other existing characters, we adjust the release order by considering factors such as when their most recent Costume was released, how many Costumes they currently have, and whether they are expected to appear in future stories.</div><div><br></div><div>We will continue managing the overall release order based on these criteria so that characters who have gone a long time without a new Costume are not overly neglected.</div><div><br></div><div>As you mentioned, more ways to obtain growth materials have been added through Event Shops and various types of content, leaving fewer opportunities to make use of Slimes than before.</div><div><br></div><div>Therefore, we will add a feature that allows players to sell the Slimes they own, so that any unused Slimes can still be put to use.</div><div></div><div><br></div><blockquote><h3><strong>96. I really liked the recent update that gave each character their own speech bubble lines!</strong></h3><h3><strong>Would it also be possible to give each character their own lines when selling items at the Shop?</strong></h3></blockquote><div><br>That sounds like a great idea.</div><div>We will also personalize the lines that appear when selling items at the Shop.</div><div>Since writing the new lines may take some time, we will share updates on our progress through the Developer Notes.</div><div><br></div><blockquote><h3><strong>97. Wasn't the My Room popularity system already revamped once before?</strong></h3><h3><strong>Even so, My Rooms that have clearly been left unattended still appear on the Popular tab, while carefully decorated My Rooms are nowhere to be found. I don't understand what was actually improved. Please properly improve the My Room popularity system. Otherwise, it is far too difficult to complete the related achievements.</strong></h3><h3><strong>Also, are there any plans to integrate My Room into Territory in the future? Now that Territory development has begun in BrownDust2, I don't think there is much reason to keep My Room as a separate feature when it currently has no interactive elements.</strong></h3></blockquote><div><br>As you mentioned, we previously made improvements to the My Room popularity system, and made further improvements with the September 23 update.</div><div><br></div><div>The purpose of this latest improvement was to make carefully decorated My Rooms more visible on the Popular tab and ensure that players' actual interest and reactions are properly reflected there.</div><div><br></div><div>However, if sparsely decorated My Rooms continue to appear on the Popular tab while carefully decorated My Rooms remain difficult to find even after these improvements, we believe we need to reassess whether the system is working as intended. We will continue monitoring actual usage data following the September 23 update to see whether the current popularity system is working as intended and make further improvements where necessary.</div><div><br></div><div>We have also considered integrating My Room and Territory into a single piece of content. From a functional perspective, it would be possible to incorporate some of My Room's features into Territory. However, the two types of content fundamentally use different types of assets.</div><div><br></div><div>For example, Territory uses 3D assets to create its spaces and characters, while My Room uses 2D assets. As a result, combining the two could cause different types of resources to coexist within the same space, reducing visual consistency.</div><div><br></div><div>My Room also has the unique advantage of letting players freely create fun scenes and situations through object placement and optical illusions that take advantage of its 2D resources. We determined that it would be difficult to recreate this same kind of creative expression in Territory's current 3D environment.</div><div><br></div><div>After considering these factors as a whole, we have decided for now to keep My Room and Territory separate, preserving the unique characteristics of each rather than integrating My Room into Territory.</div><div><br></div><div></div><blockquote><h3><strong>98. I wish everything in the game had more context and made more sense within the world. What exactly are Tear of Goddess and Spark of Rampage, and why do they have enhancement effects? When I first started BrownDust2, I assumed Seir's Demon's Daughter Costume would appear in Evil Castle because of its name, but she was nowhere to be seen. Wouldn't players grow more attached to her if she at least made an appearance? Rather than having Costumes not appear at all or only make meaningless appearances, I think every Costume should appear in a meaningful way, especially since parallel worlds are being treated as a core part of BrownDust2's setting.</strong></h3></blockquote><div></div><div>As you mentioned, we believe it is important for resources and content in the game to be more than just gameplay elements, and for players to naturally understand their meaning and origins within the world through the story.</div><div><br></div><div>We also plan to actively incorporate the lore behind resources and content that have not been explored enough in the game so far, showing what each element means within the world. We have begun applying this direction in earnest with Ghenar in Master Pack 2, and plan to continue expanding on it in Master Pack 3 and future stories.</div><div><br></div><div>We will also actively show the lore and stories behind each Costume so that Costumes are more than just things to acquire and use, and players can get a clear sense of what kind of lives the characters lead in their respective worlds.</div><div><br></div><div>For Costumes that are difficult to cover directly in the main story or individual Packs, we will continue exploring their unique lore and stories through Rapport Stories and other means.</div><div></div><blockquote><h3><strong>99. The existing Story Packs also served as a tutorial, with the difficulty gradually increasing as players progressed. With the current Master Packs, however, the level design feels somewhat awkward, as the difficulty seems neither clearly easy nor clearly difficult. I'm curious how you plan to develop Master Packs going forward.</strong></h3></blockquote><div><br>Starting with Master Pack 4, we plan to adjust the Very Hard difficulty so that the combat difficulty gradually increases in line with the progression of the existing Story Packs.</div><div></div><div>This will allow players to naturally take on more difficult battles as they progress through the story.<br><br></div><div></div><blockquote><h3><strong>100. It would be helpful to have a feature in Fiend Hunter and other raid content that allows players to return to any previous turn, or, if that is too difficult to implement, at least to the start of Team 2 or Team 3. If you realize too late that you made a mistake more than one turn ago, or fail through trial and error, restarting from the beginning becomes increasingly time-consuming the further you have progressed.</strong></h3></blockquote><div><br>Unlike normal battles, Fiend Hunter is structured so that the previous battle is closed out when one team finishes and the next team begins. Because of this, the current system makes it difficult to reload battle data from a previous team and resume from a specific point.</div><div><br></div><div>However, we understand that having to restart the entire battle from the beginning whenever trial and error occurs with a later team can be a significant burden.</div><div><br></div><div>Implementing this feature would require relatively large-scale changes to the existing battle structure, so we cannot promise that it will be available in the short term. However, we will look into ways to provide an alternative within the current structure, such as allowing players to restart from Team 2 or Team 3 while preserving the battle results of previous parties.<br><br><br><br>Thank you to everyone who submitted questions for this Q&amp;A.</div><div>We hope the information shared in these announcements has answered some of your questions.</div><div>The BrownDust2 team will continue listening closely to your valuable feedback and support.<br><br></div><div>Thank you.</div>]]></content:encoded>
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      <title><![CDATA[📢October 8 (UTC) Resource Update Notice]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4D6VD4C6QYPRZQ9F613VFDN?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4D6VD4C6QYPRZQ9F613VFDN?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 07:32:41 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We are informing you that a resource update was made to fix a known issue.■ Update Time- October 8, 16:30 (KST)■ Details- Fixed an issue where Spark of the Otherworld was unavailable for purchase with Dia.※ Please restart the game after October 8, 16:30 (KST) to apply the ...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>We are informing you that a resource update was made to fix a known issue.<br><br></div><div>■ Update Time</div><div>- October 8, 16:30 (KST)<br><br></div><div>■ Details</div><div>- Fixed an issue where Spark of the Otherworld was unavailable for purchase with Dia.</div><div>※ Please restart the game after October 8, 16:30 (KST) to apply the resource update.<br><br></div><div>We will continue to strive to provide a more stable gaming environment.<br><br></div><div>Thank you.</div>]]></content:encoded>
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      <title><![CDATA[👻 MANSION RUNAWAY Community Event]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CMAHAZ7Z759ZQ26JSXB5FJ?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4CMAHAZ7Z759ZQ26JSXB5FJ?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 07:00:03 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.A heart-pounding chase awaits in a mansion shrouded in darkness! 👻  One moment of carelessness… and it’s game over!Who caught you, Master?Play the new mini-game Mansion Runaway and comment with the character who caught you for a chance to win rewards! 🎁📅 Event Period Oc...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-10/01M4CMA9Q7M19CR7489T5AXR50/260929_October Community Event1_EN.png"><div><br><br>Full Burst RPG —BrownDust2.<br><br></div><div>A heart-pounding chase awaits in a mansion shrouded in darkness! 👻  </div><div>One moment of carelessness… and it’s game over!</div><div>Who caught you, Master?</div><div>Play the new mini-game Mansion Runaway and comment with the character who caught you for a chance to win rewards! 🎁<br><br></div><div><strong>📅 Event Period </strong></div><div>October 8, 2026 – October 14, 2026, 11:59 PM (UTC)<br><br></div><div><strong>📝 How to Participate </strong></div><div>① Fo<a target="_blank" rel="noopener noreferrer" href="https://x.com/BROWNDUST2_EN">llow BrownDust2's official X (Twitter) and like the event post </a></div><div>② Play Mansion Runaway and comment with the character who caught you.<br><br></div><div><strong>🎁 Reward (10 winners) </strong></div><div>3 Draw Tickets<br><br></div><div><strong>🎉 Winner Announcement</strong></div><div>October 16, 2026<br><br></div><div><strong>🚨 Notes</strong></div><div>※ Comments unrelated to the event may be excluded from participation. </div><div>※ Winners will be contacted via DM to verify UID, so please check your DM settings.<br><br>Thank you.</div><div></div>]]></content:encoded>
      <category>event</category>
    </item>
    <item>
      <title><![CDATA[💖 Special Skin - Clumsy Wuff Tyr]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CM82NPX9D0P31KFVP7A5XX?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4CM82NPX9D0P31KFVP7A5XX?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 05:03:39 GMT</pubDate>
      <description><![CDATA[Meet the clumsy wolf now! 🐺"Awooo! Watch out, I'm a big bad werewolf today!"...]]></description>
      <content:encoded><![CDATA[<div data-youtube-video=""><iframe width="640" height="360" allowfullscreen="true" autoplay="false" disablekbcontrols="false" enableiframeapi="false" endtime="0" ivloadpolicy="0" loop="false" modestbranding="false" origin="" playlist="" rel="1" src="https://www.youtube.com/embed/IVH-OmuQ0q0" start="0"></iframe></div><div><br>Meet the clumsy wolf now! 🐺</div><div>"Awooo! Watch out, I'm a big bad werewolf today!"</div><div></div>]]></content:encoded>
      <category>notice</category>
    </item>
    <item>
      <title><![CDATA[📢 Exclusive to Google Play Pass Subscribers! Get up to 50% off in-app purchases!]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CMHKNRQ5HNRQWEGDZP7MKE?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4CMHKNRQ5HNRQWEGDZP7MKE?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 03:13:36 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Starting after the October 7 update, BrownDust2 is joining Google Play Pass!Masters who subscribe to Google Play Pass can now enjoy up to 50% off in-app purchases in BrownDust2.■ Promotion Period- After the October 7, 2026 update (UTC) - December 31, 2026■ Promotion Target...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>Starting after the October 7 update, BrownDust2 is joining Google Play Pass!</div><div>Masters who subscribe to Google Play Pass can now enjoy up to 50% off in-app purchases in BrownDust2.</div><div><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M4CMFD1YCZY61HM055ASC2MD/261008_02EN.jpg"><div><strong>■ Promotion Period</strong></div><div>- After the October 7, 2026 update (UTC) - December 31, 2026<br><br></div><div><strong>■ Promotion Target</strong></div><div>- Masters who are subscribed to Google Play Pass<br><br></div><div><strong>■ Promotion Benefits</strong></div><div>- Up to 50% off BrownDust2 in-app purchases (available once per week)</div><div>  ㄴ Discount limit: Up to $5 (USD)</div><div>※ Discount limits vary by Google Play Pass service area. For more details, please check the [Play Pass Offers] tab in the Google Play Store.<br><br></div><div><strong>■ How to Use</strong></div><div>- Subscribe to Play Pass through the Google Play Store.</div><div>  Check the BrownDust2 discount benefit in the [Play Pass Offers] tab.</div><div>  Purchase a product using Google Play billing in the in-game shop to receive the discount.<br><br></div><div><strong>■ Want to Learn More About Google Play Pass?</strong></div><div>- <a target="_blank" rel="noopener noreferrer" href="https://play.google.com/store/pass/getstarted">https://play.google.com/store/pass/getstarted</a><br><br></div><div><strong>■ Notes</strong></div><div>- This benefit is only available for purchases made through the Google Play Store. (Purchases made through other platforms, such as the web shop, are excluded.)</div><div>- The discount can only be used once per week, and unused discounts do not carry over to the following week.</div><div>- The benefits may be subject to change in accordance with Google Play policies.</div><div>- For inquiries regarding Google Play Pass subscriptions, cancellations, or payments, please contact Google Play Support.<br><br></div><div>We will continue to do our best to bring you more benefits in the future.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[📢 New Pickup - Unraveling Mummy Nekyndalia]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CM63ZS8YNM0C50P90B6AJT?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4CM63ZS8YNM0C50P90B6AJT?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 03:06:58 GMT</pubDate>
      <description><![CDATA[Unraveling Mummy Nekyndalia Pickup Now Live! ✨“Welcome to the Haunted Manor. I am Nekyndalia, the head maid of this place.”📅 Pickup Rate Up until Oct 22, 8:50 AM (KST)...]]></description>
      <content:encoded><![CDATA[<div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M4CM5K33BBRTASE9XYQ0RD4Y/261006__1920x1080_02EN.jpg"><div></div><div>Unraveling Mummy Nekyndalia Pickup Now Live! ✨</div><div>“Welcome to the Haunted Manor. I am Nekyndalia, the head maid of this place.”<br><br></div><div>📅 Pickup Rate Up until Oct 22, 8:50 AM (KST)</div><div></div>]]></content:encoded>
      <category>notice</category>
    </item>
    <item>
      <title><![CDATA[📢 October 8 (UTC) Known Issue]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CQE29JDR9FS43EZ3MPV6MX?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4CQE29JDR9FS43EZ3MPV6MX?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 03:03:16 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We would like to inform you about the issues identified on  October 8.For more details, please refer to the information below:[Known Issue]- An issue where Spark of the Otherworld was unavailable for purchase with DiaWe’re working to add Spark of the Otherworld to the shop...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>We would like to inform you about the issues identified on  October 8.</div><div>For more details, please refer to the information below:<br><br></div><div>[Known Issue]</div><div>- An issue where Spark of the Otherworld was unavailable for purchase with Dia</div><div>We’re working to add Spark of the Otherworld to the shop and will deploy the update as soon as possible.<br><br></div><div>We sincerely apologize for any inconvenience this may have caused.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>issue</category>
    </item>
    <item>
      <title><![CDATA[📢 October 7 (UTC) Routine Maintenance and Update Complete]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4CM37D9K3B8YZSCH0CMEPQH?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4CM37D9K3B8YZSCH0CMEPQH?lang=en</guid>
      <pubDate>Thu, 08 Oct 2026 03:01:52 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.The maintenance has ended, and the game is now available again.[October 7 (UTC) Maintenance Compensation]■ Claim Period: After the October 7 (UTC) maintenance – October 12, 2:59 PM (UTC)■ Compensation: 800 Free Dias (Given once per account upon login)Masters who completed ...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>The maintenance has ended, and the game is now available again.<br><br></div><div>[October 7 (UTC) Maintenance Compensation]</div><div>■ Claim Period: After the October 7 (UTC) maintenance – October 12, 2:59 PM (UTC)</div><div>■ Compensation: 800 Free Dias (Given once per account upon login)<br><br></div><div>Masters who completed the weekly missions before today’s update will receive retroactive compensation equivalent to the updated amounts of Gold and Refining Powder during the maintenance on October 21. (UTC)<br><br></div><div>We will continue working to provide a more stable service environment.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>maintenance</category>
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    <item>
      <title><![CDATA[🎥 BrownDust2 | Halloween Special Mini Livestream Replay]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4AR47QQCYSNQ8W9MFA12HPW?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4AR47QQCYSNQ8W9MFA12HPW?lang=en</guid>
      <pubDate>Wed, 07 Oct 2026 10:00:16 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Catch the livestream replay for an early look at the upcoming Halloween content! ✨Thank you....]]></description>
      <content:encoded><![CDATA[<div><br>Full Burst RPG —BrownDust2.<br><br></div><div>Catch the livestream replay for an early look at the upcoming Halloween content! ✨</div><div data-youtube-video=""><iframe width="640" height="360" allowfullscreen="true" autoplay="false" disablekbcontrols="false" enableiframeapi="false" endtime="0" ivloadpolicy="0" loop="false" modestbranding="false" origin="" playlist="" rel="1" src="https://www.youtube.com/embed/Ve9AI0nt5UQ" start="0"></iframe></div><div><br>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[🎥 BrownDust2｜Spook-Tacular Night PV]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M4A9V1K2YTS3SBRMDQ98NQRA?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M4A9V1K2YTS3SBRMDQ98NQRA?lang=en</guid>
      <pubDate>Wed, 07 Oct 2026 07:00:35 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Over is the night of humanity! Here comes the dawn of ghosts!Spine-chilling new stories await in Brown Dust 2!In their quest to find the missing children, Master and Aquila venture into a haunted manor said to be home to a terrifying ghoul. And so their search begins...Can...]]></description>
      <content:encoded><![CDATA[<div data-youtube-video=""><iframe width="640" height="360" allowfullscreen="true" autoplay="false" disablekbcontrols="false" enableiframeapi="false" endtime="0" ivloadpolicy="0" loop="false" modestbranding="false" origin="" playlist="" rel="1" src="https://www.youtube.com/embed/IXiuKiXv-5Y" start="0"></iframe></div><div>Full Burst RPG —BrownDust2.<br><br>Over is the night of humanity! </div><div>Here comes the dawn of ghosts!</div><div>Spine-chilling new stories await in Brown Dust 2!</div><div>In their quest to find the missing children, Master and Aquila venture into a haunted manor said to be home to a terrifying ghoul. And so their search begins...</div><div>Can they find the children and escape the manor in one piece?</div><div>Find out in Character Pack 11: Spook-Tacular Night!<br></div><div>[New Costumes]</div><div>👉 Unraveling Mummy Nekyndalia<br><br></div><div>[Rerun Costumes]</div><div>👉 Descendant of the Great Witch Celia</div><div>👉 Innocent Bunny Tyr<br><br>Thank you.<br></div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[📢 Contents Schedule after October 7 (UTC) Update]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M47FTF91XXTNPE4Y24NZ8GAQ?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M47FTF91XXTNPE4Y24NZ8GAQ?lang=en</guid>
      <pubDate>Tue, 06 Oct 2026 08:00:31 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We would like to inform you about the upcoming content schedule.1. Golden Colosseum​■ Schedule for Trial Season- Trial Season 45: After the October 7 maintenance - October 14, 02:59 PM (UTC)- Trial Season 46: October 15, 12:00 AM (UTC) - October 21, 02:59 PM (UTC)​■ Rules-...]]></description>
      <content:encoded><![CDATA[<div><span style="color: rgb(0, 0, 0);">Full Burst RPG —BrownDust2.</span><strong><br><br></strong><span style="color: rgb(0, 0, 0);">We would like to inform you about the upcoming content schedule.</span><strong><br></strong></div><blockquote><h3><strong><em>1. Golden Colosseum</em></strong></h3></blockquote><div>​■ Schedule for Trial Season<br><br>- Trial Season 45: After the October 7 maintenance - October 14, 02:59 PM (UTC)</div><div>- Trial Season 46: October 15, 12:00 AM (UTC) - October 21, 02:59 PM (UTC)<br><br></div><div>​■ Rules</div><div>- The Golden Colosseum’s rules change every two weeks. The rules for this season are as follows:<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47G4KJF0GGEGJG5C5B966Y3/image.png"><div><br></div><blockquote><h3><strong>2. Tower of Salvation</strong></h3></blockquote><div></div><div>■ Season Schedule</div><div>- Season 26: After the October 7 maintenance - November 4, 02:59 PM (UTC)<br><br></div><div>​■ Details</div><div>- Tower of Salvation is content where you select random Costumes and collect Artifacts as you progress toward the final battle on the highest floor.</div><div>- Challenge the Tower by consuming Keys of Salvation and earn difficulty clear rewards and Night World Obsidian while growing the Blessing of the Night World.</div><div>- At the end of each Season, the difficulty records, rewards, Obsidian, and Blessing stats will be reset.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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    <item>
      <title><![CDATA[🎁 Package Sales after October 7 (UTC) Update]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M47FPNBK3WMGW0VTWA39QHXC?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M47FPNBK3WMGW0VTWA39QHXC?lang=en</guid>
      <pubDate>Tue, 06 Oct 2026 08:00:26 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We would like to inform you about the packages that will be available for sale after the update on October 7.Please refer to the details below.1. Clumsy Wuff Tyr Special Skin- A new package that allows you to obtain the 'Clumsy Wuff Tyr' skin for the Innocent Bunny Tyr Cos...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<br><br></div><div>We would like to inform you about the packages that will be available for sale after the update on October 7.</div><div>Please refer to the details below.<br><br></div><blockquote><h3><strong>1. Clumsy Wuff Tyr Special Skin</strong></h3></blockquote><div></div><div>- A new package that allows you to obtain the 'Clumsy Wuff Tyr' skin for the Innocent Bunny Tyr Costume will be added.</div><div>Sales Period: After the October 7 maintenance - before the November 4 maintenance.<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47R8Q5SFAPKNKBFRACPDQ9E/image.png"><div><br></div><blockquote><h3><strong>2. Weekly Play Package</strong></h3></blockquote><div></div><div>- Weekly Play Package will be added.</div><div>Sales Period: After the October 7 maintenance - Available at all times.</div><img src="https://www.browndust2.com/web-assets/2026-10/01M47VKR31J2XRH350A3DGGSY3/image.png"><div><br></div><blockquote><h3><strong>3. Spook-Tacular Night Everyday Selective Draw Ticket Package</strong></h3></blockquote><div></div><div>- Spook-Tacular Night Everyday Selective Draw Ticket Package will be added.</div><div>Sales Period: After the October 7 maintenance - before the October 21 maintenance.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47RCZ0J72M1FXK7GV4HK0DK/image.png"><div><br></div><blockquote><h3><strong>4. Spook-Tacular Night Special Refining Pass</strong></h3></blockquote><div></div><div>- Spook-Tacular Night Special Refining Pass will be added.</div><div>Sales Period: After the October 7 maintenance - before the October 21 maintenance.</div><img src="https://www.browndust2.com/web-assets/2026-10/01M47RJ5MEX2WN9MMMNJ4SV17A/image.png"><div><br></div><blockquote><h3><strong>5. Halloween Daily Dia Pass</strong></h3></blockquote><div></div><div>- Halloween Daily Dia Pass will be added.</div><div>Sales Period: After the October 7 maintenance - before the November 4 maintenance.</div><img src="https://www.browndust2.com/web-assets/2026-10/01M47RQ9G70T4MTBYVE86NYT75/image.png"><div><br></div><blockquote><h3><strong>6. Special Season Pass</strong></h3></blockquote><div></div><div>- Special Season Pass will be added.</div><div>Sales Period: After the October 7 maintenance - before the November 4 maintenance.</div><img src="https://www.browndust2.com/web-assets/2026-10/01M47RRH2D66Y41H936FJWBPF8/image.png"><div><br></div><blockquote><h3><strong>7. Selective Draw Ticket Exclusive Packages</strong></h3></blockquote><div></div><div>- Selective Draw Ticket Packages will be added.</div><div>Sales Period: After the October 7 maintenance - before the October 21 maintenance.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47RSQHV78EKKCYGEY2K2Z7J/image.png" width="595" style="width: 595px; max-width: 100%;"><div><br><br>Thank you.</div>]]></content:encoded>
      <category>package_deal</category>
    </item>
    <item>
      <title><![CDATA[🔔 Events after the October 7 (UTC) Update]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M47FN67M8QESKJTBHKPGXBTA?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M47FN67M8QESKJTBHKPGXBTA?lang=en</guid>
      <pubDate>Tue, 06 Oct 2026 08:00:20 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We would like to inform you about the events following the October 7 update.Please refer to the details below.■ Event Update1. Pickup Event Mission- The Unraveling Mummy Nekyndalia Pickup Event Mission will be held.Event Period: After the October 7 maintenance - before the...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<strong><br></strong><br></div><div>We would like to inform you about the events following the October 7 update.</div><div>Please refer to the details below.<strong><br></strong><br><strong>■ Event Update</strong></div><div></div><blockquote><h3><strong>1. Pickup Event Mission</strong></h3></blockquote><div></div><div>- The Unraveling Mummy Nekyndalia Pickup Event Mission will be held.</div><div>Event Period: After the October 7 maintenance - before the October 21 maintenance.<br><br></div><div>- [RERUN] Descendant of the Great Witch Celia Pickup Event Mission will be held.</div><div>Event Period: After the October 7 maintenance - before the October 21 maintenance.<br><br></div><div>- [RERUN] Innocent Bunny Tyr Pickup Event Mission will be held.</div><div>Event Period: After the October 7 maintenance - before the November 4 maintenance.<br><br></div><div>- For RERUN Pickups, the event will proceed with the missions already completed based on the enhancements that have been made. Rewards for missions that have already been completed cannot be claimed again.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-06/01KV506FV2V7N7Y5ADSTWV7RT1/image.png" width="581" style="width: 581px; max-width: 100%;"><div><br></div><blockquote><h3><strong>2. Spook-Tacular Night Login Event</strong></h3></blockquote><div></div><div>- Spook-Tacular Night Login Event will be held.</div><div>Event Period: After the October 7 maintenance - before the October 21 maintenance.<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47R1F51QXM5NGR81VDKA5HA/image.png" width="697" style="width: 697px; max-width: 100%;"><div><br></div><div></div><blockquote><h3><strong>3. Spook-Tacular Night Puzzle Event</strong></h3></blockquote><div></div><div>- Spook-Tacular Night Puzzle Event will be held.</div><div>Event Period: After the October 7 maintenance - before the October 21 maintenance.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47QWE7JCMN4M51YKKKKZBV5/image.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47QXNGR0F11GX9SP1KESD5X/image.png" width="514" style="width: 514px; max-width: 100%;"><img src="https://www.browndust2.com/web-assets/2026-10/01M47QYFHFW2Z4HZ1SEPZZMX05/image.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47QZ049WFY984EN1BJ15DBP/image.png"><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47QZEXMV20V0HY3EFG3XN59/image.png"><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47QZVA5WWHDABYCB4VFYB99/image.png"><div><br><br></div><blockquote><h3><strong>4. Mansion Runaway Boosting Mission</strong></h3></blockquote><div></div><div>- Mansion Runaway Boosting Mission will be held.</div><div>Event Period: After the October 7 maintenance - before the November 4 maintenance.</div><img src="https://www.browndust2.com/web-assets/2026-10/01M47QPSX7VQH0KDTM63BBK960/image.png" width="466" style="width: 466px; max-width: 100%;"><div><br></div><blockquote><h3><strong>5. Loyal Maid Season Event Boosting Mission</strong></h3></blockquote><div></div><div>- Play the Season Event "Loyal Maid" and earn Dias.</div><div>Event Period: After the October 7 maintenance - before the October 21 maintenance.<br></div><img src="https://www.browndust2.com/web-assets/2026-08/01M0S234BFXJNBT27ZJG9JT4MR/image.png" width="633" style="width: 633px; max-width: 100%;"><div><br></div><blockquote><h3><strong>6. Loyal Maid Season Pass</strong></h3></blockquote><div></div><div>- Loyal Maid Season Pass will be added.</div><div>Event Period: After the October 7 maintenance - before the November 4 maintenance.</div><div>- Completing missions will grant pass experience and various rewards. The mission list and pass rewards are as follows:</div><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47QMN689HM76SN39N87JDHK/image.png" width="804" style="width: 804px; max-width: 100%;"><div><br></div><blockquote><h3><strong>7. Webshop Coupon Distribution</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M47RX22KKNHBDBRXC5XR3AAJ/02_PC_1280x250_02EN.jpg"><div>- A discount coupon will be issued when you log in to the webshop during the coupon distribution period.</div><div>Coupon Name: [10%] Limited-Time Discount Coupon</div><div>Distribution Period: After the October 7 maintenance - October 22, 02:59 PM (UTC)</div><div>※ The coupon is valid for 30 days after issuance.</div><div>※ Discount coupons cannot be used in combination.</div><div><br>Thank you.</div><div></div>]]></content:encoded>
      <category>event</category>
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    <item>
      <title><![CDATA[📢 October 7 (UTC) Routine Maintenance and Update (Edited)]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M47FA09JWTJ22WYB1A40S9HE?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M47FA09JWTJ22WYB1A40S9HE?lang=en</guid>
      <pubDate>Tue, 06 Oct 2026 08:00:16 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Routine maintenance and updates are scheduled for October 7.Please refer to the details below.■ Maintenance Schedule: October 7, 11:50 PM (UTC) - October 8, 3:30 AM (UTC) (3 hrs 40 mins)■ Effect: Game access will be unavailable1. Character Pack 11 "Spook-Tacular Night" Upd...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<br><br></div><div>Routine maintenance and updates are scheduled for October 7.</div><div>Please refer to the details below.<br><br></div><div>■ Maintenance Schedule: October 7, 11:50 PM (UTC) - October 8, 3:30 AM (UTC) (3 hrs 40 mins)</div><div>■ Effect: Game access will be unavailable<br></div><blockquote><h3><strong>1. Character Pack 11 "Spook-Tacular Night" Update</strong></h3></blockquote><div></div><div>- A new Character Pack "Spook-Tacular Night" will be added.<br><br></div><blockquote><div><strong>Story</strong><br></div><div>Mischievous ghosts lurk around every corner, while werewolves howl in the shadows... Welcome to the Haunted Mansion!</div><div>Together with Ghost Hunter Aquila, Master ventures deep into the mansion in search of the children who have mysteriously gone missing.</div><div>But before long, the group finds themselves trapped inside the mansion by a mysterious presence that has been watching their every move...</div><div>Now, if they ever hope to make it home, they must brave the ghosts’ wicked tricks and uncover a way to escape the mansion.</div><div>Will Master and the others make it safely out of the eerie Haunted Mansion?!</div></blockquote><div><br>- Character Pack 11 will be unlocked by clearing Master Pack 1 "Edge of Dimension" on normal difficulty.</div><div><strong>* The skill balance of "Temporary Character" joining during the story pack may differ from the balance of "Permanent Character" when officially released.</strong><br><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V8PYND3X5VDE483B76HDVK/1.png"><div><br></div><blockquote><h3><strong>1-1. Full Voice Acting Support for "Spook-Tacular Night"</strong></h3></blockquote><div></div><div>- The main quests of Character Pack 11 will feature full voice acting in Korean and Japanese.</div><div>- You can enjoy the new Character Pack's main story accompanied by the characters' voices.<br><br></div><div></div><blockquote><h3><strong>2. Season Event "Loyal Maid" Update</strong></h3></blockquote><div></div><div>- Six episodes for the new pickup character Nekyndalia's personal story "Loyal Maid" will be added after maintenance on October 7.</div><div>- Event Period for "Loyal Maid": After the October 7 maintenance - before the October 21 maintenance.</div><div>- You can participate in the Loyal Maid Season Event by tapping the "Season Event" logo on the right side of the Home Screen.</div><div>- Loyal Maid Season Event consists of the following activities: Story / Normal Battle / Challenge Battle / Fiend Hunter / Mission / Event Shop.</div><div>- You can purchase various items at the Event Shop with event currency acquired from each content.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V91T2PG4CV0PVSKWME1CCM/12.png"><div><br><br>1) Loyal Maid Season Event Story<br><br></div><blockquote><div><strong>Story</strong><br></div><div>Nekyndalia awakens inside a coffin in a haunted mansion, with no memory of who she is or how she got there.</div><div>After being rescued by Silencia, the mistress of the mansion, Nekyndalia accepts her offer to become a maid and begins taking care of various tasks around the mansion, from simple cleaning to brewing tea.</div><div>However, being a maid in the mansion proves to be far more challenging than Nekyndalia ever expected.</div><div>As the days go by, her confidence begins to waver...</div></blockquote><div>- Each episode unlocks sequentially as you watch them.<br><br>2) Loyal Maid Season Event Battle Guide</div><div>- Event battles are divided into normal battles that are relatively easy to clear and challenging battles that require consideration of growth and strategy.</div><div>- Upon entering the battle screen, you can check the recommended combat power for each stage, your current account's combat power, challenge objectives, and rewards for completing objectives.</div><div>- Use the buttons at the bottom of the battle entry menu to check monster information or enter the battle.</div><div>- Clearing each stage and completing its challenge objectives will reward you with a certain amount of event currency.</div><div>- Entering a battle requires AP. Free AP is charged every day at 12 AM (UTC), and you can purchase additional Paid AP with Dias in the Event Shop.</div><div>- Winning a battle consumes 1 AP, and you receive rewards. If you lose or Forfeit, AP is not consumed.</div><div>- If you complete all challenge tasks in a particular stage, you can use the Quick Battle feature for that stage to instantly claim the rewards.</div><div>- In stages you have already cleared, you can initiate Repeated Battles and earn rewards with each victory.<br><br></div><div>3) Fiend Hunter Guide</div><div>- The preparation period for hunting the giant monster "Dark Magica (Water)" will open.</div><div>- You can access Fiend Hunter by tapping the "Fiend Hunter" button at the bottom of the main Season Event screen.</div><div>- Fiend Hunter Hunting Preparation Period: After the October 7 maintenance - October 14, 11:59 PM (UTC).</div><div>- Fiend Hunter Hunting Period: October 15, 12:00 AM (UTC) - October 21, 02:59 PM (UTC).<br><br></div><blockquote><div><strong>Dark Magica (Water)</strong><br></div><div>A Magical Girl Manager who lived in endless longing, chasing a dream forever out of reach.</div><div>Being born without pure magic power was no different from a death sentence to her, yet she could never abandon her dream of becoming a Magical Girl.</div><div>In the end, her body began to darken as she coveted the magic power of others...</div><div>Her cries, filled with resentment and jealousy toward the world, echo throughout the abandoned factory.</div></blockquote><div><br><br>4) Loyal Maid Event Shop Information</div><div>- You can purchase various items at the Event Shop with event currency acquired from each content.</div><div>- Key items available in the Event Shop include the following:<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47T2DKAJDT45RHXR70SQAT3/image.png" width="465" style="width: 465px; max-width: 100%;"><div>* In addition to the above products, various items necessary for growth will be available.<br><br><span style="color: rgb(231, 40, 87);"><strong>- The Paid AP purchased in the Event Shop will reset once the Season Event ends. Please use all remaining AP before the reset.</strong></span></div><div>- The Event Shop will remain open for <span style="color: rgb(231, 40, 87);">14 days</span> after the <span style="color: rgb(231, 40, 87);">Loyal Maid</span> Season Event ends, during which you can purchase items using remaining event currency.</div><div><strong>* Time to Submit Season Event Shop currently in progress will remain open for 14 days after the event ends.</strong></div><div><strong>You can use any remaining event currency during this period to claim rewards.</strong><br><br></div><div>5) Season Event Bonus Costumes</div><div>- If you own a designated event Costume, you can obtain additional event currency at a certain rate from specific Season Event content.</div><div>- The Costumes eligible for bonuses during the Season Event from October 7 to October 21 are as follows:<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47GJEWXFSVETMAHVHVJMCGY/image.png" width="689" style="width: 689px; max-width: 100%;"><div><br><br><br>- If you own multiple Costumes that grant participation bonuses, the additional event currency will be combined and rewarded based on the number of Costumes owned.<br></div><div></div><blockquote><h3><strong>3. Slice of Life</strong></h3></blockquote><div></div><div>- New Slice of Life Stories featuring the Character Pack 11 characters will be added to Glupy Diner.</div><div>- Discover a different side of Nekyndalia, Rou, Sonya, Tyr, and Aquila through their new Slice of Life Stories.</div><div>- You can view them from the Mini Season Event or the Story menu on the Home Screen.</div><div>- Special SD illustrations will be displayed and can be used as an ID card background.</div><div></div><div></div><blockquote><h3><strong>4. Tyr's Special Skin Update</strong></h3></blockquote><div></div><div>- A special skin, “Clumsy Wuff Tyr,” which allows you to change the appearance of the Innocent Bunny Tyr Costume will be added.</div><div>- The Tyr Special Skin can be purchased from the Skin tab on the right side of the Home Screen.</div><div>- Upon purchasing the special skin, you will additionally obtain an avatar outfit.</div><div>- If you own only the special skin without the Costume, you can equip the avatar in Fantasia Square and set only the standing illustration and skill cutscenes on the Home Screen.</div><div>- When equipped, the skin changes the standing illustration, skill cutscenes, and SD character appearance of the original Costume, and adds new field idle motions not seen in the original character.</div><div><span style="color: rgb(231, 40, 87);">* Special skins do not include Secret Event features.</span></div><div>* No additional combat performance is granted. (Uses the original Costume’s skills.)</div><div>- After obtaining the special skin, a “Skin” button will appear above the SD character of appropriate Costumes under Companion Tab &gt; Costume Tab &gt; Costume Selection (bottom).</div><div>Tapping this button will open the skin change pop-up.</div><div></div><div></div><blockquote><h3><strong>5. New Rapport Costume Update</strong></h3></blockquote><div></div><div>- After the October 7 maintenance, you will be able to begin Rapport with Unraveling Mummy and the Innocent Bunny Tyr.</div><div>- Build Rapport with them through conversations and uncover their hidden stories.</div><div>- Complete their personal stories to receive heartfelt keepsakes.</div><div>- We hope you enjoy the special stories they have to share.</div><div>* The Rapport content is only available if you own the corresponding costume.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47Y5EAJXPZJ7YRQ42FW607J/3 (1).png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47Y5E9MZ2667GP8ZPA7YGKZ/4.png"><div><br><br></div><blockquote><h3><strong>6. The new Mini Game "Mansion Runaway" Update</strong></h3></blockquote><div></div><div>- A new mini-game, Mansion Runaway, will be added to [Home Screen] → [Arcade].</div><div>- Mansion Runaway can only be played in landscape mode.</div><div>- Mansion Runaway Play Period: After the October 7 maintenance - before the November 4 maintenance.</div><div>- The illustrations featured in Mansion Runaway were created in collaboration with the following artists:</div><div>ㄴ Tyr (Artist しんどう), Nekyndalia (Artist にのこや), Aquila (Artist ノノはち), Group Illustration (Artist 香寺幸)<br><br></div><div>1) Mansion Runaway Rules</div><div>- In Mansion Runaway, your goal is to collect all the candies in each stage and escape while avoiding the pursuers from a first-person perspective.</div><div>- Mansion Runaway features two modes: Normal Mode, where pursuers gradually appear and you must complete all 4 stages, and Challenge Mode, where you compete for the highest score within a time limit.</div><div>ㄴ Both Normal Mode and Challenge Mode start with 3 Hearts.</div><div>ㄴ In Normal Mode, you can restore your Hearts up to 3 by escaping through the exit, while Hearts cannot be restored in Challenge Mode.</div><div>ㄴ Each collision with a pursuer reduces your Hearts by 1. You will lose the game if you run out of Hearts.</div><div>- There are 3 pursuers in total, each of whom will chase you using a unique pattern.</div><div>- Make use of the various items scattered throughout the map to outsmart the pursuers, collect as many candies as possible, and make your escape!<br><br></div><div>2) Mansion Runaway Missions</div><div>- Various missions can be completed in the Mansion Runaway mini-game.</div><div>- Please refer to the table below for the available missions and their completion rewards.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47P0DXC2EVZXEVRJNA1121Q/image.png" width="675" style="width: 675px; max-width: 100%;"><div><br><br></div><blockquote><h3><strong>7. Fiend Hunter Improvement</strong></h3></blockquote><div></div><div>- The rules and difficulty levels for Fiend Hunter will be changed as follows.</div><div>ㄴ Instead of continuing battles with the remaining HP, Fiend Hunter will be changed to a single-round competitive content where players compete based on their highest score achieved during the event period.</div><div>ㄴ The existing levels up to Lv. 30 will be changed to Easy / Normal / Hard / Very Hard / Challenge difficulties.</div><div>ㄴ Rewards for attempting a difficulty will be removed, and only the clear rewards for that difficulty will be awarded.<br>ㄴ The existing levels corresponding to each difficulty and the rewards obtainable upon clearing are as follows.<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47NTS696WT0AB2GEYRQM9GC/image.png"><div><br></div><div>ㄴ The Challenge difficulty is intended for ranking competition, where players can compete based on the amount of damage dealt.</div><div>ㄴ The completion requirements for the existing Fiend Hunter Battle Boosting missions will be unified from 1–7 battles to 1 battle.<br>ㄴ All mission rewards will remain the same as before, and all rewards can be obtained by completing 1 battle.</div><div>- New defeat achievements will be added for each Fiend Hunter difficulty, while the existing Fiend Hunter level defeat achievements will be changed so that they are completed all at once when clearing the corresponding difficulty.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47NQZ68NKQJS16CMQH9ZS15/image.png" width="594" style="width: 594px; max-width: 100%;"><div></div><blockquote><h3><strong>8. Battle Record Saving Feature</strong></h3></blockquote><div></div><div>- A feature will be added that allows you to save and load the formation and actions from previous battles during Fiend Hunter and Guild Raid.</div><div>ㄴ This feature only applies to Auto Battle, and the battle record will be saved each time a battle ends.</div><div></div><div></div><blockquote><h3><strong>9. Guild Withdrawal Restrictions During Guild Raid</strong></h3></blockquote><div></div><div>- When a Guild Raid begins, voluntary guild withdrawal and expulsion will be unavailable for the duration of the Guild Raid.</div><div>ㄴ Guild withdrawal and expulsion will be unavailable regardless of whether you have participated in the Guild Raid, and these functions will be re-enabled once the Guild Raid ends.</div><div></div><div></div><blockquote><h3><strong>10. Battle UI Improvements</strong></h3></blockquote><div></div><div>- A View Skill Order button will be added to the Battle Preparation screen.</div><div>ㄴ When the button is enabled, you can check the skill usage order of the currently deployed Costumes.</div><div>ㄴ When the skill usage order is expanded, you can easily drag a specific Costume's skill to the desired position.</div><div>ㄴ The View Skill Order button will be available on the Battle Preparation screens for Field Battles, Mirror Wars, Evil Castle, Tower of Salvation, Event Battles, Fiend Hunter, and Guild Raid.</div><div></div><blockquote><h3><strong>11. BGM Page Improvements</strong></h3></blockquote><div></div><div>- Tabs will be added to [Home Screen] → [BGM].</div><div>ㄴ The newly added tabs and the content available in each tab are as follows.</div><img src="https://www.browndust2.com/web-assets/2026-10/01M47TKK8KE2203GV9RD2GS32P/image.png"><div><br><br></div><blockquote><h3><strong>12. Increased Gold and Refining Powder Acquisition</strong></h3></blockquote><div></div><div>- The amount of Gold and Refining Powder obtainable from Daily Missions, Weekly Missions, Events, and other sources will be increased.<br><br><span style="color: rgb(231, 40, 87);">※ Masters who completed the weekly missions before the October 7 update will receive the corresponding rewards retroactively during the maintenance on October 21.</span><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47NN2QNZFEEE9QW5W43H6X1/image.png"><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47YE7XVVMBR074W2YX2997S/image.png"><div><br>※The amount of Gold and Refining Powder obtainable from the event will also be increased compared to previous events. Please note that we are unable to provide exact figures, as the amounts may vary depending on the event round.<br></div><blockquote><h3><strong>13. Tower of Salvation Update</strong></h3></blockquote><div></div><div>- Artifacts in the Tower of Salvation will be added, removed, and adjusted.</div><div>ㄴ 22 new Artifacts will be added.</div><div>ㄴ 17 existing Artifacts will be removed.</div><div>ㄴ 5 existing Artifacts will be adjusted.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47SKBBKMWMNTQCNN2VSD4TN/image.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47SMKN6PEF6KVQZQE72VVYD/image.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47SR0R52X90CDX1S3VMCANX/image.png"><div><br><br><br><br>- A Burst upgrade feature will be added to the Tower of Salvation.</div><div>ㄴ This feature allows you to enhance the Bursts of Costumes obtained during a Tower of Salvation run, similar to the existing Costume Enhancement system.</div><div>ㄴ With the addition of the Burst Enhancement feature, Burst information will also be displayed for Costumes shown in the Costume selection and Shop.</div><div>- A new UI will be added to the Tower of Salvation Preparation screen, allowing you to check the Costume Attributes you currently possess.</div><div>- A filter will be added to the Artifacts tab of the Tower of Salvation Preparation screen, allowing you to view the Artifacts you own by grade.</div><div>- A Shop will now always appear on the floor immediately before every Boss Battle in the Tower of Salvation.</div><div></div><div></div><blockquote><h3><strong>14. Hunting Ground Quest Improvements</strong></h3></blockquote><div></div><div>- The Daily Mission “Battle in the Hunting Ground” will also be completed by clearing the Goblin Ruins, Slime Empire, and Cave of Fire / Water / Wind / Light / Dark.</div><div></div><div></div><blockquote><h3><strong>15. Terminology Change: “Companion” → “Character”</strong></h3></blockquote><div></div><div>- Some instances of “Companion” in the game will be changed to “Character,” and “Temporary Companion” will be changed to “Temporary Character.”</div><div>ㄴ Please note that these changes will only be applied to instances where the meaning or context of the existing “Companion” terminology remains unchanged.</div><div></div><div></div><blockquote><h3><strong>16. Costume Expression Viewing Feature</strong></h3></blockquote><div></div><div>- A feature will be added that allows you to view each character's facial expressions from the Standing Illustration registered on the Home Screen and the Character → Details screen.</div><div>ㄴ Please note that the facial expressions viewed on this page will not be saved.</div><div></div><div></div><blockquote><h3><strong>17. SD Character Viewing Feature</strong></h3></blockquote><div></div><div>- A feature will be added to each Costume tab that allows you to view the character's SD model.</div><div></div><div></div><blockquote><h3><strong>18. Title Screen Selection Feature</strong></h3></blockquote><div></div><div>- A Title tab will be added to the Settings page, allowing you to select the title screen displayed when the game starts.</div><div>- Please note that during collaboration periods, the title screen will display a collaboration-themed image.</div><div></div><div></div><blockquote><h3><strong>19. New Fantasia Square Customization Items</strong></h3></blockquote><div></div><div>- New avatars will be added to Fantasia Square.</div><div>ㄴ Tyr</div><div>ㄴ Aquila</div><div>- New items for customizing Fantasia Square avatars will be added.</div><div>ㄴ Pumpkin Head (Head Accessory)</div><div>ㄴ Smeared Lipstick Makeup (Face Accessory)</div><div>ㄴ Demon Dress (Outfit)</div><div>ㄴ Demon Wings (Body Accessory)</div><div>ㄴ Halloween Pet Ghost (Pet)</div><div></div><div></div><blockquote><h3><strong>20. Burst Added to Additional Costumes</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47MW7Q31NSN4W5BPWKHKWB2/image.png"><div><br><br><br></div><blockquote><h3><strong>21. Pickup and New Character Information</strong></h3></blockquote><div></div><div>- Unraveling Mummy Nekyndalia Costume and Nekyndalia's Exclusive Gear, Leukos Leipsana will be available for Pickup.</div><div>1) Unraveling Mummy Nekyndalia Costume: After the October 7 maintenance - before the October 21 maintenance.<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V8PYM9EKHMCTM9H1J7RBY9/4.png"><div><br></div><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47PS6VWHMTR34AMZHCPAZBX/image.png"><div><br>※ The above details may be subject to change upon update.</div><div>※ For more detailed stats and information, please check the in-game Collection menu.</div><div>※ Unraveling Mummy Nekyndalia Costume will be added to the Powder of Hope shop after the maintenance on October 7.<br><br></div><div>2) Leukos Leipsana: After the October 7 maintenance - before the October 21 maintenance.<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47JCN8PE2D3Q40SHDDXY0FM/네켄달리아.png"><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47J66NCAC1JHT7NZE593DZF/image.png" width="639" style="width: 639px; max-width: 100%;"><div>※ The above information is based on the initial acquisition of the UR-grade Leukos Leipsana.</div><div>※ For more detailed stats and information, please check the Collection menu in-game.<br><br></div><div>- Descendant of the Great Witch Celia and Celia's Exclusive Gear, Terra Concealer will be available for Pickup.</div><div>3) Descendant of the Great Witch Celia Costume: After the October 7 maintenance - before the October 21 maintenance.<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47JDPQB1161MRAQ59DJ7Z2X/3.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47HWMSPQ0VSTAQV39S66Y8Y/image.png" width="784" style="width: 784px; max-width: 100%;"><div>※ For more detailed stats and information, please check the Collection menu in-game.</div><div>※ Descendant of the Great Witch Celia Costume will be added to the Powder of Hope shop after the October 21 maintenance.</div><div></div><div></div><div>4) Terra Concealer: After the October 7 maintenance - before the October 21 maintenance.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47JEBKGKX32NE444T8N8Y46/셀리아.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47TXSEY2NKH7ECTVR9T9CV5/image.png" width="603" style="width: 603px; max-width: 100%;"><div><br>※ The above information is based on the initial acquisition of the UR-grade Terra Concealer.</div><div>※ For more detailed stats and information, please check the Collection menu in-game.</div><div>- Innocent Bunny Tyr and Tyr's Exclusive Gear, Brionac will be available for Pickup.</div><div></div><div>5) Innocent Bunny Tyr Costume: After the October 7 maintenance - before the November 4 maintenance.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47HJ0VMGJ555JZ1HM5Y21GF/image.png"><div>※ For more detailed stats and information, please check the Collection menu in-game.</div><div>※ Innocent Bunny Tyr Costume will be added to the Powder of Hope shop after the maintenance on November 4.<br><br></div><div></div><div>6) Brionac : After the October 7 maintenance - before the November 4 maintenance.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47JF24P4B4G8KJYZ6V4BAQ5/티르.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M47HKQQ2GYDCVMHDEAMV306Y/image.png" width="557" style="width: 557px; max-width: 100%;"><div>※ The above information is based on the initial acquisition of the UR-grade Brionac.</div><div>※ For more detailed stats and information, please check the Collection menu in-game.</div><div></div><div></div><blockquote><h3><strong>Costume and Exclusive Gear Schedule</strong></h3></blockquote><div></div><div>- Costumes and Exclusive Gear will be added according to the schedule below.<br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M47H8KJDPTW4R0BEKDD2D8BJ/image.png"><div><br><br></div><blockquote><h3><strong>Rough Image Release</strong></h3></blockquote><div></div><div></div><div>- Rough images of the standing illustrations and cutscene animations for Unraveling Mummy Nekyndalia and Clumsy Wuff Tyr have been released in the in-game News/Notices tab.</div><div>ㄴ These rough images will be available in the News/Notices tab until October 13, 02:59 PM (UTC).</div><div><span style="color: rgb(231, 40, 87);">※ Please be aware that this notice contains information about new visual content that will be added after the October 7 maintenance. Please take caution if you wish to avoid spoilers.</span><br><br></div><div></div><blockquote><h3><strong>Issue Fixes</strong></h3></blockquote><ul><li><div>Fixed an issue where the emergency alert effect did not disappear when interacting with an NPC at the same time as a drone encounter in the Nightmare Winter Pack field.</div></li><li><div>Fixed an issue where the Pike could not be viewed in the Aquarium.</div></li><li><div>Fixed an issue where the Mirror Wars lobby was momentarily displayed from a distance upon entering the lobby.</div></li><li><div>Fixed an issue where the inside of Levia's arm armor appeared empty.</div></li><li><div>Fixed an issue where unrelated scenes were displayed after certain dialogue in Angelica's Fated Guest Encounter Event EP.08.</div></li><li><div>Fixed an issue where the character used in the minigame remained as the field character even after exiting Pandora Escape.</div></li><li><div>Fixed an issue where an error occurred when loading a "My Preset" with a hidden My Room.</div></li><li><div>Fixed an issue where the first attacker was Silenced when the second attacker registered the [Silenced Vanguard] Blessing while the first attacker had the [Blessing of the Word] Blessing.</div></li><li><div>Fixed an issue where the progress displayed in the Dice Event within the Mini Event did not match the actual progress.</div></li><li><div>Fixed an issue where the Quick Hunt Red Dot in the lobby was not activated upon first entering the lobby after connecting to the client.</div></li><li><div>Fixed an issue where monster markers appeared on the Westwind Village minimap.</div></li><li><div>Fixed an issue where the camera moved when entering the Fishing Pack through Fantasia Square.</div></li><li><div>Fixed an issue where category scrolling was stuttering in Portrait Mode on the Avatar Settings page.</div></li><li><div>Fixed an issue where scrolling was stuttering in Portrait Mode in the Arcade UI.</div></li><li><div>Fixed an issue where nonexistent map entries appeared on the minimap in Path of Adventure Pack.</div></li><li><div>Fixed an issue where My Room Costumes that had already been placed could be placed again upon the first account login on the client.</div></li><li><div>Fixed an issue where other items were displayed under the Trophy filter in My Room.<br></div></li></ul><div></div><div></div><div>Thank you.</div><div></div>]]></content:encoded>
      <category>maintenance</category>
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      <title><![CDATA[🍰 BrownDust2 | Elise’s Birthday]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3Y03QWWFPESMXHP6YY6SSF3?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3Y03QWWFPESMXHP6YY6SSF3?lang=en</guid>
      <pubDate>Sun, 04 Oct 2026 00:00:42 GMT</pubDate>
      <description><![CDATA[🎉 Today is the birthday of Elise, the lovely young lady who dreams of a romance straight out of a novel! 🎉“How did you know it was my birthday? You must be very interested in me~Or perhaps… just like in a romance novel, you’re planning a surprise to make me happy?Hehe! Well, if it’s going to be a ...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-10/01M3Y0364BT5BT81EC5DMSW985/en.jpg"><div>🎉 Today is the birthday of Elise, the lovely young lady who dreams of a romance straight out of a novel! 🎉<br><br></div><blockquote><div>“How did you know it was my birthday? You must be very interested in me~</div><div>Or perhaps… just like in a romance novel, you’re planning a surprise to make me happy?</div><div>Hehe! Well, if it’s going to be a romantic moment, I’d be more than happy to play along.</div><div>Now, hurry up and show me what you’ve prepared to steal my heart!”</div></blockquote><div></div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📢 Chibi Illustration - Tender Dream Blade]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3NW3AWWAZVB4DD0JDB11W03?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3NW3AWWAZVB4DD0JDB11W03?lang=en</guid>
      <pubDate>Sat, 03 Oct 2026 07:00:38 GMT</pubDate>
      <description><![CDATA[The proud young lady shows her sleepy, soft side…Tender Dream Blade is here! 💜💤Her usual sharp and composed aura is nowhere to be seen,as she drifts off in her pajamas under the dreamy lights…!One look at those sleepy eyes, and you’ll want to quietly tuck her in and make sure she has the sweetest ...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M3NW2WEZYPPTKMRNCVTZMH24/EN (1).png"><div>The proud young lady shows her sleepy, soft side…</div><div>Tender Dream Blade is here! 💜💤</div><div>Her usual sharp and composed aura is nowhere to be seen,</div><div>as she drifts off in her pajamas under the dreamy lights…!</div><div>One look at those sleepy eyes, and you’ll want to quietly tuck her in and make sure she has the sweetest dreams 🥺✨</div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📕BrownDust2 4-Panel Comics -【Time for a Diet!】]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3NVX1ZWM62X3K20M6P2REY4?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3NVX1ZWM62X3K20M6P2REY4?lang=en</guid>
      <pubDate>Sat, 03 Oct 2026 03:00:24 GMT</pubDate>
      <description><![CDATA[Gasp… Tyr was an unexpected muscle puppy—wait, a muscle wolf?!?! 🫪Liberta, don’t worry too much.Our adorable little foodie’s belly isn’t going anywhere. Shh 🤫Written by 족제비와토끼...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M3NVWP38228AKKR8Z14J5CA6/cen.png"><div>Gasp… Tyr was an unexpected muscle puppy—wait, a muscle wolf?!?! 🫪</div><div>Liberta, don’t worry too much.</div><div>Our adorable little foodie’s belly isn’t going anywhere. Shh 🤫</div><div>Written by <a target="_blank" rel="noopener noreferrer" href="https://x.com/_weaselrabbit">족제비와토끼</a></div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📋54th Developer Notes: October Update]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3R3D19KJ39VDW1KHWQSJZN9?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3R3D19KJ39VDW1KHWQSJZN9?lang=en</guid>
      <pubDate>Fri, 02 Oct 2026 12:17:39 GMT</pubDate>
      <description><![CDATA[Hello, this is Soo-yeon Kim, Game Director of BrownDust2.The summer heat is finally fading, making way for a cool autumn breeze.With the mornings and evenings growing noticeably cooler, it's starting to feel like the seasons are changing. We hope all our Masters are finding a little time to slow dow...]]></description>
      <content:encoded><![CDATA[<div>Hello, this is Soo-yeon Kim, Game Director of BrownDust2.<br><br>The summer heat is finally fading, making way for a cool autumn breeze.</div><div>With the mornings and evenings growing noticeably cooler, it's starting to feel like the seasons are changing. We hope all our Masters are finding a little time to slow down and enjoy the autumn season.</div><div>Here at BrownDust2, we are hard at work preparing our upcoming updates to bring you fresh, exciting experiences for the new season.</div><div>As always, thank you so much for your continued love and support. <br>We will keep doing our absolute best to ensure this next season is an enjoyable one for everyone!<br><br></div><div>Now, let's take a look at what's coming in October.<br></div><div></div><blockquote><h3><strong>New Character Pack 11</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3TWYVPP89TH3704XFN7ZJ2M/1.png"><div><br>Character Pack 11 "Spook-tacular Night" follows Ghost Hunter Aquila and Master as they venture into a haunted mansion in search of the missing Rou and Sonya.</div><div>This Character Pack takes place in the same setting as Character Pack 5 "Rou's Labyrinth."<br><br></div><div>In search of missing children, Master and Aquila enter a haunted mansion said to be home to a terrifying ghost.</div><div>Once inside, they begin searching the mansion.<br><br></div><div>Meanwhile, a spirit that has been quietly hiding inside the mansion slowly begins following Master.</div><div>Will Master and Aquila find the missing children and make it out of the haunted mansion in one piece?<br><br></div><div>We hope you'll look forward to Character Pack 11 "Spook-tacular Night."<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX0PDE9YWCC82CSG032KP2/2.jpg"><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX0X6YSGXPX5MBR0VV1PTH/3.jpg"><div><br></div><blockquote><h3><strong>New Costumes</strong></h3></blockquote><div></div><div><strong>■ Unraveling Mummy Nekyndalia (Oct 8)</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX1H95KXT08EWYK5QGHDSR/4.png"><div><br><br>Introducing Unraveling Mummy Nekyndalia, the maid of the haunted mansion.</div><div>Her bandages may be loose, but when it comes to keeping the mansion in order, she's as meticulous and thorough as they come.<br><br></div><div>Unraveling Mummy Nekyndalia is built around increasing her Chain DMG based on the number of enemies afflicted with a Mark.<br><br></div><div>Next, here's a look at her Skill Cutscene.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX1ZW27523XG53CVJ0PJC2/5.png"><div><br><br><strong>Art Team Comment: I need to strike my singing bowl and calm my heart with its resonance.</strong><br><br></div><div><strong>■ Sealed Desires Aquila (Oct 22)</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX2G9VCBXQX54ENJADR47D/6.png"><div><br><br>Introducing Sealed Desires Aquila, a jiangshi turned Ghost Hunter.</div><div>Behind her fierce determination to drive out ghosts, she secretly harbors some rather passionate desires of her own.<br><br></div><div>Sealed Desires Aquila fights by consuming her own HP and inflicting herself with a debuff that disables HP recovery. <br>In exchange, she receives a buff and deals massive damage.<br><br></div><div>Next, here's a look at her Skill Cutscene.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX2VST2WV6RCZ8N6YG3AW9/7.png"><div><br><strong>Art Team Comment: Nngh! Aquila, stop! I can't take any more!</strong><br><br></div><div>Next, we'll go over the pickup costumes coming in October.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TE68R23REW6HGCC32RBEVX/image.png"><div><br></div><blockquote><h3><strong>New Special Skin</strong></h3></blockquote><div></div><div><strong>■Clumsy Wuff Tyr (Oct 8)</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX6YD3VVAVCXKMC8S7SG07/8.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX76FGMXNY3HDYEW33K8GQ/9.png"><div><br><br>Introducing Clumsy Wuff Tyr, a Special Skin for Innocent Bunny Tyr.</div><div>Tyr may be dressed up as a werewolf for Halloween, but she's still as timid as ever and can't seem to stop crying.<br><br></div><div><strong>■Avatar</strong><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX7QTJEN1B02AN64FGYH24/10.png"><div><br><br><br><strong>■Skill Cutscene</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX82KDQGRRHYRND6MTFESV/11.png"><div><br><br><strong>Art Team Comment: No matter how big the food is...</strong></div><div><br></div><blockquote><h3><strong>New Season Events</strong></h3></blockquote><div></div><div><strong>■Loyal Maid (Oct 8)</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX8KHWMH29458MHA0STHYR/12.png"><div><br><br>Loyal Maid is the first Season Event for Character Pack 11 "Spook-tacular Night," featuring the personal story of Unraveling Mummy Nekyndalia.<br><br></div><div>After awakening in the haunted mansion, where she had been sealed away asleep inside a coffin, Nekyndalia begins working there as a maid.<br><br></div><div>What awaits Nekyndalia as she takes her first steps as a rookie maid? <br>We hope you'll look forward to finding out.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX9A2E5RHNT1R7GHQSNNRJ/13.png"><div><br></div><div><strong>[Rerun] Dark Magica (Water)</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TX9TW7R9F3Y6923RDS13ND/14.png"><div><br>Dark Magica returns as October's first Fiend Hunter, with the Water property.</div><div>Her battle mechanics revolve around applying different debuffs depending on her current status.<br><br><strong>■Broken Bonds (Oct 22)</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TXA8ZK132GRER71J2P93KP/15.png"><div><br><br>Broken Bonds is the second Season Event for Character Pack 11, featuring the personal story of Sealed Desires Aquila.<br><br></div><div>Before becoming a Ghost Hunter, Aquila had always maintained a good relationship with ghosts.</div><div>But one day, an incident occurs that shakes her beliefs to the core.</div><div>What could have happened to change Aquila's outlook so profoundly? We hope you'll look forward to finding out.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TXB01ATNZAZR2T9HS8YTBZ/16.png"><div><br></div><div><strong>[New] Franken Lady (Fire)</strong><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TXC6005K9RKPCC0BXKQQ6N/17.png"><div><br><br>Franken Lady debuts as October's second Fiend Hunter with the Fire property.</div><div>Her attacks can unpredictably apply both buffs and debuffs to their targets, adding an unusual twist to the battle.</div><div>Franken Lady will also be the first Fiend to feature the new Guard Down system, so we hope you'll look forward to taking her on.<br><br></div><blockquote><h3><strong>Personal Stories</strong></h3></blockquote><div></div><div></div><div>New personal stories are coming for Unraveling Mummy Nekyndalia and Sealed Desires Aquila, the stars of Character Pack 11, along with Innocent Bunny Tyr and Boo Ghost Granhildr. <br>We hope you'll look forward to seeing what each of their stories has in store.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TXD7APCY9P33SW7ZZNHQC1/18.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M3TXDF5SFTQCDRMKA24K066J/19.png"><div><br><br><strong>■Character Pack 11 "Spook-tacular Night" Slice of Life</strong></div><div>New Slice of Life stories set after the events of Character Pack 11 "Spook-tacular Night" will be added.</div><div>You'll get to see what everyday life is like for Unraveling Mummy Nekyndalia, the maid of the haunted mansion, as well as a more adorable side of Sealed Desires Aquila.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3TXDSPWXCRRR42JZ5BY91M3/20.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M3TXE2G203D658KJHY7X3SA9/21.png"><div><br></div><blockquote><h3><strong>New Fated Guest (Oct 22)</strong></h3></blockquote><div></div><div>Sealed Desires Aquila will be coming to Glupy Diner as the new Fated Guest.<br><br></div><div>Between her heavy breathing and flushed face, Master quickly realizes that something seems off about Aquila when she arrives at the diner.<br><br></div><div>What happened to Aquila, and what lies ahead for her and Master?</div><div>We hope you'll look forward to the new Fated Guest story featuring Master and Aquila.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V0HTSM4HCFQPPHM3BTDZDG/22.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M3V0HXD81XJV7KFMSZACAA3D/23.png"><img src="https://www.browndust2.com/web-assets/2026-10/01M3V0HZV9AB2W5VJNMNSX5G3H/24.png"><div><br><br><strong>■Fated Guest Follow-Up Story (Oct 22)</strong><br><br>A new follow-up story for Neon Savior Angelica will be added.</div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V0JJ5VAC2VD1QZCASZC5J8/25.png"><div><br><br>At Angelica's request, Master joins her on patrol around the platform, where the two come across all sorts of items along the way.</div><div>What exactly do they find? We hope you'll look forward to finding out in the upcoming follow-up story.<br><br></div><div>Next, we'd like to introduce a new minigame coming in October.<br><br></div><div></div><blockquote><h3><strong>New Minigame - Mansion Runaway (Oct 8)</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V0JXSJ49CFJDSQMYJFSEQ3/26.png"><div><br><br>Introducing the new minigame, Mansion Runaway.</div><div>Played from a first-person perspective, your goal is to collect all the candy scattered throughout each stage and make your escape to the next one.</div><div>Evade your pursuers and see how many stages you can make it through.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V0KA6KE6MA53F9JBBAQEE7/27.png"><div><br><br>Explore each stage from a first-person perspective, collect every piece of candy, and make your way to the exit.</div><div>Each pursuer has a different chase pattern, so you'll need to make good use of the various items at your disposal to avoid them.</div><div>The minigame features two modes: Normal Mode, where pursuers gradually appear as you work your way through four stages, and Challenge Mode, where you'll compete for the highest score within the time limit.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V0M0MR277HQD6EVJ2DEGDM/28.png"><div><br><br>Complete the minigame's exclusive missions to earn a variety of wallpapers.</div><div>We hope you'll look forward to Mansion Runaway!</div><div>Next, let's move on to the upcoming battle-related updates.<br><br></div><blockquote><h3><strong>Tower of Salvation Update (Oct 8)</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1RF9FEQZ165N5A8RRJW74/29.png"><div><br><br>A variety of new artifacts will be added to bring new strategies to the Tower of Salvation.</div><div>Existing artifacts will also be rebalanced to maintain a healthier gameplay environment.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1RT7KNJAXQHQHM6TGJ5YG/30.png"><div><br><br>You'll also be able to upgrade Burst effects directly through the in-game shop.<br><br></div><div></div><blockquote><h3><strong>Fiend Hunter Improvements (Oct 8)</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1S2KHVY6SE2AFRDTJTSDH/31.png"><div><br><br>Fiend Hunter will be changed to a single-run format similar to Guild Raid.</div><div>Rankings will be determined by your single highest score during the Fiend Hunter period, while difficulty will be streamlined into five levels: Easy, Normal, Hard, Very Hard, and Challenge.</div><div>At the final Challenge difficulty, rankings will be determined by total damage dealt.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1SEDJRK2FNMB9K2YTM672/32.png"><div><br><br>A new Battle Record feature will also be added to Fiend Hunter.</div><div>You'll be able to load your turn-by-turn battle records from a previous level or Practice Battle.</div><div>When moving on to the next level, Battle Record can automatically reproduce the skill order, formation, and other battle settings used in the previous level.</div><div>Please note that Battle Record cannot be used if your team composition differs from the previous level.</div><div>It will also stop if the recorded skill order or other battle conditions change during combat.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1SWF9DAMTW4SPR229NJ34/33.png"><div><br><br>Franken Lady, arriving in the October 22 update, will debut with the new Guard Down system.</div><div>When certain conditions are met during battle, the boss's appearance will change.</div><div>Once triggered, a special animation will play as the boss herself ends up looking spectacularly worse for wear.<br><br></div><div></div><blockquote><h3><strong>Guild Raid Max Level Increase (Oct 22)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1TV3M54YQV0PGC0EF9393/34.png"><div><br>With the addition of new systems such as Burst and Crit DMG Conversion, overall damage output has increased significantly.</div><div>To address the reduced score differentiation in Guild Raid and lessen the impact of rankings being determined primarily by the top three members, the max level of Guild Raids will be increased to 15.</div><div>The number of members whose Overkill scores count toward the total will also increase from the top 3 to the top 10.</div><div></div><div></div><blockquote><h3><strong>Golden Colosseum Improvements (Oct 22)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1VH9K05736H2F6SKN5Z2J/35.png"><div><br><br>The weekly Golden Colosseum mission will be changed from "Win 40 battles" to "Participate in 40 battles."</div><div>Several Blessings that see little use or no longer fit the current meta will also be removed, while the values and effects of existing Blessings will be adjusted.</div><div>New Blessings designed to open up more strategic options will be added as well.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1VWS6JMPRZKMD56VQHV22/36.png"><div><br><br>A new Costume Cost system will also be introduced to Golden Colosseum.</div><div>Each costume will have a predetermined cost, and deploying it will consume that amount from your available points.</div><div>The total number of points available will depend on the rules for each season, allowing you to build any team composition you like within the given limit.</div><div>Costume costs will be determined based on their usage rates from the previous season.</div><div>This will open up new approaches to team building, such as fielding more low-cost costumes or concentrating your points into a smaller number of high-cost costumes.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1WDCV7MWGTCKKB5QWTWN5/37.png"><div><br><br>You'll also no longer be able to see information about your opponent until after the battle begins.</div><div>Keeping your opponent hidden until the match starts should add a little more tension to each battle.</div><div>Your opponent's Victory Points will also be displayed during battle, making it easier to see the point difference between you.<br><br></div><div></div><blockquote><h3><strong>Guild Raid</strong></h3></blockquote><div></div><div><strong>Morghenia (No Property)</strong><br><br>Morghenia arrives on October 22 as a Guild Raid boss with no property.</div><div>Her attacks inflict debuffs while also reducing the target's Costume skill cooldown.<br><br></div><blockquote><h3><strong>Golden Colosseum</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1Y2C24R7VBK7GPSBASK6V/39.png"><div><br><br>Golden Colosseum Seasons 45 and 46 will use a 5x4 map with 6v6 battle rules.</div><div>During these seasons, the following costumes will be banned: Red Hood Rou, Nature's Claw Rou, Demon's Daughter Seir, and Top Idol Helena.</div><div>The blessings [Curse of Limits II], [Vanguard's Resolve], [Blessing of Eternity], and [Silenced Vanguard] will also be banned.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1YDEN209SGRP7XEA9JBB5/40.png"><div><br><br>Golden Colosseum Seasons 47 and 48 will use a 5x5 map with 5v5 battle rules.</div><div>These will be the first seasons to introduce the new Costume Cost system and the updated Blessing balance.</div><div>As a result, there will be no Costume or Blessing bans during these seasons.<br><br><br></div><div></div><blockquote><h3><strong>Taros Tactical Manual</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V1Z0WPFN147YB144AJWZBN/41.png"><div><br><br>Season 9 of Taros Tactical Manual will feature a Halloween theme.</div><div>The 3x3 bingo board will feature fairy-tale, Magical Girl, and idol-themed costumes, giving Season 9 a distinctive Halloween atmosphere.<br><br></div><div></div><blockquote><h3><strong>Soul-Wager Trial Season 3 (Oct 22)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2AYBBA2BAS38F45KBVGTR/42.png"><div><br>With the start of Soul-Wager Trial Season 3, new Unique-grade game pieces will be added.</div><div>The costs and stats of some existing pieces will also be adjusted.<br><br></div><div>Next, let's move on to the upcoming system updates.<br><br></div><div></div><blockquote><h3><strong>In-Game OST Browsing (Oct 8)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2BRV169HHVEQAGDJ3GSEF/43.png"><div><strong><br></strong><br>The BGM page will be reorganized into separate tabs, making it easier to find and listen to the tracks you want.</div><div>Tracks will be sorted into Favorites, All, Pack, Battle, and OST tabs.</div><div>Any track can be added to your favorites, and favorited tracks will automatically appear under the Favorites tab.</div><div></div><div></div><blockquote><h3><strong>Increased Gold &amp; Refining Powder Gains (Oct 8)</strong></h3></blockquote><div><br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2D7YARPV68FA4DQ8JSBBG/44.png"><div><br>The amount of Gold and Refining Powder obtainable from Daily and Weekly Missions, permanent Login Events, Diner Sales, and making a wish at the statue of the goddess will be increased.</div><div></div><div><br></div><div></div><blockquote><h3><strong>Title Screen Selector (Oct 8)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2E4FDRCEKK698EZMADZQX/45.png"><div><br>A new option will be added to the in-game settings, allowing you to choose between the Snowfield Justia and Sacred Justia title screens.</div><div>Please note that during collaboration periods, the collaboration-exclusive title screen will be displayed regardless of your selected setting.</div><div></div><div><br></div><blockquote><h3><strong>Dialogue Portrait Viewer (Oct 8)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2EPNFDBYJ9JDNHTEGZ6TZ/46.png"><div><br><br>A new feature will let you view the expressions of costumes that have appeared in the story in greater detail.</div><div>You can access it from Standing Illustrations on the Home Screen or from Costume Details in the Character menu.</div><div></div><div><br></div><div></div><blockquote><h3><strong>SD Character Viewer (Oct 8)</strong></h3></blockquote><div></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2FHPHSZ21E4RVMY5ZHNBP/47.png"><div><br>A new tab will also be added to the Costume Info screen where you can view a costume's SD illustration and animations.</div><div>Tap the image in this tab to play the costume's animation instantly.</div><div></div><div><br></div><blockquote><h3><strong>Battle Quest Clear Improvements (Oct 8)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2H16306BTR427AADV8HRK/48.png"><div><br>Missions such as "Battle in a Hunting Ground," which appear in Daily Missions and other content, will now also count battles completed in Goblin Ruins, Slime Empire, and Magic Crystal Cave.</div><div></div><div></div><blockquote><h3><strong>Withdrawal Restrictions During Guild Raid (Oct 8)</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2HX071A4QVJRKWDCB74TT/49.png"><div><br>Once a Guild Raid begins, members will no longer be able to leave the Guild or be removed from it.</div><div>These options will become available again after the Guild Raid ends.</div><div></div><div><br><br></div><div></div><blockquote><h3><strong>Battle UI Improvement (Oct 8)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2JJGTG2NCPPJCPPR4XSGJ/50.png"><div><br>A new button will be added to the battle preparation screen, allowing you to check the order in which character skills will be used.</div><div></div><div></div><div></div><blockquote><h3><strong>Rename the Companion Tab to the Character Tab (Oct 8)</strong></h3></blockquote><div><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2JZG95DP54B082TC91TG7/51.png"><div><br>The term "Companion" will be replaced with "Character" throughout the game, and "Temporary Companion" will be changed to "Temporary Character."</div><div></div><div>Please note that certain existing expressions may be retained depending on the story, grammar, or a character’s personality and traits.<br></div><div></div><div></div><blockquote><h3><strong>Replay Completed Packs (Oct 22)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2KGAN6T83ZRM13XMJ2ENF/52.png"><div><br>A new Replay feature will let you revisit completed Packs even after clearing their Main Quests on Very Hard difficulty.</div><div>You can choose which difficulty to replay, and will be able to stop and resume your progress or skip battles.</div><div>Please note that rewards cannot be earned again.<br><br></div><div></div><blockquote><h3><strong>Guidebook Improvements (Oct 22)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2KZBW0TG50G8CX8H6F5WA/53.png"><div><br>Categories and a search function will be added to the Guidebook.</div><div>Existing Guidebook content will also be updated accordingly.</div><div><br></div><div></div><blockquote><h3><strong>New Uses for Slimes &amp; Recruitment Contracts (Oct 22)</strong></h3></blockquote><img src="https://www.browndust2.com/web-assets/2026-10/01M3V2MR509TQ0GK9DM4WRGPMV/54.png"><div><br>You'll now be able to sell surplus Slimes and Recruitment Contracts in the shop.</div><div></div><div><br></div><blockquote><h3><strong>Future Update Plans</strong></h3></blockquote><div></div><div>Lastly, we'd like to share the latest progress on the remaining items in our update roadmap.</div><div>Everything covered here is marked in green, and items with confirmed release plans have their target dates listed on the right.</div><div>Items without a date are still in the planning and review stages, so their release schedules have not been finalized yet.<br><br></div><img src="https://www.browndust2.com/web-assets/2026-10/01M3X89SGMYF5SQHTP3B7YRTFR/image.png" width="485" style="width: 485px; max-width: 100%;"><img src="https://www.browndust2.com/web-assets/2026-10/01M3X87P8X56HCN6QGSQRKG2WP/image.png" width="488" style="width: 488px; max-width: 100%;"><img src="https://www.browndust2.com/web-assets/2026-10/01M3X82HQWCFMVQ1BFN6JQN3WT/image.png" width="485" style="width: 485px; max-width: 100%;"><div><br><br>That's all we've prepared for today.</div><div>As always, we would like to close this Developer Note with a gift.<br><br></div><div>[Developer Note Gift]</div><div>- Dia x600</div><div>- Cooked rice x40</div><div>* The developer gift can be claimed from your in-game mailbox until October 5, 2026.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>dev_note</category>
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      <title><![CDATA[📢 Community Q&A - Part 1]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3VA5N11VQCZ842A45NR8BWE?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3VA5N11VQCZ842A45NR8BWE?lang=en</guid>
      <pubDate>Fri, 02 Oct 2026 12:16:17 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.During our livestream on Friday, September 4, we announced that we would no longer address answers to future pre-submitted Q&amp;A questions separately during the livestream.Because we received more questions than usual for this Q&amp;A, translating, reviewing, and organiz...]]></description>
      <content:encoded><![CDATA[<div><br>Full Burst RPG —BrownDust2.<br><br></div><div>During our livestream on Friday, September 4, we announced that we would no longer address answers to future pre-submitted Q&amp;A questions separately during the livestream.<br><br></div><div>Because we received more questions than usual for this Q&amp;A, translating, reviewing, and organizing them has taken longer than expected. Therefore, we will be sharing the answers in two parts.<br><br></div><div>The answers to the consolidated questions will be released on Friday, October 2, followed by the answers to the remaining questions on Thursday, October 8. <br>We kindly ask for your understanding.</div><div><br></div><blockquote><h3><strong>1. Timeline and narrative weight for the original party (Lathel, Gray, Scheherazade, Justia) rejoining the main story</strong></h3></blockquote><div><br>As previously announced in the July 23, 2026 Pre-Q&amp;A, Scheherazade and Gray have remained on the surface to fulfill their respective roles, while Lathel has ventured into the Night World. <br>Each of them will continue to play their part, and none of them are gone from the main story for good.</div><div>However, it's difficult to go into more detail at this point, as doing so would spoil upcoming story content and take away from the experience.</div><div>What we can say is that we're very much leaving the door open for the original party to return.</div><div>As for when and how they'll appear, we hope you'll look forward to finding out in the new story!</div><div><br></div><blockquote><h3><strong>2. Uncensored content scope and rating compliance for the upcoming December standalone version (proprietary PC client)</strong></h3></blockquote><div><br></div><div></div><div>To avoid confusion, we'll be referring to what some Masters have called the "standalone" version as the "proprietary client version" going forward.</div><div>With the proprietary client version, we plan to present content at the level originally intended, where depictions previously had to be reduced or altered due to platform policies.<br><br></div><div>Starting with the launch of the proprietary client version, newly released Prestige Skins, Special Skins, Pickup Costumes, and Fated Guests will also receive separate resources specifically for the proprietary client version.<br><br></div><div>Rerun Prestige Skins and Special Skins will likewise be upgraded with resources for the proprietary client version when they return. <br>Other previously released Costumes and Fated Guests will also be upgraded for the proprietary client version over time.</div><div>However, please understand that content modified to comply with regional laws must continue to comply with the laws of that region even on the proprietary client version.<br></div><div><br></div><blockquote><h3><strong>3. Feasibility of adding Mesugaki and Dominant archetypes, as well as Master-led interaction cutscenes</strong></h3></blockquote><div></div><div></div><div>As mentioned, we'll continue introducing characters with a wide variety of personalities and relationship dynamics.</div><div>We also think mesugaki and more dominant character types can be very appealing, and we'll actively explore them so that relationships between characters and Master can take many different forms rather than always leaning in one direction.<br><br></div><blockquote><h3><strong>4. Criteria for inheriting Brave Nine lore vs. omitting legacy elements like the Dominus Octo (D8)</strong></h3></blockquote><div><br>At the January 24, 2026 conference, we explained that our goal is to build a world unique to BrownDust2.</div><div>We've been actively drawing on major characters from the original Brave Nine (BrownDust1) whenever we see room for them in BrownDust2. <br><br>However, rather than carrying over Brave Nine's settings and character concepts unchanged, we've been reinterpreting them to fit BrownDust2's own unique identity.</div><div>Dominus Octo is one example of this reinterpretation.</div><div>As BrownDust2 continues to strengthen its identity as a subculture game aimed at a male audience, we found it necessary to adjust the roles and prominence of certain legacy characters. <br>Dominus Octo was therefore reinterpreted to better fit BrownDust2's setting and direction.<br><br></div><blockquote><h3><strong>5. Status of retaining Story Packs 1–20 and plans to revamp them around the Master setting</strong></h3></blockquote><div></div><div>We apologize for the miscommunication caused by not presenting the details clearly enough.</div><div>The story renewal collaboration with JQ Company was indeed canceled. <br>However, the story renewal itself has not been canceled.<br><br></div><div>In the July 23, 2026 Pre-Q&amp;A, we explained that we would incorporate the partner company's original proposal into our internal guidelines and begin direct renewals centered on Story Packs 1 and 19 in the second half of the year to deliver them early next year. <br><br><br>Story renewal work is still underway in line with that direction.</div><div>The current renewal includes making Justia the protagonist of Story Pack 1, adjusting the power balance,<br>reworking contrived or underdeveloped setting elements, adjusting story developments that may feel frustrating, and more clearly defining relationships between characters.<br><br></div><div>Since I joined as Director, however, parts of the renewal direction and internal process have changed, which has caused some delay compared with the schedule we originally announced.</div><div>We will do our best to show you the first results of the renewal, beginning with Story Pack 1, early next year as previously announced.<br><br></div><div>For Story Packs 1–20, we do not plan to add Master-related content or change the overall framework of the story.</div><div>Only the opening of Story Pack 1 will be revised to give greater narrative weight to Justia.</div><div>We are aiming to update this revision in Q1 2027.<br><br></div><blockquote><h3><strong>6. Enhancing camel toe detail in the PC client and expanding focus on underrepresented body types (e.g., Refithea, Glacia)</strong></h3></blockquote><div><br>We plan to enhance the level of detail in the proprietary client version.</div><div>For Pickup Costumes, however, these upgrades will begin gradually after the existing-resource upgrades for Prestige Skins, Special Skins, and Fated Guests have been completed.<br><br></div><div>To achieve the highest possible quality while preserving each outfit's design and making the added details feel natural for the scene, we believe it is better to take the necessary time and work through these upgrades sequentially rather than trying to update everything at once.</div><div>We'll provide more details on which resources are being upgraded and the order of future upgrades through Developer Notes and Patch Notes.<br><br></div><div>As for character body types, as previously noted in the July 23, 2026 Pre-Q&amp;A, we announced that we would include slender characters alongside voluptuous types to diversify the lineup of Fated Guests.</div><div>However, among the characters mentioned, if a character is not established as an adult or is difficult to generally perceive as one, we may not be able to apply the same level of depiction. <br>We are reviewing such cases carefully.<br><br></div><blockquote><h3><strong>7. Plans to provide meaningful gameplay incentives and immersion beyond just deleting or streamlining daily tasks</strong></h3></blockquote><div></div><div></div><div>As mentioned, rather than simply reducing or removing content, we believe it's important to preserve the fun of figuring things out for yourselves through actual play.</div><div>For the Taros Tactical Manual in particular, we're preparing it to serve as an accessible guide to the combat flow and key strategies of the endgame Fiend Hunter while reducing the burden of play. <br>At the same time, we want to preserve the fun of building your own team and finding a solution within limited conditions.<br><br></div><div>We'll continue refining it so you can try different approaches and discover solutions of your own.</div><div>We also said in the July 23, 2026 Pre-Q&amp;A that we were reviewing ways to present daily content more clearly and intuitively. <br>In line with that, we're preparing an automation system that will make daily tasks more convenient, with the goal of making it available starting this December.<br><br></div><blockquote><h3><strong>8. Devaluation of Crit DMG substats and Venomous Touch Gear following the Crit Rate to Crit DMG conversion update</strong></h3></blockquote><div><br>We are aware that converting Crit Rate into Crit DMG changed the relative value of gear that had already been built around Crit DMG.</div><div>However, readjusting the gear's inherent stats would create another shift in value both for players who previously invested in Crit DMG and for those who have since built new setups around the current balance.<br><br></div><div>Rather than changing the value of the gear itself again to compensate one side, we believe it is more appropriate to keep current gear stats as they are and create environments through content buffs and mechanics where Crit DMG can still provide sufficient value.</div><div>We therefore do not currently plan to adjust the inherent stats of existing gear. <br>Instead, we'll continue balancing content so that each stat can be meaningfully utilized depending on the situation.<br></div><blockquote><h3><strong>9. Resolving narrative contradictions to prevent Master from appearing two-faced or like a two-timer in canonical Fated Guest stories</strong></h3></blockquote><div><br>Rather than changing the premise that Master forms bonds with multiple characters, we believe the better way to preserve the current setting while improving its plausibility is to strengthen the narrative surrounding Master's perspective and actions.<br><br>In the 2027 main story, we'll explore in greater detail why Master makes those choices and what circumstances lead to them, giving his actions clearer narrative grounding and justification.<br><br>We'll begin addressing this progressively after Master Pack 5.<br></div><blockquote><h3><strong>10. Restoring letter-grade gear ratings (SSS) and the rerun schedule for Hedonist Liberta</strong></h3></blockquote><div><br>Masters have continued to send us feedback about the letter-grade display, and in the April 17, 2026 Pre-Q&amp;A we said we would consider a more intuitive grading system in place of the letter-based format.<br><br>At the time, we received feedback that the letters themselves were unclear because S-S-A at 21 points and A-S-S at 23 points had the same acquisition rate, while S-A-S at 22 points was actually less likely than A-S-S at 23 points. <br>We also heard that the letter-grade display could leave players feeling unfairly disadvantaged. <br>For those reasons, we removed the letter-grade system and changed the UI to display only the score, making the results easier to understand at a glance.<br><br>We kindly ask for your understanding that we currently have no plans to revert to the previous letter-grade system.<br><br>Next, regarding the rerun schedule for Hedonist Liberta.<br><br>You've been waiting a long time, haven't you?<br>The Hedonist Liberta Prestige Skin returns this December! <br>We are getting everything ready so you can grab it once again. <br>Thank you for your patience, and please hold on just a bit longer!<br><br></div><blockquote><h3><strong>11. Regarding pairing consistency: Liatris–Gray dynamics and maintaining Olivier's widow backstory after removing Hansen</strong></h3></blockquote><div><br><br>In the April 17, 2026 Pre-Q&amp;A, we said that we would maintain the existing direction for established character pairings without damaging or overhauling them.<br><br>Since joining BrownDust2 as the director, PD Jun-hee Lee and I have had many discussions about whether that decision should continue unchanged.<br><br>To be candid, Liatris and Olivier became characters the development team found difficult to approach when creating new content or continuing their existing stories.<br><br>Concern over the risks involved led us to focus on new characters and new stories rather than actively continuing their narratives.<br><br>We acknowledge that we became too passive about developing existing characters, and our lack of a firm direction caused you unnecessary fatigue. We apologize.<br><br>We will maintain our current policy of not releasing new male Pickup characters. <br>At the same time, if we are to continue creating stories centered on Master, we do not believe we should avoid existing characters' stories simply because of concerns surrounding their established settings. <br>We will be more proactive about continuing those stories going forward.<br><br>As pointed out, simply preserving an existing pairing or, conversely, erasing parts of an established setting cannot make the relationships and stories those characters have already built disappear. <br>Nor would either approach provide a clear direction for how those relationships should develop.<br><br>After considering this carefully, we've decided to define character relationships more clearly and continue building new stories on the relationships that already exist.<br><br>In Liatris's case, rather than simply removing her existing story with Gray, we will clearly define what their relationship is and organize the narrative so that future stories can develop accordingly.<br><br>We recognize that many of you are interested in the wide range of character relationships and stories that cannot be reduced to the single word "pairing."<br><br>Rather than unilaterally erasing past settings or leaving characters permanently bound by them, we will respect the relationships and narratives built so far while establishing a direction that allows us to create new stories.<br><br>For Olivier, we plan to flesh out her storylines across the different worlds she appears in, including through the main story, during 2027 and no later than the first half of 2028.<br><br>We are strengthening the narrative groundwork so that new developments can fit naturally alongside Olivier's existing lore while respecting what has already been established.<br><br>We'll prepare the story in a way we hope you can find convincing.<br><br></div><blockquote><h3><strong>12. Revoking the fixed Liatris x Gray pairing, and releasing Liatris Fated Guest and Prestige Skin</strong></h3></blockquote><div>To give you the conclusion first, we will not keep Liatris's future story confined solely to her relationship with Gray.<br><br>The feelings Liatris has shown Gray and the story the two have built already exist, and we have no intention of pretending they never happened. <br>At the same time, we do not believe that relationship should become a fixed rule that determines Liatris's relationships in every world and story going forward.<br><br>BrownDust2's parallel-world setting allows the same characters to show new sides of themselves through different circumstances and relationships. <br>Depending on the world she is in, who she meets, and the relationships she builds, Liatris can develop new feelings, and that person could be Master.<br><br>We intend to meaningfully develop the relationship between Liatris and Master in parallel worlds and future content. <br>Her existing setting with Gray will not be used to impose a fixed ceiling on how far her relationship with Master can progress.<br><br>This does not mean we will suddenly erase or replace the story Gray and Liatris have built in their existing world. <br>How that relationship is ultimately defined will be shown naturally within each story.<br><br>And as we have said before, if Liatris receives a Prestige Skin, the person she interacts with will, of course, be Master.<br><br></div><blockquote><h3><strong>13. Official clarification addressing concerns that certain Fiend Hunter season designs favored specific high-tier players (e.g., Taeja)</strong></h3></blockquote><div>We regret that our remarks failed to sufficiently consider the perspective of players who feel a significant burden from refining, and we apologize for the discomfort they caused.<br><br>Going forward, when preparing and communicating content, we'll be more careful to consider the circumstances in which players will receive that information.<br><br>We never intentionally create situations designed to favor a specific player.<br><br>However, we take seriously that the interaction between this season's structure and the refining system produced results that were excessively favorable to players who met certain conditions, leaving many others feeling relatively disadvantaged.<br><br>Once again, we sincerely apologize to everyone who was disappointed by this.<br><br></div><blockquote><h3><strong>14. Expanding territory management into full kingdom-building, including field interactions and resource raiding/visiting between players</strong></h3></blockquote><div><br>As mentioned, we see significant potential for the Territory to expand into a space where you can naturally spend time with characters and interact with the surrounding environment.<br><br>The direction is somewhat different, but we are preparing Territory-exclusive content for the second half of this year.<br><br>We'll also actively keep your various ideas in mind as we continue expanding the Territory. <br>We want it to grow beyond a space used only for decoration into somewhere players can comfortably visit and find things to enjoy.<br><br></div><blockquote><h3><strong>15. Adding hair and outfit customization options for Master, alongside reviewing requests for a Female Master option</strong></h3></blockquote><div><br>We're considering Master appearance customization for sometime after Master Pack 5, once Master's character and role are more clearly established.<br><br>In the July 23, 2026 Pre-Q&amp;A, we explained that adding a Female Master option would require too much development scope and workload to implement.<br><br>We intend to maintain the current core direction of the playable Master being male. <br>However, we are leaving open the possibility of a Female Master appearing in a limited form through settings such as parallel worlds.<br></div><blockquote><h3><strong>16. Enhancing Master's narrative agency to address feedback regarding his passive bystander role</strong></h3></blockquote><div>At the January 24, 2026 conference, we explained that "Master serves as a bridge between the player and the characters without undermining the narratives of the existing protagonists."<br><br>Under that direction, Master has primarily served as a supporting figure, which admittedly limited the extent to which he could drive major conflicts or take the lead in resolving them.<br><br>In order to respect the narratives of each story's protagonists, Master often remained in an assisting role.<br><br>Starting in 2027, we plan to expand scenes where Master stands at the center of events, makes decisions and takes action himself, and has a tangible impact on how the story unfolds.<br><br>We're also considering making more active use of visual-novel-style presentation to show Master directly conversing and building relationships.<br><br>If the prevailing response is still that this has not improved significantly, we will also consider a full restructuring of the story team.</div><blockquote><h3><strong>17. Establishing a clear first-person harem direction alongside an auto-select feature for dialogue choices</strong></h3></blockquote><div><br>We will actively explore harem dynamics through the parallel-world stories in Character Packs.<br><br>Systems where Master directly intervenes and makes choices will begin to be incorporated in earnest starting with the 2027 stories.<br><br>We want choices to feel like an expression of Master's judgment rather than simply a button that advances to the next line.<br><br>We're also developing a feature to prevent choices from interrupting auto progression. <br>While Auto is active, the top choice will be selected automatically so the story can continue without stopping.<br></div><blockquote><h3><strong>18. Clarifying the compromise solution for Glacia's skill cutscene, internal review issues, and build-splitting</strong></h3><h3><strong>logistics</strong></h3></blockquote><div>First, I would like to apologize for the confusion and disappointment caused by not sufficiently explaining our decision regarding Glacia's initial skill cutscene.<br><br>At the time, we reviewed her overall appearance and body type together with the framing, movement, and degree of exposure in the skill animation. <br>We determined that the combination of these elements could be considered sensitive in certain countries or on certain platforms. <br>Taking into account the warnings we have received while operating the game globally, we ultimately chose a more cautious approach.<br><br>Legal standards and regulatory scope differ by country for fictional characters, particularly characters who may be perceived as minors based on appearance, and platform policies also differ. <br>I believe we fell short in not adequately explaining that reasoning in the Developer Note at the time.<br><br>Furthermore, the build separation mentioned during the September 4 collaboration broadcast does not simply mean operating a separate app. <br>It means establishing a system that allows certain resources to differ by region and platform within the same service.<br><br>Going forward, when content adjustments are required by a particular region or platform, we will prioritize region- or platform-specific responses wherever possible rather than applying the same change globally.<br><br>We understand that how Glacia was handled may have come across as inconsistent with the region-specific approach we previously outlined, causing debate and disappointment for you.<br><br>In particular, we had previously stated that we would address issues on a country- or platform-specific basis so that players in other regions would not be subject to the same changes. <br>With Glacia, however, the cutscene was changed globally, and we understand why this may have felt inconsistent with what we had communicated before.<br><br>The development team had to weigh the service risks of releasing the content as-is and potentially encountering issues in certain regions against the disappointment that a global change could cause for you. <br>At the time, we chose the option that reduced the former risk.<br><br>However, we recognize that this ultimately resulted in an outcome that was difficult to accept for those of you who had been looking forward to the original design. <br>We also take seriously the fact that the compromise we proposed afterward still fell short of expectations.<br><br>For "Heavenly Guardian Successor Glacia," we will prioritize the costume upgrade and move forward as quickly as possible based on the version with the top open at the front.<br><br>We also do not plan to impose blanket restrictions on the direction of a design or cutscene simply because of a particular character's body type.<br><br>Characters with a similar body type to Glacia are not excluded from the range of bold expression and varied appeal that BrownDust2 aims to deliver. <br>We do not believe that whether a character is flat-chested should determine whether they can embody the kind of "freshly provocative" style that BrownDust2 strives for.<br><br>That said, there may still be cases where separate measures are necessary if, after taking the character's body type, appearance, presentation, movement, and overall manner of expression into account, there is a risk of issues arising under local laws or platform policies.<br><br>Even when situations like this arise in the future, rather than giving up on the intended expression from the outset, we will first explore options such as adjusting the presentation or separating assets by region or platform.<br><br></div><blockquote><h3><strong>19. Adding skill cutscenes, performance buffs, and new costumes for low-tier (3★–4★) characters</strong></h3></blockquote><div>We plan to add skill cutscenes for existing characters who do not currently have them. <br>Male characters are not included in the current scope of these additions.<br><br>Because upgrading existing resources for the proprietary client version is currently a higher priority, adding skill cutscenes to existing characters will be handled at a lower priority. <br>We appreciate your understanding.<br><br>We're also reviewing the concept of a system that would allow 3-star and 4-star characters to be promoted to 5-star.<br><br>The exact method and schedule have not yet been finalized, but we will continue developing the system with the goal of making lower-rarity characters viable again.<br><br></div><blockquote><h3><strong>20. Expanding compensation (Refining Crystals, Gold, Remnants) for resources spent during error seasons for Fiend Hunter and Guild Raid. Stacked compensation system for error seasons and implementing team/skill memory of past battles for Fiend Hunter</strong></h3></blockquote><div>Fiend Hunter is content where researching difficult encounters and finding the optimal composition is itself an important part of the experience, so we are truly sorry when unexpected issues turn a season into an Error Season and invalidate the time and effort you invested.<br><br>Although we test Fiend Hunter changes internally under a variety of assumed scenarios before updates, issues have continued to occur during live service. <br>We will therefore reexamine both our testing process and validation standards.<br><br>In addition to the Sparks previously announced, we have decided to include Refining Crystals and Gold in the refund, as detailed in a separate notice.<br><br>We do not believe the time and resources invested into Fiend Hunter should become meaningless because of an error.<br><br>Beyond fixing errors and issuing compensation, we will continue reviewing and improving our validation and operation processes so the same problems do not recur.<br><br>We are also preparing major quality-of-life improvements for Fiend Hunter. <br>This includes the ability to reload previously used formations and, as with Guild Raid, have your record determined by a single battle. <br>These improvements are planned for the October 8 update.<br><br>We'll continue improving both stability and convenience so you do not have to repeat the same process unnecessarily, and will work toward providing a more reliable experience through more thorough testing and validation.<br><br></div><blockquote><h3><strong>21. Releasing new costumes for underutilized 3★–5★ characters (e.g., Venaka, Elpis, Wiggle)</strong></h3></blockquote><div>Many 5-star characters are still waiting for new costumes of their own, so it would be difficult for us to promise new costumes for every 3-star and 4-star character right now.<br><br>However, we'll continue creating opportunities for existing characters to reappear and show new sides of themselves through Character Packs, Diner Talk, and other avenues.<br><br>For now, we are prioritizing the previously mentioned 5-star promotion system for 3-star and 4-star characters as a way to increase the usability of existing characters.<br><br></div><blockquote><h3><strong>22. Sharing codes for Fiend Hunter team formations and turn-by-turn skill queues</strong></h3></blockquote><div><br>We are currently developing a feature that will allow Fiend Hunter team compositions and costume usage order to be shared through a code.<br><br>If no major issues arise during development, we expect to introduce it sometime in November.<br><br></div><blockquote><h3><strong>23. Expanding costume, skin, and avatar options for petite character models</strong></h3></blockquote><div><br>In the April 17, 2026 Pre-Q&amp;A, we said that we would maintain a balanced lineup of cute, smaller-framed characters, including Sonya, to appeal to a variety of preferences.<br><br>New costumes for existing smaller-framed characters are planned for the first half of 2027, and we'll continue paying attention to maintaining a balanced range of body types in the second half of the year as well.<br><br></div><blockquote><h3><strong>24. Adding daily dungeon sources for Refining Crystals and expanding exchange limits</strong></h3></blockquote><div>We will increase the number of Refining Crystals available through the various exchange shops to ease the burden of acquiring them.<br><br>We're also giving high priority to a sub option preset feature that would reduce the burden of changing sub options. We'll work to finalize the details as quickly as possible and share more information when we can.<br><br></div><blockquote><h3><strong>25. Regarding requests for full implementation of a Refining pity system</strong></h3></blockquote><div>We recognize that such a low probability can create a significant gap between how long we originally expected it to take to reach 24 points and how long it actually takes for you in practice. <br>No matter how many attempts are made, the point at which an individual reaches 24 points can vary greatly depending on luck, and we see this as a limitation of the current system.<br><br>While we've attempted to implement a refinement pity system with current probabilities unchanged, the opportunities to actually reach a 24-point score remain extremely limited, and we've determined that its effectiveness is low.<br><br>We recognize the refinement efforts you've made so far, and we are preparing improvements so that refinement accumulated going forward can translate into actual acquisition. <br>As one measure, we aim to introduce a "Refinement Proficiency System" and apply it retroactively, increasing the probability and thereby raising the long-term chance of obtaining a 24-point score.<br><br>Under this system, permanent account-wide proficiency would accumulate based on the amount of Refining Powder consumed, providing an ongoing increase to the chance of obtaining 24-point scores on gear. <br><br>We are also considering granting additional refinement materials at certain proficiency milestones, supporting your future refinement attempts.<br><br>If the system is implemented, all Refining Powder previously consumed on the account up to the update will be applied retroactively toward the proficiency.<br><br>We will also establish adjustment criteria for Refinement Remnants after reviewing past records and existing distribution history.<br><br>In addition, we plan to adjust the supply of 24-Point Gear Score Change Ticket to compensate for previous upgrade attempts and improve future acquisition amounts.<br><br>We are still refining the system while considering its effects on the in-game economy and combat environment, so it is taking some time to finalize the direction.<br><br>As a result, we do not expect to be able to add the Refining Proficiency System during the second half of this year.<br><br>We apologize that we cannot provide an earlier schedule.<br><br>Once the development direction is clearer, we will share the specific implementation details.<br><br></div><blockquote><h3><strong>26. Increasing daily usage caps and adding all-in-one processing for Absorb and Assemble field skills</strong></h3></blockquote><div>As mentioned, being able to handle Absorption, Assemble (Glutti), Overpower, and similar activities at once through Business Management would greatly reduce the burden of repetitive inputs.<br><br>Overpower in particular can create an accumulating resource gap between players depending on how consistently it is used, so we believe a structure that repeatedly requires manual play for rewards needs improvement.<br><br>At the same time, continually increasing Overpower rewards until participation effectively becomes mandatory is not the direction we want either.<br><br>We will therefore review automating repetitive resource-gathering content such as Absorption, Assemble (Glutti), and Overpower through Business Management so it can be handled more conveniently.<br><br>Our goal is to reduce the pressure to repeatedly play the same content just to avoid falling behind in resource accumulation, while making the resources you need easier to obtain.<br><br>With that approach in mind, we will also explore broader automation options that make recurring resource collection easier to manage.<br><br>However, we also want to preserve the original intent and value of manual play. <br>We are therefore considering an approach where using automation would provide somewhat fewer resources than playing the content manually.<br></div><blockquote><h3><strong>27. Sorting weekly quests by highest Gold payout</strong></h3></blockquote><div><br>We believe having different Weekly Quests each week is part of the content's appeal. <br>However, having to check the list one by one just to find quests with higher Gold rewards is inconvenient.<br><br>To make it easier to find the quests you want, we will add an option to sort quests by their Gold reward.<br></div><blockquote><h3><strong>28. Improving visual indicators for Burst tiers on combat portraits</strong></h3></blockquote><div><br>The battle screen currently indicates Burst status on character portraits, but we recognize that it is difficult to tell at a glance which Burst tier is active during actual combat.<br><br>We will improve the display so you can tell at a glance whether Burst is active and which tier is currently applied.</div><div></div><blockquote><h3><strong>29. Standardizing cooking market cycles to peak at month-end to eliminate waiting times</strong></h3></blockquote><div>We recognize that missing the window to sell a dish at its highest price can mean having to wait a long time for another opportunity.<br><br>We are looking into improving the sales schedule so that opportunities to sell dishes at their highest price are not limited to a single day.<br></div><blockquote><h3><strong>30. Tuning multi-hit damage/crit display speeds and adding a detailed combat log</strong></h3></blockquote><div><br>We've seen feedback that damage values and critical-hit indicators for multi-hit skills disappear too quickly, making it difficult to clearly see the final result.<br><br>We will improve both the damage display and the battle log so combat results can be checked more clearly.<br></div><blockquote><h3><strong>31. Shifting the meta away from "5 Buffers + 1 Carry" and resolving team damage contribution imbalances</strong></h3></blockquote><div>The combat team shares the same concern regarding the current combat meta, where concentrating as much damage as possible into a single DPS character has become overly effective.<br><br>Our original intent was for players to feel the satisfaction of successfully solving a fiend's mechanics by bringing a character well suited to that encounter and seeing them deal explosive damage.<br><br>However, as this pattern has repeated, we recognize that the focus has shifted away from finding the right characters and team compositions for each fiend, and toward funneling as much damage as possible into a single character.<br><br>Going forward, we want to preserve the thrill of explosive damage that comes from using characters who are well suited to a fiend, while ensuring that concentrating all of your damage into a single character is not the only viable answer. <br>To achieve this, we plan to design more distinct mechanics and attack patterns for each fiend, creating a combat environment where a wider variety of characters, team compositions, and strategies can be meaningfully used in battle.<br><br></div><blockquote><h3><strong>32. Restoring tactical turn-based depth over raw damage-nuking strategies</strong></h3></blockquote><div>We are aware that chain-related mechanics have been used somewhat frequently lately.<br><br>The fiends currently in development are being designed around different mechanics, including low-chain and debuff-focused approaches.<br><br>Going forward, we'll take greater care during design and review to avoid overusing the same mechanic or pattern within a short period and to provide different strategies and combat experiences for each fiend.</div><div></div><blockquote><h3><strong>33. Adding a Favorites feature for batch cooking, and defaulting the shop market price chart to filter by owned items</strong></h3></blockquote><div><br>We will review adding Favorites and priority settings so players do not have to repeatedly search for and select dishes they frequently cook.<br><br>We will also improve the shop price list so it is easier to check prices with a focus on items you currently own.<br><br></div><blockquote><h3><strong>34. Strategies to curb damage inflation and numerical power creep</strong></h3></blockquote><div>Our general approach to balance patches is to avoid nerfing characters that have already been adjusted.<br><br>We believe that nerfing a character can negatively affect the experience of players who have invested in them and grown attached to using them.<br><br>At the same time, another important goal of our balance patches is to give older costumes that have struggled to find a place in combat a chance to become useful again, each with a role of their own.<br><br>With both of these goals in mind, we understand why our balance changes so far may have come across as being overly focused on continuously increasing the damage output of existing characters.<br><br>In particular, as overall damage numbers have continued to rise, we also feel that simply increasing numerical values is no longer enough to make differences in attack range, attack style, and other character traits feel meaningful.<br><br>Going forward, rather than relying solely on damage increases, we plan to take greater advantage of other approaches, such as strengthening each character's utility or giving them new roles and situations where they can shine.<br><br>Whether it's a wide attack range, a narrower but more distinctive range, or a playstyle built around normal attacks, we want each character's unique strengths to provide a genuine reason to choose them in actual combat.<br><br></div><blockquote><h3><strong>35. Restructuring Guild Raid mechanics to reward full 30-member participation and reduce overreliance on top-3 overkill carries</strong></h3></blockquote><div>We believe Guild Raid currently places too much weight on the Overkill scores of the top three members after the highest level is cleared. <br>This concentrates pressure on a small number of guild members while failing to sufficiently reflect everyone else's participation.<br><br>To improve this, we plan to increase the Guild Raid level cap from 10 to 15 and increase the number of members whose Overkill scores are counted from 3 to 10.<br><br>Level 15 will be balanced so that even top-end players will need to spend a substantial number of turns to clear it, allowing individual growth and battle results to translate more naturally into score differences.<br><br>Expanding the number of counted Overkill scores to 10 should also reduce the burden of having only a few members determine the guild's overall result, while allowing more members' play and progression to contribute meaningfully.<br><br>At the same time, simply counting everyone could create a different burden by demanding high-level participation from all 30 guild members. <br>We therefore chose to count 10 records as a balance between concentrating pressure on a few members and effectively forcing participation on the entire guild.<br><br></div><div><br>Thank you to everyone who submitted questions for this Q&amp;A.</div><div>We hope the information shared in these announcements has answered some of your questions.</div><div>The BrownDust2 team will continue listening closely to your valuable feedback and support.<br><br></div><div>Thank you.</div><div></div>]]></content:encoded>
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      <title><![CDATA[📢 Halloween Mini Livestream Rewards 🎁]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3XYQBG8GE4F5WH7RX2WHCHS?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3XYQBG8GE4F5WH7RX2WHCHS?lang=en</guid>
      <pubDate>Fri, 02 Oct 2026 12:13:03 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.As promised during the stream, we have a special gift waiting for you.Log in to the game to claim your reward right away!The livestream replay will be uploaded to the official BrownDust2 YouTube channel after editing is complete, so please stay tuned!📅 Claim Period: Until...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>As promised during the stream, we have a special gift waiting for you.</div><div>Log in to the game to claim your reward right away!</div><div>The livestream replay will be uploaded to the official BrownDust2 YouTube channel after editing is complete, so please stay tuned!<br><br></div><div>📅 Claim Period: Until October 9, 2026, 14:59 (UTC)</div><div>🎁 Reward: Draw Ticket x 20, Tear of Goddess x1<br><br></div><div>※ Rewards will be sent to your in-game mailbox. <br>If you don’t see yours immediately, please restart the game and check again.<br><br></div><div>Thank you for your continuing support, and please stay tuned!</div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📢 Halloween Mini Livestream]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3XS5V17KKDND931KTAH4R11?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3XS5V17KKDND931KTAH4R11?lang=en</guid>
      <pubDate>Fri, 02 Oct 2026 08:00:45 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.🎃 The October Livestream is starting soon!Join us today at 10 AM (UTC) for a special broadcast where the Halloween update will be revealed for the first time!■ Broadcast Time: October 2, 2026, 10:00 AM (UTC)■ Channels: Official BrownDust2 YouTube &amp; XDon’t forget to su...]]></description>
      <content:encoded><![CDATA[<div data-youtube-video=""><iframe width="640" height="360" allowfullscreen="true" autoplay="false" disablekbcontrols="false" enableiframeapi="false" endtime="0" ivloadpolicy="0" loop="false" modestbranding="false" origin="" playlist="" rel="1" src="https://www.youtube.com/embed/JAiT6F4Q-tE" start="0"></iframe></div><div>Full Burst RPG —BrownDust2.<br><br>🎃 The October Livestream is starting soon!</div><div>Join us today at 10 AM (UTC) for a special broadcast where the Halloween update will be revealed for the first time!</div><div>■ Broadcast Time: October 2, 2026, 10:00 AM (UTC)</div><div>■ Channels: Official BrownDust2 YouTube &amp; <a target="_blank" rel="noopener noreferrer" href="https://x.com/BROWNDUST2_EN">X</a><br><br></div><div>Don’t forget to subscribe 🔔 and turn on notifications ❗ so you can be the first to know when the livestream begins!</div><div>We’re looking forward to spending this special time with you.<br><br></div><div>See you live! 😊</div><div></div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📢October 1 (UTC) Resource Update Notice]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3V6PF6J0R6TECQF0J8XKT3A?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3V6PF6J0R6TECQF0J8XKT3A?lang=en</guid>
      <pubDate>Thu, 01 Oct 2026 07:43:40 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We are informing you that a resource update was made to fix a known issue.■ Update Time- October 1, 16:35 (KST)■ Details- Golden Colosseum Season 44 Reward Changes※ Please restart the game after October 1, 16:35 (KST) to apply the resource update.We will continue to strive...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>We are informing you that a resource update was made to fix a known issue.<br><br></div><div>■ Update Time</div><div>- October 1, 16:35 (KST)<br><br></div><div>■ Details</div><div>- Golden Colosseum Season 44 Reward Changes</div><div>※ Please restart the game after October 1, 16:35 (KST) to apply the resource update.<br><br></div><div>We will continue to strive to provide a more stable gaming environment.<br><br></div><div>Thank you.</div>]]></content:encoded>
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      <title><![CDATA[🎥BrownDust2 | Halloween Mini Livestream]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3TTEKNA55RKPG0JC0J1FYVP?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3TTEKNA55RKPG0JC0J1FYVP?lang=en</guid>
      <pubDate>Thu, 01 Oct 2026 05:00:32 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.🎃 A spooky and heart-pounding Halloween is on the way!What surprises await in this update?The mysterious October update will be revealed during the livestream! 🎊Don’t miss the upcoming BrownDust2 livestream!■ Broadcast Time: October 2, 2026, 10:00 AM (UTC)■ Channels: Off...]]></description>
      <content:encoded><![CDATA[<div><span style="color: rgb(0, 0, 0);">Full Burst RPG —BrownDust2.</span><br><br>🎃 A spooky and heart-pounding Halloween is on the way!</div><div>What surprises await in this update?</div><div>The mysterious October update will be revealed during the livestream! 🎊</div><div>Don’t miss the upcoming BrownDust2 livestream!<br><br></div><div>■ Broadcast Time: October 2, 2026, 10:00 AM (UTC)</div><div>■ Channels: Official BrownDust2 YouTube &amp; X</div><div><br></div><div></div><div data-youtube-video=""><iframe width="640" height="360" allowfullscreen="true" autoplay="false" disablekbcontrols="false" enableiframeapi="false" endtime="0" ivloadpolicy="0" loop="false" modestbranding="false" origin="" playlist="" rel="1" src="https://www.youtube.com/embed/Oe1zYK8R0Dg?rel=1" start="0"></iframe></div><div><br>Don’t forget to subscribe 🔔 and turn on notifications ❗ so you can be the first to know when the livestream begins!</div><div>We’re looking forward to spending this special time with you.<br><br></div><div>See you live! 😊</div>]]></content:encoded>
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      <title><![CDATA[🍰 BrownDust2 | Lathel’s Birthday]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3S3KP4H7MAFR8QZDPK5MM2S?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3S3KP4H7MAFR8QZDPK5MM2S?lang=en</guid>
      <pubDate>Thu, 01 Oct 2026 00:00:32 GMT</pubDate>
      <description><![CDATA[🎉 It’s Lathel’s birthday, the herbalist from the peaceful village of Lugo! 🎉“Today’s my birthday? Oh… I completely forgot.Every now and then, I find myself thinking back to the birthday parties we used to have in Lugo.The fresh air… the warm, peaceful atmosphere of the village…For the sake of thos...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M3S3J874DT8KTNERRFCVZD2Q/en.png"><div>🎉 It’s Lathel’s birthday, the herbalist from the peaceful village of Lugo! 🎉<br></div><blockquote><div>“Today’s my birthday? Oh… I completely forgot.</div><div>Every now and then, I find myself thinking back to the birthday parties we used to have in Lugo.</div><div>The fresh air… the warm, peaceful atmosphere of the village…</div><div>For the sake of those memories, I’ll keep moving forward and do my best today, too.”</div></blockquote><div></div>]]></content:encoded>
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      <title><![CDATA[📅 BrownDust2 | October Birthday Calendar]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3NVF37F8V8EPY0BB3MRJ0J5?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3NVF37F8V8EPY0BB3MRJ0J5?lang=en</guid>
      <pubDate>Thu, 01 Oct 2026 00:00:26 GMT</pubDate>
      <description><![CDATA[It’s time to celebrate our favorite characters with October birthdays!Share your best wishes and help us fill the month with joy, surprises, and unforgettable memories.Let’s make this October extra special together! 🎂🎉...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M3NVEQE1N524GT7M7JRKGCCD/260824_October Calendar_EN.png"><div>It’s time to celebrate our favorite characters with October birthdays!</div><div>Share your best wishes and help us fill the month with joy, surprises, and unforgettable memories.</div><div>Let’s make this October extra special together! 🎂🎉</div>]]></content:encoded>
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      <title><![CDATA[📢 【BrownDust2】X【Chained Soldier 2】Collaboration PV Sharing Event Part 2 Results Announcement]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3R2TETGSBZJXGE804G7E4HN?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3R2TETGSBZJXGE804G7E4HN?lang=en</guid>
      <pubDate>Wed, 30 Sep 2026 05:00:19 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Thank you to all the Masters who participated in the 【BrownDust2】 X 【Chained Soldier 2】 Collaboration PV Event.Please check the details of the event results below!■ Result: A combined total of 14,545 likes + comments + reposts (RP) was reached!■ Reward Distribution- Distri...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>Thank you to all the Masters who participated in the 【BrownDust2】 X 【Chained Soldier 2】 Collaboration PV Event.</div><div>Please check the details of the event results below!<br><br></div><div>■ Result: A combined total of 14,545 likes + comments + reposts (RP) was reached!</div><div>■ Reward Distribution</div><div>- Distribution period: September 30, 2026 (UTC) - October 4, 14:59 (UTC)</div><div>- Reward: 1,000 Dias (once per account)<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>event</category>
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      <title><![CDATA[🎁 October 2026 Coupon]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3NHZRFVC1C6GTYTD5TR0A80?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3NHZRFVC1C6GTYTD5TR0A80?lang=en</guid>
      <pubDate>Wed, 30 Sep 2026 00:00:25 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Thank you for your continued support of BrownDust2.Here is this month’s coupon code.This month's coupon includes rewards to make your gameplay even more enjoyable, so don’t miss out and make sure to redeem it!- Coupon Code : 2026BD2OCT- Coupon Redemption Period: September ...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M3NJ0KHANYTJPX8W97RHGNYD/260917_October_ Coupon Template_EN.png"><div>Full Burst RPG —BrownDust2.<br><br></div><div>Thank you for your continued support of BrownDust2.</div><div>Here is this month’s coupon code.</div><div>This month's coupon includes rewards to make your gameplay even more enjoyable, so don’t miss out and make sure to redeem it!<br><br></div><div>- Coupon Code : 2026BD2OCT</div><div>- Coupon Redemption Period: September 30, 2026, 15:00 - October 31, 2026, 14:59 (UTC)<br><br></div><div><strong>📋 How to Redeem Your Coupon</strong></div><div>- For Android devices, go to [Other] &gt; [Register Coupon] within the game to use your coupon.</div><div>- For iOS devices, use the link below to redeem your coupon.</div><div>👉 <a target="_blank" rel="noopener noreferrer" href="https://ppl.cm/ygqlxpOM">Go to the Coupon Redemption Page</a></div><div><br><br></div><div><strong>🚨 Important Notes!!</strong></div><div>※ Each coupon can be redeemed only once per account, and rewards will be sent to your inbox.</div><div>※ Rewards will be sent to the in-game name you provide, so please enter it correctly.</div><div>※ If you don't see the rewards in your inbox, please restart the game and check again.<br><br></div><div>Thank you.</div>]]></content:encoded>
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      <title><![CDATA[Notice of Live Update on October 1 (UTC)]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3K53VWQY0TJNFB04FGMMR02?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3K53VWQY0TJNFB04FGMMR02?lang=en</guid>
      <pubDate>Tue, 29 Sep 2026 08:00:33 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We would like to inform you about the events following the October 1 update.Please refer to the details below.■ Update Schedule: October 1, 12:00 AM (UTC)■ Event Update1. Spirit of the Mine (Dark) Boosting Mission Event- Challenge yourself to hunt the Ancient Spirit of the...]]></description>
      <content:encoded><![CDATA[<div>Full Burst RPG —BrownDust2.<strong><br></strong><br></div><div>We would like to inform you about the events following the October 1 update.</div><div>Please refer to the details below.<strong><br><br></strong>■ Update Schedule: October 1, 12:00 AM (UTC)<strong><br></strong><br></div><div><strong>■ Event Update</strong><br></div><blockquote><h3><strong><em>1. Spirit of the Mine (Dark) Boosting Mission Event</em></strong></h3></blockquote><div></div><div>- Challenge yourself to hunt the Ancient Spirit of the Mine (Dark) to earn various rewards.</div><div>Event Period: October 1, 12:00 AM (UTC) - October 7, 02:59 PM (UTC).<br><br></div><img src="https://www.browndust2.com/web-assets/2026-09/01M3K57HD601J7807WNXND5PTX/image.png"><div><br><br>Thank you.</div>]]></content:encoded>
      <category>maintenance</category>
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    <item>
      <title><![CDATA[📢 September 28 Resource Update & Fiend Hunter Skill Adjustment Notice]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3KNK923NR4P7568ECBR3JX5?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3KNK923NR4P7568ECBR3JX5?lang=en</guid>
      <pubDate>Mon, 28 Sep 2026 09:30:14 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.First, we sincerely apologize for the inconvenience and disappointment caused during the current Fiend Hunter season.We confirmed an issue where investing growth resources into certain characters or costumes could result in differences in final score when challenging the G...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>First, we sincerely apologize for the inconvenience and disappointment caused during the current Fiend Hunter season.</div><div>We confirmed an issue where investing growth resources into certain characters or costumes could result in differences in final score when challenging the Giant Fiend Spirit of the Mine (Dark).</div><div>To provide a fairer environment for both Masters who applied for Potential resets and those who did not, and to prevent growth investment from negatively affecting score results, we have adjusted the Giant Fiend’s skill mechanics.</div><div>A resource update has been applied on September 28 (Mon) to reflect this change. Please see the details below.<br><br></div><div><strong>■ Applied On</strong></div><div>September 28, 2026 (Mon) 18:28 (KST)<br><br></div><div><strong>■ Update Details</strong></div><div>- To prevent damage differences caused by DEF values, Spirit of the Mine (Dark) will gain an added effect on each attack: targets with a counter state that activates based on damage received from enemies will receive a 1-turn debuff that reduces DEF by 200%.</div><div>※ DEF cannot be reduced below 0%.</div><div>※ Counter states that activate based on the user’s own stats are not included in this condition and will not have their DEF reduced.</div><div>※ To apply the resource update, please restart the game after September 28 (Mon) 18:28 (KST).<br><br></div><div>Once again, we sincerely apologize for the situation where investing growth resources could negatively affect score acquisition.<br><br></div><div>Thank you.</div><div></div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📢 Notice Regarding Fiend Hunter Issues]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3JYFTHMEWRW1MF0CM2Y65R8?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3JYFTHMEWRW1MF0CM2Y65R8?lang=en</guid>
      <pubDate>Mon, 28 Sep 2026 02:46:18 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We have received reports during the practice period regarding Fiend Hunter: Spirit of the Mine and Granhildr’s counterattack skill.We are currently reviewing the details related to the Fiend Hunter mechanics.Once the investigation is complete, we will share the results and...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>We have received reports during the practice period regarding Fiend Hunter: Spirit of the Mine and Granhildr’s counterattack skill.</div><div>We are currently reviewing the details related to the Fiend Hunter mechanics.</div><div>Once the investigation is complete, we will share the results and further details through a separate notice.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📕BrownDust2 4-Panel Comics -【A Suspicious Shape】]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M36CAPMTAGSVVXFEC1WN4ZG5?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M36CAPMTAGSVVXFEC1WN4ZG5?lang=en</guid>
      <pubDate>Sat, 26 Sep 2026 03:00:33 GMT</pubDate>
      <description><![CDATA[Easy on the eyes, tasty in the mouth 🥟They’re just buns… Let’s not read too much into it 😆Written by 枯鎖...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M36CAF4ND95EC2JCW7MZ6GDQ/en-cen.png"><div>Easy on the eyes, tasty in the mouth 🥟</div><div>They’re just buns… Let’s not read too much into it 😆<br><br></div><div>Written by <a target="_blank" rel="noopener noreferrer" href="https://www.facebook.com/kusooldlock">枯鎖</a></div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[🍰 BrownDust2 | Granhildr’s Birthday]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M36CGYBABPCSSFAZEJ9K6F2N?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M36CGYBABPCSSFAZEJ9K6F2N?lang=en</guid>
      <pubDate>Sat, 26 Sep 2026 00:00:08 GMT</pubDate>
      <description><![CDATA[🎉 Happy birthday to Granhildr, the mischievous ghost who always seems just a bit spaced out! 🎉“What’s this...?Hm...? A birthday present for me?You scared me. I didn’t think anyone would remember my birthday.So surprises can be scary too, huh?I’ll have to try that next time.”...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M36CG8YJHV72EBRS3T97S7VD/26_02EN.jpg"><div>🎉 Happy birthday to Granhildr, the mischievous ghost who always seems just a bit spaced out! 🎉<br><br></div><blockquote><div>“What’s this...?</div><div>Hm...? A birthday present for me?</div><div>You scared me. I didn’t think anyone would remember my birthday.</div><div>So surprises can be scary too, huh?</div><div>I’ll have to try that next time.”</div></blockquote><div></div><div></div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📢 Chibi Illustration - Savage Warrior Aquila]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M36CZ35VXC7HZ3DPVMZ6FAVH?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M36CZ35VXC7HZ3DPVMZ6FAVH?lang=en</guid>
      <pubDate>Fri, 25 Sep 2026 09:00:26 GMT</pubDate>
      <description><![CDATA[The undisputed ruler of an arena soaked in blood and cheers— Savage Warrior Aquila is here! ⚔️🔥Those glowing red eyes, that massive greatsword, and that raw, overwhelming presence…One sharp word from Aquila, and you’ll be ready to throw yourself into the Colosseum! ⚔️ What fierce, heart-pounding li...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M36CYNPKEYCB78RKQTZXHV3K/EN.png"><div>The undisputed ruler of an arena soaked in blood and cheers— Savage Warrior Aquila is here! ⚔️🔥</div><div>Those glowing red eyes, that massive greatsword, and that raw, overwhelming presence…</div><div>One sharp word from Aquila, and you’ll be ready to throw yourself into the Colosseum! <br></div><div>⚔️ What fierce, heart-pounding line would you want to hear from Aquila?</div><div>💥 If you had to face Aquila in the arena, what would your challenge speech be?</div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📢 September 25 (UTC) Known Issue]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M3BCMCQGXY38Q124K4DEQDJ7?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M3BCMCQGXY38Q124K4DEQDJ7?lang=en</guid>
      <pubDate>Fri, 25 Sep 2026 04:19:32 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2. We would like to inform you about the issues identified on September 25. For more details, please refer to the information below: [Known Issue] An issue where the completion count appears to reset upon reconnecting after manually proceeding in the Mooncake Wishes Exchange...]]></description>
      <content:encoded><![CDATA[<div><span>Full Burst RPG —BrownDust2. <br><br>We would like to inform you about the issues identified on September 25. <br>For more details, please refer to the information below: <br><br>[Known Issue] <br><br>An issue where the completion count appears to reset upon reconnecting after manually proceeding in the Mooncake Wishes Exchange Shop. <br>We sincerely apologize for any inconvenience this may have caused. <br><br>Thank you.</span></div>]]></content:encoded>
      <category>issue</category>
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      <title><![CDATA[Happy Chuseok! 🌝]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M36CPE9E31T673V1HSXDJNS0?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M36CPE9E31T673V1HSXDJNS0?lang=en</guid>
      <pubDate>Fri, 25 Sep 2026 00:00:34 GMT</pubDate>
      <description><![CDATA[Hello, Masters.This is SooYeon Kim, Director of BrownDust2.As the seasons change and autumn draws near, I wanted to take a moment to send my greetings to all of you.I carefully read through the support and thoughtful feedback our Masters share with us every day. Whether it is warm encouragement or h...]]></description>
      <content:encoded><![CDATA[<div></div><div>Hello, Masters.<br><br></div><div>This is SooYeon Kim, Director of BrownDust2.<br><br></div><div>As the seasons change and autumn draws near, I wanted to take a moment to send my greetings to all of you.</div><div>I carefully read through the support and thoughtful feedback our Masters share with us every day. </div><div>Whether it is warm encouragement or honest advice for the future of the game, every message reminds me of the deep affection you have for BrownDust2. </div><div>I am truly grateful, and at the same time, I feel the great responsibility I carry as Director.</div><div>I promise that we will not forget the feelings you have shared with us. </div><div>We will continue to listen closely to each and every voice as we work together to make BrownDust2 even better.<br><br></div><div>Here in Korea, we are celebrating Chuseok, the Korean Thanksgiving holiday. </div><div>No matter where you are in the world, I hope this autumn brings you warmth, peace, and happiness. </div><div>I also hope that the moments you spend with BrownDust2 in your daily life can bring you even a small bit of joy.</div><div>We will also be meeting our Masters through a livestream on October 2, so we hope you will look forward to it.<br><br></div><div>Thank you, as always, for being with BrownDust2.</div><div>I wish you all a joyful and wonderful autumn season.<br><br></div><div>Sincerely,</div><div>SooYeon Kim</div><div>Director of BrownDust2</div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[🍰 BrownDust2 | Wilhelmina’s Birthday]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M340ZAQGWP8SQZ845KAF6AYF?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M340ZAQGWP8SQZ845KAF6AYF?lang=en</guid>
      <pubDate>Thu, 24 Sep 2026 00:00:20 GMT</pubDate>
      <description><![CDATA[🎉 Happy birthday to Wilhelmina, the iron-willed Queen of Beirun who rules with unwavering resolve! 🎉“A sovereign has no need for rest.Not even on the one day called her birthday.However... to ignore the sincerity behind your celebrationwould hardly set a proper example for my people.You have my th...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M340YKZJ80X448PZ3219NHHH/_02EN (2).jpg"><div><br></div><div>🎉 Happy birthday to Wilhelmina, the iron-willed Queen of Beirun who rules with unwavering resolve! 🎉<br><br></div><blockquote><div>“A sovereign has no need for rest.</div><div>Not even on the one day called her birthday.</div><div>However... to ignore the sincerity behind your celebration</div><div>would hardly set a proper example for my people.</div><div>You have my thanks.</div><div>And I promise that when your birthday comes,</div><div>I shall return the gesture without fail.”</div></blockquote><div></div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[🌝Full Moon Coupon]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M35ZQJH811F8VM28P7ZQENNE?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M35ZQJH811F8VM28P7ZQENNE?lang=en</guid>
      <pubDate>Wed, 23 Sep 2026 15:00:17 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.Thank you for your continued support of BrownDust2.🌕✨ To celebrate the Full Moon, with the big round moon shining bright, here’s a special surprise coupon just for you! 🎁- Coupon Code : FULLMOON26- Expiry Date : Until Sep 27, 2026, 14:59 (UTC)📋 How to Redeem Your Coupon...]]></description>
      <content:encoded><![CDATA[<img src="https://www.browndust2.com/web-assets/2026-09/01M35ZQVJR5DWGQQMSQ3K4KTHV/260902_Chuseok Coupon_1200_1200_EN.png"><div>Full Burst RPG —BrownDust2.<br><br></div><div>Thank you for your continued support of BrownDust2.</div><div>🌕✨ To celebrate the Full Moon, with the big round moon shining bright, here’s a special surprise coupon just for you! 🎁<br><br></div><div>- Coupon Code : FULLMOON26</div><div>- Expiry Date : Until Sep 27, 2026, 14:59 (UTC)<br><br></div><div><strong>📋 How to Redeem Your Coupon</strong></div><div>- For Android devices, go to [Other] &gt; [Register Coupon] within the game to use your coupon.</div><div>- For iOS devices, use the link below to redeem your coupon.</div><div>👉 <a target="_blank" rel="noopener noreferrer" href="https://ppl.cm/ygqlxpOM">Go to the Coupon Redemption Page</a></div><div><br></div><div><strong>🚨 Important Notes!!</strong></div><div>※ Each coupon can be redeemed only once per account, and rewards will be sent to your inbox.</div><div>※ Rewards will be sent to the in-game name you provide, so please enter it correctly.</div><div>※ If you don't see the rewards in your inbox, please restart the game and check again.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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      <title><![CDATA[📢September 23 (UTC) Resource Update Notice]]></title>
      <link>https://browndust2-db.souseha.com/game-news/01M36R2DNZBSZK86Q62JHK4Q5R?lang=en</link>
      <guid isPermaLink="false">https://browndust2-db.souseha.com/game-news/01M36R2DNZBSZK86Q62JHK4Q5R?lang=en</guid>
      <pubDate>Wed, 23 Sep 2026 11:03:42 GMT</pubDate>
      <description><![CDATA[Full Burst RPG —BrownDust2.We are informing you that a resource update was made to fix a known issue.■ Update Time- September 23, 20:00 (KST)■ Details- Updated the currency used for exchanging items in the Kyouka Uzen Collaboration Special Event.- Fixed an issue where the Burn damage for Burst from ...]]></description>
      <content:encoded><![CDATA[<div></div><div>Full Burst RPG —BrownDust2.<br><br></div><div>We are informing you that a resource update was made to fix a known issue.<br><br></div><div>■ Update Time</div><div>- September 23, 20:00 (KST)<br><br></div><div>■ Details</div><div>- Updated the currency used for exchanging items in the Kyouka Uzen Collaboration Special Event.<br>- Fixed an issue where the Burn damage for Burst from Thorn of Desert Rubia was applied incorrectly.</div><div></div><div>※ Please restart the game after September 23, 20:00 (KST) to apply the resource update.<br><br></div><div>We will continue to strive to provide a more stable gaming environment.<br><br></div><div>Thank you.</div>]]></content:encoded>
      <category>notice</category>
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